Deus Ex Hardcore weapons pack help

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Deus Ex Hardcore weapons pack help

Postby evilfish » Sun Feb 19, 12 2:47 am

Hey does anyone know how i'd go about making a stand alone weapons pack out of the weapons included in the HardcoreDX mod so they could be ued with shifter and such?
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Postby ~DJ~ » Sun Feb 19, 12 7:24 am

IIRC, Hardcore has UT99 weapons correct? Then there already exists a package called 'TNAG'.. It has those weapons separately.
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Postby atrey65789 » Sun Feb 19, 12 2:47 pm

I would load the DeusEx package in Unrealed, make a copy of Classes and rename them to something like "HCWeapon<name>" and then save them as a new Package called something like "HCDeusEx"
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Postby evilfish » Sun Feb 19, 12 9:29 pm

To be honest its only the alt-fire on the nanosword which makes it fly that i really need the rest is kinda trival. Its just kinda a bitch trying to pull it out of the .U with what little experiance i have with Ued But thanks for the help so far guys.

Oh and Tnag dont have the nanosword but cheers for the pointer cos its a cool little mod.
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Postby atrey65789 » Mon Feb 20, 12 1:10 am

Is that the trouble you are having? Pulling it out of the package to put it on another?
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Postby evilfish » Mon Feb 20, 12 3:17 pm

Yep, ive been trying for a few days but no such luck yet and i cant seem to find a tutorial which addresses the issue anywhere. Any help would sure be appreciated.
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Postby ~DJ~ » Mon Feb 20, 12 3:19 pm

Flying nanosword? I'm not sure what that is.. any videos around? :oops:
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Postby evilfish » Mon Feb 20, 12 9:55 pm

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Postby atrey65789 » Tue Feb 21, 12 3:05 am

Ok try this. Open Unrealed, And where you see all the classes, goto the bottom and click "New". Its gonna ask for a actor class name and a package name. For the actor class name, name it anything. For the Package name, call it something like "NanoSword" or somethin like that. after that, Go through the classes and find the Nano Sword you were talkin about. When you do, right click it and click "Save Classes". A drop down box will appear and find your package you just made and then Click save. Boom!! You isolated the sword on to a package. Tell me if this works :)
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Postby Kalman11 » Tue Feb 21, 12 6:10 am

But it won't fly :D
U need to make a projectile too, and set the projectileclass in the weapon's default settings
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Postby atrey65789 » Tue Feb 21, 12 12:58 pm

Yes, Do the same with the Projectile, and the ammo, if there is any. lol
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Postby evilfish » Wed Feb 22, 12 8:28 pm

Nah it didn't work. Unfortunately i just ended up with a 1 kb .U file with the original actor class on it and none of the others i saved to it actually saved. :cry:
Can any of you guys have a look at HardcoreDeusEx's DeusEx.U file in UnrealEd and tell me what im doing wrong?
Last edited by evilfish on Wed Feb 22, 12 8:28 pm, edited 1 time in total.
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Postby atrey65789 » Wed Feb 22, 12 11:24 pm

I'll see what I can do.
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Postby evilfish » Thu Feb 23, 12 10:21 pm

Thanks buddy :D
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Postby evilfish » Sun Mar 04, 12 12:20 am

Righty i've figured out what my problem is, the coding i need to catch the sword when it returns is part of the deusexplayer class But i cant change the deusex player class for shifter because it wont let me compile afterwards. Any ideas???
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