Resizing a Model?

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Resizing a Model?

Postby atrey65789 » Thu Apr 12, 12 11:52 am

Currently, Im exporting UT models... but when they come into the unrealed in DX, they come to be WAAAYY to small... is there a way to resize the model?
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Postby Dae » Thu Apr 12, 12 12:31 pm

You may change scaling either in import options

E.g.
Code: Select all
#exec MESHMAP SCALE MESHMAP=FLBasketball X=0.5 Y=0.5 Z=0.5


or using DrawScale

Code: Select all
defaultproperties
{
    ...
    DrawScale=0.50
    ...
}
Last edited by Dae on Thu Apr 12, 12 12:44 pm, edited 1 time in total.
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Postby atrey65789 » Thu Apr 12, 12 12:42 pm

Ohhhh lol I see it now.. it works.... thanks! :D now... question... in the Player view mesh.. the weapon is upside down. is there anyway to flip it?
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Postby ~DJ~ » Thu Apr 12, 12 4:55 pm

Code: Select all
#exec MESH ORIGIN MESH=Zat X=+50 Y=0 Z=0 YAW=-64


You see YAW written there? that's what you can do. I don't exactly remember what you could do but there's also ROLL and PITCH.

Good luck. Importing is a process involving trial and error so have patience. Unless you modeled it the way you wanted, you'll have to do alot of messing around.. so yeah.
Last edited by ~DJ~ on Thu Apr 12, 12 4:56 pm, edited 1 time in total.
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Postby RedDynasty » Thu Apr 12, 12 5:12 pm

Yeah ive been having the same problems with the unreal weapons, they come flipped and the sizes come too small :S
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Postby Poor » Thu Apr 12, 12 6:52 pm

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Postby RedDynasty » Thu Apr 12, 12 7:04 pm

Poor wrote:http://offtopicproductions.com/tacks/HowToAddCustomMeshes.html

Followed that exact tutorial the 1st time >_>
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Postby atrey65789 » Thu Apr 12, 12 11:47 pm

Red,


I know man, I was trying to find out how to do it so I could do this to my model, and the razorjack that you sent me. Im letting you know that I havent gave up on your model.
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Postby Poor » Fri Apr 13, 12 2:44 am

RedDynasty wrote:
Poor wrote:http://offtopicproductions.com/tacks/HowToAddCustomMeshes.html

Followed that exact tutorial the 1st time >_>


It shows you how to flip models doesn't it? With the ROLL, YAW, PITCH.
Last edited by Poor on Fri Apr 13, 12 2:44 am, edited 1 time in total.
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Postby atrey65789 » Fri Apr 13, 12 11:28 am

Yeah it does... But I dont think it flips the PlayerViewMesh, just the pickup mesh.
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Postby RedDynasty » Fri Apr 13, 12 2:41 pm

acctualy i think it does, i did some messing around and it did move in 1st person view.
Hell it even works with the X,Y and Z scaling ( the 1st time i exported the razorjack, it came small but when i messed around with the scaling, it worked :D )
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Postby atrey65789 » Sat Apr 14, 12 3:07 am

So you got the RazorJack working now?
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Postby RedDynasty » Sat Apr 14, 12 1:00 pm

not yet, the sounds dont work( only when the blade hits a wall) and the view model is still flipped.
Also i need a suitable ammo icon and a weapon icon ( belt and large )
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Postby atrey65789 » Sat Apr 14, 12 1:01 pm

Did you find HitSound in the weapon's properties?
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Postby RedDynasty » Sat Apr 14, 12 1:02 pm

yes i did,i just need to make a sounds export file
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Postby atrey65789 » Sat Apr 14, 12 1:15 pm

Yeah I was about to say... do that. lol
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