function SpewBlood(vector Position)
{
local float size;
local FleshFragment chunk;
size = (CollisionRadius + CollisionHeight) / 2; // yes, we *are* using the Greasel's size...
if ((FRand() <0> 10.0))
{
chunk = spawn(class'FleshFragment', None,, Position);
if (chunk != None)
{
chunk.DrawScale = size / 25;
chunk.SetCollisionSize(chunk.CollisionRadius / chunk.DrawScale, chunk.CollisionHeight /
chunk.DrawScale);
chunk.bFixedRotationDir = True;
chunk.RotationRate = RotRand(False);
chunk.Velocity = VRand()*100;
chunk.Velocity.Z = chunk.Velocity.Z + 250;
}
}
else
[b]Super.SpewBlood(vector Position);[/b]
}
The bolded part is where it has trouble compiling,
It tells me that SpewBlood(); is an unknown function
even though its RIGHT THERE. lol..