Flserversv3 and FlClothes

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Flserversv3 and FlClothes

Postby DOGNY » Wed Sep 14, 05 8:58 pm

Hey, I am making a map, and I would like permission to use Weapons from FLSERVERSv3. and no more then 4 clothes from flclothes. I'll put ty's in readme.
Please let me know. Thanks!!

DOGNY

p.s. i don't know who the exact person to ask is, I have no read me's.
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Postby Dae » Wed Sep 14, 05 9:04 pm

ok
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Postby DOGNY » Wed Sep 14, 05 9:24 pm

Good, Thank You Dae

In that case I have a few more questions:

I don't know anything about the packages, but I am using a few, is there a way to compile theese or even extract the items I wish to use and make them into one package?
Here's the packages I have elected to use:

ATDM -- Plan to use 1 item
HEY -- Plan to use 1 item
FLServersv3 -- Plan to use 3 items
FLClothes -- Plan to use 4 items

I have more questions too once theese are answered. Thanks!
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Postby Gishank » Tue Oct 04, 05 1:13 pm

yes it is able 2 do that but u have 2 have permission from the origginal mod makers who made that mod or include a readme in your new mod saying this mod was created by dogany thx 2 (users who made the mods u used for it) and good luck with the map.
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Postby Magus » Mon Oct 10, 05 6:46 pm

DOGNY wrote:Good, Thank You Dae

In that case I have a few more questions:

I don't know anything about the packages, but I am using a few, is there a way to compile theese or even extract the items I wish to use and make them into one package?
Here's the packages I have elected to use:

ATDM -- Plan to use 1 item
HEY -- Plan to use 1 item
FLServersv3 -- Plan to use 3 items
FLClothes -- Plan to use 4 items

I have more questions too once theese are answered. Thanks!


That's easy DOGNY. All you gotta do is add them to EditPackages list in DeusEx.ini, then open UnrealEd, hit Export All (Classes Browser).

That makes a load of subdirectories of your C:\DeusEx folder, each one with the name of one of the packages. Then you copy the classes you need from there into your own package folder, then compile. And BAM! Instant custom package.
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Postby Alex » Mon Oct 10, 05 9:07 pm

Nah, ATDM contains meshes, and FLClothes contains textures, and FLServersV3 contains sound, that wont be exported ;)
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Postby Dae » Tue Oct 11, 05 1:07 pm

It's not hard to export it all. Including the sound, meshes and etc.

In case with animations, its a bit harder.
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Postby Alex » Tue Oct 11, 05 1:22 pm

ATDM = uzi ;)
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Postby Dae » Tue Oct 11, 05 1:50 pm

~[A]Mr. X~ wrote:ATDM = uzi ;)


i know :)
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Postby Alex » Tue Oct 11, 05 2:01 pm

And, if you want to export+import meshes successfully, you need a tool, unr2de, otherwise the imported meshes are fucked up :)
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