It's so big!

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It's so big!

Postby Geddiz™ » Sun Mar 07, 04 4:10 pm

I've seen some admins summon some items which are bigger than they're supposed to, like a huge zyme vials and crates etc. II would really like to know how to do that.
Plz some one, tell me.
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Postby KingJ » Sun Mar 07, 04 6:04 pm

they have used scale factors,

set vialcrack ScaleFactor 5

makes it 5 times as big

Correct me if im wrong
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Postby Geddiz™ » Sun Mar 07, 04 11:46 pm

I doesn't work
any1 esle plz
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Postby Dae » Mon Mar 08, 04 7:47 am

Same question, i don't know too.
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Postby DarkKnight » Mon Mar 08, 04 11:03 am

I belive it is done: admin set cat fatness 1000

If I remeber from my admin days :)
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Postby Dae » Mon Mar 08, 04 11:21 am

Fatness factor makes object (if exactly, pawn) more fat but not bigger. And more than, max value of fatness variable is 255. Min = 0.
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Postby DarkKnight » Mon Mar 08, 04 12:18 pm

Hmmm... I do remeber making a 6 story hooker... so it must be around here some where :-k

*looks*

admin set (objectname) drawscale/fatness ## : make the object big/small or fat/skinny. (Dunno how big that makes it... but test to get the right size)
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Postby JimBowen » Mon Mar 08, 04 1:44 pm

Default drawscale is 1.
Default fatness is 128, max fatness is 255.

KingJ just got mixed up on drawscale. he called it scale factor.
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Postby KingJ » Mon Mar 08, 04 2:23 pm

JimBowen wrote:KingJ just got mixed up on drawscale. he called it scale factor.


I have been looking through too many .uc files....
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Postby Geddiz™ » Mon Mar 08, 04 6:06 pm

ty :D
Now how do you make them float and spin?
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Postby Jeoh » Mon Mar 08, 04 6:37 pm

255, that rings my ASCII bell :)
Anyway, I'm gonna use that.
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Postby OLD RAND » Mon Mar 08, 04 6:38 pm

somone really needs to make a MASSIVE list of every command for every mod and command for me.. just a thought...
-duty is as heavy as a mountin,
death is lighter than a feather.
-"whatever happens keep on smiling"
-wheres the world that dosnt care?
maybe i can meet you there?
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Postby KingJ » Mon Mar 08, 04 7:44 pm

Floating? Thats easy!

set ... floating true

Know this from ued
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Postby Geddiz™ » Tue Mar 09, 04 5:15 pm

ty :D
My servers gonna be fun now...
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Postby Marouku » Tue Mar 09, 04 9:22 pm

its bfloat or bfloating
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Postby Geddiz™ » Tue Mar 09, 04 10:37 pm

ty...again :lol:
*Desperatly tries to write it down*
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Postby KingJ » Wed Mar 10, 04 7:16 am

oUtKaSt wrote:its bfloat or bfloating


there hardly any B stuff in DXMP.

and since we want the object to be doing the floating its floating
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Postby Geddiz™ » Wed Mar 10, 04 5:17 pm

It's not working :cry:
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Postby KingJ » Wed Mar 10, 04 5:34 pm

mabey you should try the b thing then

also summon the object
set floating to true
then summon it again

see if that works
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Postby Marouku » Wed Mar 10, 04 9:31 pm

oh theres no b you say? what about bcheatsenabled true? what about bcollideactors true? what about...(keeps asying things for hours) and BTW

its not bfloat its bfloating true or bfloat true


BTW (drawscale aint such a big deal!, ive known what drawscale was for years..it only changed the size of how an object appears, not the actual size)


who knows how to change the actual size?
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Postby Geddiz™ » Wed Mar 10, 04 10:48 pm

oUtKaSt wrote:oh theres no b you say? what about bcheatsenabled true? what about bcollideactors true? what about...(keeps asying things for hours) and BTW

its not bfloat its bfloating true or bfloat true


BTW (drawscale aint such a big deal!, ive known what drawscale was for years..it only changed the size of how an object appears, not the actual size)


who knows how to change the actual size?


bcollideactors? what are they?
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Postby Marouku » Thu Mar 11, 04 2:40 am

it means that u dont collide with the object and u cant hurt it. (meaning you can walk through it)


example: admin set hooker1 bcollideactors false


that makes it so u can walk through them :D

:smt080
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Postby Jeoh » Thu Mar 11, 04 7:23 am

bcheatsenabled
benergy
bhealth

Those are the only ones I use.
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Postby Marouku » Thu Mar 11, 04 12:44 pm

btw how do u get the little banner at the bottom of every post? i dont know how to get a picture into my signiture...
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Postby Jeoh » Thu Mar 11, 04 4:59 pm

Code: Select all
[img]http://www.planetdeusex.ru/alpha/forum/files/511893203337.gif[/img]


That should work, just keep the pic here.
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Postby Geddiz™ » Thu Mar 11, 04 6:09 pm

Cool sig :)
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Postby Blade » Thu Mar 11, 04 7:21 pm

unreal seems to follow the hungarian notation for variables, only for booleans indeed
so u'll find that every variable that can only have the values true/false will have a leading "b"
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