Longc[A]t wrote:You know in DXSP, you start off with a pistol, electric prod and a medkit, how do you do this in UnrealEd?
It's in function GiveInitialInventory() in DeusExPlayer.uc - it checks whether it is a singleplayer game or it is a MPgame with bStartWithPistol as true, and if yes to either, then it gives you that stuff. No way of doing it through UEd - it's code.
Longc[A]t wrote:Also, you know in the MJ12 Lab connected to UNATCO, you get your inventory yoinked off you, but if you go to the armory its there, how do you do that?
Check the MissionScript for that level.