I have just posted this on DXEditing forums, so I thought that I should share it with other communities too.
Just a word of caution to mappers: it seems that the hacked UEd2 for DX cannot handle very large maps very well. It has problems with the zoning of them, I think this is because the maps it creates are a slightly different version.
What I mean by zoning problems is this: it can set variables randomly for zones; e.g. sometimes the zone will have a zonevelocity pushing you to one side, sometimes it randomly becomes a waterzone, sometimes it has no friction, sometimes the zone portals do not register (e.g. sometimes in my map the 'safe zones' spill over into where the killing zones should be), although all this is fine from the editor, because the UEd2 is designed to handle the new map version.
Deus Ex however, is NOT backwards compatible with the maps UEd2 rebuilds, so there WILL be problems on large maps. Also another problem is that you have a sort of 'moving BSP hole' that moves with you anywhere you go - it does not render stuff that is above a certain point on your screen.
But, don't worry - this shouldn't concern most mappers. I only started noticing this problem recently, so it only affects very large maps (i.e. my map is 20MB+ and has 65+ zones)