Help With Converting A Picture Into Texture

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Help With Converting A Picture Into Texture

Postby qwert555 » Tue May 01, 07 2:46 am

Does anybody knows how to add one of your picture into SDk as a texture??

If you know, can you reply :wink:

Thanks :wink:
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Re: Help With Converting A Picture Into Texture

Postby Andrievskaya Veronika » Tue May 01, 07 2:51 am

Darkunderworld wrote:Does anybody knows how to add one of your picture into SDk as a texture??

If you know, can you reply :wink:

Thanks :wink:


Import your image; use texture Browser to do this :lol: :lol:
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Re: Help With Converting A Picture Into Texture

Postby Dae » Tue May 01, 07 9:02 am

Darkunderworld wrote:Does anybody knows how to add one of your picture into SDk as a texture??

If you know, can you reply :wink:

Thanks :wink:

http://tack.planetdeusex.gamespy.com/Ho ... tures.html
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Postby Mastakilla » Tue May 01, 07 11:24 am

Bleh.

reseiz ur imæg 2 teh normal sizes. leik da 128x128 oar 256x256 i fink 512x512 even workxz lozl newai afta dat u go 2 fotoshop rite (fotoshop is ezist) den u do sæv for web rite? den open da file u sæv'd for web n den sæv it as .pcx or .bmp i hope dis wokr 4 u.

Or go to the link Dae gave you.
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
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Postby Dae » Tue May 01, 07 11:56 am

You have to convert it to paletted 8bit image, and only then save it to .pcx (or: save as .gif, then save as .pcx or .bmp). Note that renaming extensions (e.g. changing filename.gif to filename.pcx) doesn't convert the file, but just renames it.
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Postby qwert555 » Thu May 03, 07 2:32 am

~[A]Daedalus~ wrote:You have to convert it to paletted 8bit image, and only then save it to .pcx (or: save as .gif, then save as .pcx or .bmp). Note that renaming extensions (e.g. changing filename.gif to filename.pcx) doesn't convert the file, but just renames it.


Ok, thank alot :D
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Postby Karkian » Fri May 04, 07 8:18 am

You need it either 120,215 size i think..
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Postby Allan » Fri May 04, 07 2:31 pm

...?

You need the dimensions of the texture to be powers of 2.

(EG: 64x64, 128x256, 64x4, 1024x1024...)
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Postby Jon » Fri May 04, 07 3:49 pm

There is reference to it Here, and will take you through the rest of the way once you've created your texture ready for importing.

Don't worry about the images, I'll do a re-upload when I get back tonight.
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Postby Karkian » Mon May 07, 07 2:55 am

Importing is easy you just forgot to change to 8bit 256 colour do it wif paintshop pro :lol:
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Postby qwert555 » Tue May 08, 07 2:29 am

[RTK]Garman wrote:Importing is easy you just forgot to change to 8bit 256 colour do it wif paintshop pro :lol:


I already know :roll:
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Postby Karkian » Tue May 08, 07 6:57 am

Sure you do :twisted:
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Postby Magus » Tue May 08, 07 6:41 pm

Just remember powers of 2 when you're doing it.
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Postby qwert555 » Fri May 11, 07 3:05 am

[RTK]Garman wrote:Sure you do :twisted:


you didn't told me someone else told me. Geez :roll:
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