Question about mapping...

The best and quickest support by a group of top-notch editing specialists, guaranteed!

Moderator: Forum Guards

Question about mapping...

Postby [DA]Shadow » Tue May 29, 07 12:50 am

Well in my 'training' map, I had a 'party' area. and I want the color effect like the walls in the 'funline_unlimitedparty-3' has. I tried deleting lights, removing all characters, and changing all the walls to the same texture. and it still has the light effect in the unlimited party map.

So, how do you add it into your map?
Last edited by [DA]Shadow on Tue May 29, 07 12:52 am, edited 1 time in total.
no
[DA]Shadow
Newbie
 
Posts: 4
Joined: Tue May 29, 07 12:45 am
Location: IN, USA

Postby Dae » Tue May 29, 07 8:01 am

That's not the wall effect, it's an effect of Light source!

Each 'Light' source has it's own color — you can set it in options. Also you can set the type of the light source.
1. Create a light source, then right click on it and select "Light properties". Then go to "Lighting" and set "Light Effect" to LE_Disco.
2. This will apply disco effect, but the beams will still be white. Go to "Light color" and if you use UnrealEd2 — simply pick the color. If you're using SDK, you'll have to type three numbers manually (I'm not sure where to get the color picker :().
Red 64 254 99
Green 64 84 143
Cyan 64 139 130
Blue 64 149 136
Attachments
light-properties.gif
light-properties.gif (4.57 KiB) Viewed 2833 times
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Magus » Tue May 29, 07 8:35 am

It's a good effect, but I never understood where the lights actually came from. couldn't see a source anywhere :D
-- Magus "Ours is not to question, only to act!"

Image
User avatar
Magus
Addict
 
Posts: 538
Joined: Wed Aug 17, 05 3:12 pm
Location: Manchester, England

Postby Spiderbot01 » Tue May 29, 07 11:03 am

Theres a server on the server list, with a FLUP rip off, it's actually called 'Punline_UninhibitedParty4' LOL.

It's basically FLUP3 with a diving board and loads of BSP errors LOL.
<center>------</center><center>
Image</center>
<center>Image</center><
User avatar
Spiderbot01
Alpha
 
Posts: 5363
Joined: Wed Nov 30, 05 8:24 pm
Location: LONDON!!!!

Postby Magus » Tue May 29, 07 12:13 pm

I SHOULD EDIT FLUP WITH A KARKIAN PIT KK?!?!
Last edited by Magus on Tue May 29, 07 12:14 pm, edited 1 time in total.
-- Magus "Ours is not to question, only to act!"

Image
User avatar
Magus
Addict
 
Posts: 538
Joined: Wed Aug 17, 05 3:12 pm
Location: Manchester, England

Postby Jon » Tue May 29, 07 1:44 pm

Why bother? the bank has enough.
User avatar
Jon
Alpha
 
Posts: 1081
Joined: Mon Dec 12, 05 10:20 pm
Location: Derbyshire, England

Postby [DA]Shadow » Tue May 29, 07 9:24 pm

~[A]Daedalus~ wrote:That's not the wall effect, it's an effect of Light source!

Each 'Light' source has it's own color — you can set it in options. Also you can set the type of the light source.
1. Create a light source, then right click on it and select "Light properties". Then go to "Lighting" and set "Light Effect" to LE_Disco.
2. This will apply disco effect, but the beams will still be white. Go to "Light color" and if you use UnrealEd2 — simply pick the color. If you're using SDK, you'll have to type three numbers manually (I'm not sure where to get the color picker :().
Red 64 254 99
Green 64 84 143
Cyan 64 139 130
Blue 64 149 136


Yeah, but in the map I deleted all the light sources in that room. It just got darker. Is there some sort of hidden light source?
no
[DA]Shadow
Newbie
 
Posts: 4
Joined: Tue May 29, 07 12:45 am
Location: IN, USA

Postby Aidan » Tue May 29, 07 10:27 pm

Great beginner map shadow!

I was in your server yesterday with you :D
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby Magus » Tue May 29, 07 11:29 pm

Jon wrote:Why bother? the bank has enough.


Who the hell actually used that bank? I reckon it'd be much better as a Karkian pit TBH.

[DA]Shadow wrote:
~[A]Daedalus~ wrote:That's not the wall effect, it's an effect of Light source!

Each 'Light' source has it's own color — you can set it in options. Also you can set the type of the light source.
1. Create a light source, then right click on it and select "Light properties". Then go to "Lighting" and set "Light Effect" to LE_Disco.
2. This will apply disco effect, but the beams will still be white. Go to "Light color" and if you use UnrealEd2 — simply pick the color. If you're using SDK, you'll have to type three numbers manually (I'm not sure where to get the color picker :().
Red 64 254 99
Green 64 84 143
Cyan 64 139 130
Blue 64 149 136


Yeah, but in the map I deleted all the light sources in that room. It just got darker. Is there some sort of hidden light source?


You DID hit the rebuild button, right?
Last edited by Magus on Tue May 29, 07 11:37 pm, edited 2 times in total.
-- Magus "Ours is not to question, only to act!"

Image
User avatar
Magus
Addict
 
Posts: 538
Joined: Wed Aug 17, 05 3:12 pm
Location: Manchester, England


Return to Editing issues

Who is online

Users browsing this forum: No registered users and 41 guests