Moderator: Forum Guards
Alex wrote:Jon wrote:What she said.
Thanks hon.
[FGS]ShadowRunner wrote:Alex i totally agree with you, but it aint for you or me to rule over others...
why do u fail to see this point?
And besides are you completely mad, beretta is winning the vote by a long score...
[FGS]ShadowRunner wrote:you'd have to ask Hejhuka, the author...
the mod can be loaded in the editor, so if it is your map, you can design the map and gun to be balanced, but you can't alter the weps without permission.
[FGS]ShadowRunner wrote:you'd have to ask Hejhuka, the author...
the mod can be loaded in the editor, so if it is your map, you can design the map and gun to be balanced, but you can't alter the weps without permission.
[FGS]ShadowRunner wrote:you'd have to ask Hejhuka, the author...
the mod can be loaded in the editor, so if it is your map, you can design the map and gun to be balanced, but you can't alter the weps without permission.
[RTK]Eçheløn wrote:There wasn't even a beretta or assault shotgun in unreal tournament
Why remove beretta ? its an awesome weapon (maybe lower the fire rate).
But the pulse gun is very overpowered (nothing beats a newbie firing all over the place with a pulse gun, except a headshot)
[RTK]Eçheløn wrote:Oh i'm sorry i meant if you're in a narrow corrider like the one in smuggler then its difficult to escape.
People jumping around in those big outdoors maps are harder to hit with pulse gun.
Echelon wrote:Why remove beretta ? its an awesome weapon (maybe lower the fire rate).