How to host your own MS

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How to host your own MS

Postby 123456789 » Sun Aug 31, 08 2:37 pm

I know ive left the majority of dx community boards but as ive stopped hosting my MS id like to post the info out on How to do it.

Consider this my leaving present.

Now the UCC Masterserver program is buggy but you can make it run smoothy by following this exactlly:

1. Install deus ex and the SDK on the copy you wish to host MS on.

2. Install nepthys verson: Nephthys_v1.4a100 (only applies for dx.) On the

masterserver and the server. (they need to be similar versons or matching to

prevent getting rejected). Or you can have the MS and server non nepthys.

3. In the System folder, Make a file called: MasterServer.ini (CAPS MUST BE EXACT!) And in it put this:

; Unreal Engine Master Server
; Configuration File
;
; Revision History:
; * (4/16/99) Created by Brandon Reinhart
;
; Usage:
;
; [MasterServer]
; GameName=[Identifying String]
; Where the string is one assign by GameSpy & Critical Mass.
; OperationMode=[TextFile/TCPLink]
; First mode outputs server list to the file specified under the
; OutputFile key of the [TextFile] section.
; Second mode services GameSpy MasterServer Protocol messages
; on the port specified under the TCPPort key of the [TCPLink] section.
; ListenPort=[Integer]
; Specifies the port to listen for heartbeats on.

[MasterServer]
GameName=deusex
;OperationMode=TextFile
OperationMode=TCPLink
ListenPort=27900

[TextFile]
OutputFile=servers.txt

[TCPLink]
TCPPort=28900

And save it.


Then make a .bat file in the system folder and in it put:

ucc masterserver

And save it.

Then double click the bat file to get it running.

It will do something like this:

Image

And then ur done :D

To do it with diff games change the GameName= to the game you want to host.

thanks,

HDD21.
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Postby James » Sun Aug 31, 08 3:16 pm

Already a thread about this 3 years ago, also fuck off.
I am dead.
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