MSL Sneak Peak

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MSL Sneak Peak

Postby ~SanguineRose~ » Sun Apr 26, 09 3:25 am

This is a sneak peak of my Native write of a Unreal MSL. It is a Native Linux
daemon. This is the "console/debug" mode it is running in on the screen
shot below.

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Postby ~SanguineRose~ » Thu May 14, 09 9:58 pm

Yea I'm double Posting :D and it makes me feel good! :D After
like 3 weeks with a update I think I can.

Alpha version has been released for everyones enjoyment.

Project Link:
http://openmsl.sourceforge.net/

And a ironic 100 views and yet... no one says a word... LOL.
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Postby Mr. Tastix » Thu May 14, 09 11:48 pm

Btw, you can only edit your post within 180 minutes anyway.
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Postby bambi » Fri May 15, 09 3:17 pm

what's an msl? master server list? Will this get rid of all DX's bugs?
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Postby James » Fri May 15, 09 3:19 pm

I think it's a remote server interface.
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Postby ~SanguineRose~ » Fri May 15, 09 3:22 pm

James wrote:I think it's a remote server interface.


No..... that's TelnetAdmin. Look up Unreal MSL, google it, etc.

and i'm not even going to answer the 2nd post above this... I think that's
most idiotic question yet on this project.

And...

http://www.openmsl.net/

Domain name YAY!
Last edited by ~SanguineRose~ on Fri May 15, 09 3:23 pm, edited 2 times in total.
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Postby Dae » Fri May 15, 09 4:03 pm

~Sanguine{DXA}Rose~ wrote:Look up Unreal MSL, google it, etc.

first link in Google: Oldunreal Forums - Independant Unreal MSL Project
first question in the topic:
er.. what exactly is an MSL? I cant find a solid definition really


You indeed explained it well in the reply to that person, but I think the description should also be present on your website ;)

Also what is so buggy in the standard UCC MSLs?
Who do you think will use your project?
Last edited by Dae on Fri May 15, 09 4:04 pm, edited 1 time in total.
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Postby Hanover Fist » Fri May 15, 09 4:55 pm

~Sanguine{DXA}Rose~ wrote:
and i'm not even going to answer the 2nd post above this... I think that's
most idiotic question yet on this project.


Cuz posting shots of shit written in binary is the most definitive thing in the world.
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Postby James » Fri May 15, 09 5:03 pm

FRO_BELOW wrote:
~Sanguine{DXA}Rose~ wrote:
and i'm not even going to answer the 2nd post above this... I think that's
most idiotic question yet on this project.


Cuz posting shots of shit written in binary is the most definitive thing in the world.


>binary
:-s :-s :-s
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Postby ~SanguineRose~ » Fri May 15, 09 8:56 pm

Dae wrote:
~Sanguine{DXA}Rose~ wrote:Look up Unreal MSL, google it, etc.

first link in Google: Oldunreal Forums - Independant Unreal MSL Project
first question in the topic:
er.. what exactly is an MSL? I cant find a solid definition really


You indeed explained it well in the reply to that person, but I think the description should also be present on your website ;)

Also what is so buggy in the standard UCC MSLs?
Who do you think will use your project?


"Also what is so buggy in the standard UCC MSLs?"

There are ways of messing them up.... and bugs that will screw with the host running them.

"Who do you think will use your project?"

I know of about 4 poeple that might run it dedicated as for other poeple I don't
know really. Anyone who wants a universal MSL will be able to have one...
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Postby ~[ß]Lost~ » Fri May 15, 09 11:17 pm

All this for DX = waste of time.
Sike
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Postby ~SanguineRose~ » Fri May 15, 09 11:34 pm

nofuckingclue wrote:All this for DX = waste of time.


All This != for DX

@Dae
http://www.openmsl.net/info.html
Last edited by ~SanguineRose~ on Sat May 16, 09 2:03 am, edited 1 time in total.
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Postby bambi » Sat May 16, 09 4:55 am

cool beans

That nameless mod looks sweet. Gotta try it!
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Postby James » Sat May 16, 09 7:48 am

nofuckingclue wrote:All this for DX = waste of time.


All This != for DX


Unreal MSL


Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games.


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Postby ~DJ~ » Sat May 16, 09 10:20 am

Its for unreal, nubcaek, not only for Deus Ex :/
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Postby ~SanguineRose~ » Mon May 18, 09 2:35 am

In about 2 days a new msl is going up at master.openmsl.net running OpenMSL Beta. I have not released the Actual stable Beta yet
because i'm using this new MSL running OpenMSL Beta for testing purposes primarily. Try to crash and abuse to your enjoyment but
DoS or DDoS will not be tolerated, if you choose to do so you can be the first victim of its dynamic attack detection and blocking
algorithms for such attacks.

I am not running it on Windows or a Linux system if anyone is wondering.

This is not just a DeusEx MSL either... it works for everything supporting the protocol....

And yea... no more segfaults or screwy insane bugs in the Beta.
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