max fps

All multiplayer related discussion.

Moderator: Forum Guards

max fps

Postby synthetic » Thu Dec 24, 09 3:41 pm

Is there a way to enforce max fps to all clients connected to server, from server?
If so, then which value would be suitable? I know its recommended to cap fps to your monitors refresh rate, but I am not sure how high hz contemporary gamer monitors can achieve. I dont think you really tell the difference in fps above 100-120 fps, so logical would be to assume that any fps value above that serves the purpose of gaining additional benefits to your game besides framerate smoothness/stability and connection latency.

It has come to my attention that certain players play this game pretty much as youd play old packman on your new computer: faster than normal.
[TSS][¥]{¥+EoD}{RF}{MoH}[G][NEM][UE][N]{U}[REN][BM][FGS][THC][:¤:]
User avatar
synthetic
Forum Hero
 
Posts: 2918
Joined: Thu Apr 21, 05 4:04 pm
Location: land of green elephants

Postby Mastakilla » Thu Dec 24, 09 4:16 pm

60.
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
User avatar
Mastakilla
Forum Super Hero
 
Posts: 3634
Joined: Wed Aug 17, 05 7:47 pm

Postby ~[ß]Lost~ » Thu Dec 24, 09 6:59 pm

If I cap to anything below 180, the game lags like fuck...
Sike
clanb.deus-ex.net

Legion wrote:By default, I'm bi. However I've spent a great deal of time "burying" that aspect of me...
~[ß]Lost~
Poster
 
Posts: 240
Joined: Sat Dec 27, 08 1:06 am
Location: Finland

Postby Professor Layton » Thu Dec 24, 09 7:00 pm

~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
hello increased firerate :3
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
User avatar
Professor Layton
Forum Hero
 
Posts: 2333
Joined: Mon Apr 04, 05 3:17 pm
Location: Critical thinking is the key to success!

Postby Mastakilla » Thu Dec 24, 09 7:00 pm

some people cant get their fps higher than 60 so 60 would be the most fair standard.
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
User avatar
Mastakilla
Forum Super Hero
 
Posts: 3634
Joined: Wed Aug 17, 05 7:47 pm

Postby ~[ß]Lost~ » Thu Dec 24, 09 7:03 pm

Clix wrote:
~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
hello increased firerate :3


No, my firerate is just normal :roll:
Sike
clanb.deus-ex.net

Legion wrote:By default, I'm bi. However I've spent a great deal of time "burying" that aspect of me...
~[ß]Lost~
Poster
 
Posts: 240
Joined: Sat Dec 27, 08 1:06 am
Location: Finland

Postby Professor Layton » Thu Dec 24, 09 7:18 pm

~[ß]Lost~ wrote:
Clix wrote:
~[ß]Lost~ wrote:If I cap to anything below 180, the game lags like fuck...
hello increased firerate :3


No, my firerate is just normal :roll:
You wouldnt notice a 5-10% increase with firerate probably.

Here's the difference between extreme fps and "normal" fps. Made the demorecs a long while ago but no one really gave a shit back then apparently. :oops: I guess I might as well try again :P

Attachment contains 2 demorecs (in ZIP archive):

cappedfps.dem = with fps capped to 130 or something like that
uncapped.dem = with fps going up to probably 800 (estimate) or something when not rendering much stuff


Unpack the .zip file and put the .dem files in your DeusEx\System
Start up DX
and playback the demorec files like this:
demoplay cappedfps?timebased
demoplay uncapped?timebased

See how the firerate increases as i get closer to the wall (less to render --> even higher fps)
Attachments
firerate.zip
(462.16 KiB) Downloaded 360 times
Last edited by Professor Layton on Thu Dec 24, 09 7:21 pm, edited 2 times in total.
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
User avatar
Professor Layton
Forum Hero
 
Posts: 2333
Joined: Mon Apr 04, 05 3:17 pm
Location: Critical thinking is the key to success!

Postby Alex » Thu Dec 24, 09 8:21 pm

Human eyes can't see more frames than 24 per second. Good stuff.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby synthetic » Fri Dec 25, 09 12:09 am

Ah, I think I remember this, i suppose the reason we need higher fps is the smoothness then, we may not notice changing frames above 24 but we do feel it when we move our view around with cursor. Been a while since I tried it but I think I personally could tell the difference up to 100.

Alex you used to mod some difficult stuff, do you have any idea, theoretically, how this could be achieved, the forced fps cap?

I dont really intend to cap it so that old computers could have more fairness in their game against players with newer computers, i just think that if someone cant play with fps below 120 then he needs to fix his game or just enjoys the benefit of having faster sniper scope and weaponswitch or even faster fire. 120 is enough, if your pc is too good to handle it, then by all means there are other games.
Last edited by synthetic on Fri Dec 25, 09 12:10 am, edited 1 time in total.
[TSS][¥]{¥+EoD}{RF}{MoH}[G][NEM][UE][N]{U}[REN][BM][FGS][THC][:¤:]
User avatar
synthetic
Forum Hero
 
Posts: 2918
Joined: Thu Apr 21, 05 4:04 pm
Location: land of green elephants

Postby Bear » Tue Jan 12, 10 9:39 pm

I think your right Ken.
User avatar
Bear
Addict
 
Posts: 726
Joined: Fri Jul 27, 07 7:22 pm
Location: UK

Postby James » Tue Jan 12, 10 9:48 pm

Alex wrote:Human eyes can't see more frames than 24 per second. Good stuff.


[spoiler]the human eye doesn't have a frame rate, anything too fast blurs[/spoiler]
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby MainMan » Tue Jan 12, 10 9:53 pm

No, the human eye registers images at 24fps, but something needs to be at least 18fps to appear smooth. DICK.
<center>ty m7
</center>
User avatar
MainMan
<i>Tru' Playa' Fer Defs</i>
 
Posts: 4655
Joined: Sun Jun 05, 05 7:38 am
Location: London, UK

Postby James » Tue Jan 12, 10 9:55 pm

I don't see how any of us are wrong.

:daefav:
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Allan » Tue Jan 12, 10 10:01 pm

Life's frame limit is removed during sleep.
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby synthetic » Fri Jan 15, 10 9:28 pm

Bear wrote:I think your right Ken.


That is really funny because I only heard of like 3 people who have this cheat and Hey is one of those names.
[TSS][¥]{¥+EoD}{RF}{MoH}[G][NEM][UE][N]{U}[REN][BM][FGS][THC][:¤:]
User avatar
synthetic
Forum Hero
 
Posts: 2918
Joined: Thu Apr 21, 05 4:04 pm
Location: land of green elephants

Postby Wasted. » Fri Jan 15, 10 10:50 pm

my fps is like 1
Image
Wasted.
Addict
 
Posts: 577
Joined: Sun Jan 11, 09 1:03 am

Postby Mr. Tastix » Sat Jan 16, 10 5:21 am

It's not gonna matter if your monitor can't support it anyway. If your monitor is 60Hz then why bother trying to gain an FPS rate of over 60? You'll end up getting tearing and whilst there is a thing called "vertical sync" and "triple buffering" it's fucking pointless if you can hit 60 and NOT get tearing.
Blood is thicker than water and sweeter than candy.
User avatar
Mr. Tastix
Forum Legend
 
Posts: 5247
Joined: Fri Dec 16, 05 6:10 am
Location: New Zealand

Postby [FGS]Fear » Sat Jan 16, 10 1:35 pm

I have mine set at 145, so it sorta goes from 140 to 150, if i set it to 140 it goes nuts and shoots to 170 sometimes.

60 seems extremely slow to me, you can actually see the whole zoom-in process on a sniper rifle, ew.
Image
User avatar
[FGS]Fear
Poster
 
Posts: 173
Joined: Sat Nov 29, 08 3:42 pm
Location: England

Postby Bear » Sat Jan 16, 10 3:40 pm

Yes, Ken, [B] has been using Aimbots since 2000.
User avatar
Bear
Addict
 
Posts: 726
Joined: Fri Jul 27, 07 7:22 pm
Location: UK

Postby Mr. Tastix » Sat Jan 16, 10 8:23 pm

MainMan wrote:No, the human eye registers images at 24fps, but something needs to be at least 18fps to appear smooth. DICK.


Can't say I disagree with this.

I like to get 60 fps just to hit that "cap" of sorts, but I don't really notice the difference between 30 fps and 60 fps. I will see the difference below that though... and it's fucking horrible.
Blood is thicker than water and sweeter than candy.
User avatar
Mr. Tastix
Forum Legend
 
Posts: 5247
Joined: Fri Dec 16, 05 6:10 am
Location: New Zealand

Postby Alex » Sat Jan 16, 10 11:19 pm

Ok. So. The eye can't see more than 24 frames per second. Why do gamers want higher framerates? Because when it drops, it still stays above 24 frames per second. Anyone claiming they 'feel' it if their FPS is below 24 is a liar. Literally. YES, I SAID IT.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby -TheSpecialist- » Sat Jan 16, 10 11:40 pm

You can "feel" the difference through response time in the button presses; not just the through seeing.
- Tracer - Thief - Osborne -
User avatar
-TheSpecialist-
Alpha
 
Posts: 771
Joined: Wed Aug 04, 04 3:56 pm
Location: Canada Eh?

Postby Alex » Sun Jan 17, 10 1:03 am

Frames per second -> Button presses. Don't you mean ping dear?
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Splitter » Sun Jan 17, 10 1:18 am

http://www.100fps.com/how_many_frames_c ... ns_see.htm

This 24 fps stuff is a huge simplification that can only really be applying to images that are already motion blurred such as movies.
-TheSpecialist- is also correct about the feel of the game. Try changing the sample rate on your mouse from 125Hz to 500Hz and telling me that you can't tell the difference, the same is true of the frames rendered to your screen. Comparing 30 fps to 120 fps or so will give a huge difference in how the game feels.
Image
»§plíttèr/§plícè«
» ÐÇsß « » eNigma² «
Getting TK'd since 24/11/03
Splitter
Alpha
 
Posts: 352
Joined: Mon Nov 24, 03 8:30 pm
Location: Blackpool, UK

Postby Alex » Sun Jan 17, 10 1:30 am

Splitter wrote:http://www.100fps.com/how_many_frames_can_humans_see.htm

This 24 fps stuff is a huge simplification that can only really be applying to images that are already motion blurred such as movies.
-TheSpecialist- is also correct about the feel of the game. Try changing the sample rate on your mouse from 125Hz to 500Hz and telling me that you can't tell the difference, the same is true of the frames rendered to your screen. Comparing 30 fps to 120 fps or so will give a huge difference in how the game feels.

The rate of a mouse defines how often the mouse will send it's new location to your computer. It's logical that that influences things. But how often your screen renders a new screen influences how fast buttons are received/processed by the server? Try explaining that.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby James » Sun Jan 17, 10 1:48 am

Alex wrote:
Splitter wrote:http://www.100fps.com/how_many_frames_can_humans_see.htm

This 24 fps stuff is a huge simplification that can only really be applying to images that are already motion blurred such as movies.
-TheSpecialist- is also correct about the feel of the game. Try changing the sample rate on your mouse from 125Hz to 500Hz and telling me that you can't tell the difference, the same is true of the frames rendered to your screen. Comparing 30 fps to 120 fps or so will give a huge difference in how the game feels.

The rate of a mouse defines how often the mouse will send it's new location to your computer. It's logical that that influences things. But how often your screen renders a new screen influences how fast buttons are received/processed by the server? Try explaining that.


All fighting games worth giving a shit about.

End of thread.
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby Splitter » Sun Jan 17, 10 1:58 am

How often your computer renders a new screen doesn't influence how fast buttons are processed by the server. That isn't the point.

The player responds to the images on the screen and presses a button. If the result of that button press is visually divided into 24 or 120 images, then how the computer has responded to the button will feel different. At 24 fps it will be at least 50 ms before you can see that your button press has actually resulted in an effect, at 120 fps the effect will be one fifth of this. Of course there are other things going on which will add to this delay but that doesn't change the 40 ms difference between the two.

Another example; moving your mouse to a target. Assuming the fov is turned at a speed of ~ 180 degrees / second (not isn't that fast), then with 24 fps each frame differs by ~ 8 degrees. If you are sweeping across a target then how are you going to be accurate to more than this without slowing down your mouse movements. With 120 fps on the other hand, you are looking at a difference of ~ 2 degrees, a four-fold increase in precision.

This may seem extreme but it is this kind of difference that alters the feel of the game.
Last edited by Splitter on Sun Jan 17, 10 1:59 am, edited 1 time in total.
Image
»§plíttèr/§plícè«
» ÐÇsß « » eNigma² «
Getting TK'd since 24/11/03
Splitter
Alpha
 
Posts: 352
Joined: Mon Nov 24, 03 8:30 pm
Location: Blackpool, UK

Postby Mr. Tastix » Sun Jan 17, 10 11:56 am

Alex wrote:Ok. So. The eye can't see more than 24 frames per second. Why do gamers want higher framerates? Because when it drops, it still stays above 24 frames per second. Anyone claiming they 'feel' it if their FPS is below 24 is a liar. Literally. YES, I SAID IT.


Uh... people CAN feel if their framerate is LOWER than 24 fps. But they probably won't notice any difference for framerates HIGHER than 24 fps.

Do you even read what you type or are you just that stupid?
Last edited by Mr. Tastix on Sun Jan 17, 10 11:57 am, edited 1 time in total.
Blood is thicker than water and sweeter than candy.
User avatar
Mr. Tastix
Forum Legend
 
Posts: 5247
Joined: Fri Dec 16, 05 6:10 am
Location: New Zealand

Postby Alex » Sun Jan 17, 10 12:10 pm

Psychotic wrote:
Alex wrote:Ok. So. The eye can't see more than 24 frames per second. Why do gamers want higher framerates? Because when it drops, it still stays above 24 frames per second. Anyone claiming they 'feel' it if their FPS is below 24 is a liar. Literally. YES, I SAID IT.


Uh... people CAN feel if their framerate is LOWER than 24 fps. But they probably won't notice any difference for framerates HIGHER than 24 fps.

Do you even read what you type or are you just that stupid?

Sorry, I meant above. Used the wrong word. Now fuck off.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Bear » Sun Jan 17, 10 2:56 pm

Is that why Crysis seems so smooth at 24 FPS? And anything lower just isn't right?
User avatar
Bear
Addict
 
Posts: 726
Joined: Fri Jul 27, 07 7:22 pm
Location: UK

Next

Return to Multiplayer

Who is online

Users browsing this forum: No registered users and 17 guests
cron