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Another short rant on ATDM: Death of aug popularity was also caused by ATDM?

PostPosted: Fri Sep 17, 10 11:02 pm
by James
ATDM was a juggernaut based gametype which catered to those who kept winning via skill points and augs on kill, though there's definitely ways to counter this through weapons such as EMP and LAM grenades he will still undoubtedly be in an advantage against you if he is above your tier in kills in his single life. This kind of feature will never be taken seriously and never will be fair. You should have kept it simple and had 3-5 augmentations on start, full skills and no benefits from killing other than to pick up their body for meds/biocells.

Invite any ADTM player who claims "ATDM is the true Deus Ex" who is unwilling to accept simplicity and fair play to this argument, this is the last post here from me.


gotta get my RAT and CAT corpse ON
pro ENERGY gain dued

PostPosted: Sat Sep 18, 10 3:01 am
by clyzm
I think it was a good example of survival of the fittest. Definitely juggernaut-based, yeah, but not one person was the juggernaut all the time; plus, the whole David-vs-augged-Goliath appeals a lot, and the underdog had to come up with some pretty creative ways in order to stop the juggernaut. You gotta admit there was nothing more satisfying than killing or stopping someone else's streak with a LAM to the face, haha

But yeah, it wasn't fair. I like to make political comparisons out of boredom: 0 augs was communist because everyone had equal opportunities, whereas augs was capitalist because there was mobility and unfairness.

PostPosted: Sat Sep 18, 10 7:05 am
by Aidan
I was never a big fan of 0-aug tbh. I it's quite dull, and isn't really that challenging.

However, augmented game mechanics provide a wide array of options for the player to approach the fight.

PostPosted: Sat Sep 18, 10 8:33 am
by ~Blade~
yea when i started playing dxmp regularly i only played 0aug. After playing with/against (what I would consider) players with alot of talent, I found that it was a very boring gametype.
I mean, the fights last a maxium of about 5 seconds (although feels longer in-fight), and the fight starts as soon as you see the other guy. Most likely that as soon as you see each other, one of you gets head-shotted with sniper...gf?
Yes, I enjoyed this for quite some time, but I found that the whole gameplay was made much more interesting where there were augs present. The fights last much longer as most players use regeneration & ballistic augs, and so I'd say the most fun gametype is BTDM. Because I feel its the hardest to get kills in, you're under pressure (in fights) for longer and that feeling is like a drug...:shock:
ATDM however allows for much more tactical gameplay which I know lots of players enjoy. But for sure, ATDM is an unfair gametype but I think that makes it more rewarding for those with who have an initial disadvantage, to overcome this and still get a good score.

You'll find those players who constantly complain about ATDM being unfair, were never really any good at it in the first place. :wink:

PostPosted: Sat Sep 18, 10 8:45 am
by James
Mate you don't even play Deus Ex. Image

PostPosted: Sat Sep 18, 10 1:04 pm
by Dae
clyzm wrote:0 augs was communist because everyone had equal opportunities

That's a beautiful theory of socialism (or communism), while in reality it was far from that. Unfairness is the nature of things. Same can be said in regards to the topic.

Fair game is boring (I'm not talking about cheating here though). I loved fighting for advantage and then using that advantage to the maximum — be that ATDM or 0aug or anything else.

PostPosted: Sat Sep 18, 10 2:47 pm
by The RZA
lets start up a game.

PostPosted: Sat Sep 18, 10 5:05 pm
by clyzm
Dae wrote:
clyzm wrote:0 augs was communist because everyone had equal opportunities

That's a beautiful theory of socialism (or communism), while in reality it was far from that. Unfairness is the nature of things. Same can be said in regards to the topic.

Fair game is boring (I'm not talking about cheating here though). I loved fighting for advantage and then using that advantage to the maximum — be that ATDM or 0aug or anything else.


Yeah I guess you're right. Even in 0 aug there was a couple of unfair things, for example, the first-sight-first-kill concept. But that's basically every FPS ever, unless they invent a 18th century dueling simulator

PostPosted: Sat Sep 18, 10 6:31 pm
by Allan
clyzm wrote:... unless they invent a 18th century dueling simulator

Don't tempt me... :P

PostPosted: Sat Sep 18, 10 10:22 pm
by Hanover Fist

PostPosted: Sat Sep 25, 10 11:46 am
by James
~Blade~
AGENT_ORANGE

How's FunLine?, or isn't that cool anymore.

PostPosted: Sun Sep 26, 10 6:00 am
by Tejas
hell yea blade knows what hes talking about . But i dun give a damn what anyone says it takes true skill to hold ur own in 0AUG or BTDM and ATDM i see guys that can beat ALMOST ANYONE in AUGS that cant beat much people on 0AUGS and i see people that can beat ALMOST ANYONE n 0AUG that cant do jack shit on Augs .

PostPosted: Sun Oct 10, 10 2:00 pm
by Marder
Dae wrote:
clyzm wrote:0 augs was communist because everyone had equal opportunities

That's a beautiful theory of socialism (or communism), while in reality it was far from that. Unfairness is the nature of things. Same can be said in regards to the topic.

Fair game is boring (I'm not talking about cheating here though). I loved fighting for advantage and then using that advantage to the maximum — be that ATDM or 0aug or anything else.


This is so true, neither is "fairer", but obviously those with internet or hardware issues aren't going to be excited by ATDM so much as say DXSG where fps are low anyway, or fun mods.

ATDM can't be blamed. Neither can 0-augs. Players are the issue and ex-players too. When I say players I'm referring to people that didn't really play. Augs have actually become more popular in the last two years than the previous two years, or more dominant.

PostPosted: Tue Oct 12, 10 8:47 am
by James
Just to let people know this is an echo of an older thread from last year with a different play on the subject title. As shown in a spam post this was only a poke at ATDM newbies that have arisen in the past 2 years who think they're hot shit. (Even I'm better than them?)

Of course, ATDM didn't kill ATDM at all. But it still isn't really that good of a competitive team type. Sure you may love the advantages it offers but most games with a juggernaut setting have not done really do well, just like ATDM. CS is a prime exception of a game that works but that's only because health isn't increased and it's some sort of metagame to save up that money and unlike ADTM you don't have to force yourself to do stupid things and it's really skilful to use lesser weapons to beat them.

My favourite game-type is ATDM.

PostPosted: Wed Oct 13, 10 2:33 pm
by Marder
do you think people just like a change sometimes... in 2008 it was BTDM, in 2009 it was ATDM

PostPosted: Wed Oct 13, 10 5:54 pm
by James
If you haven't realised, the popularity means nothing to me.

PostPosted: Wed Oct 13, 10 6:12 pm
by ~ô¿ô~Nobody~
In other words, it's all for you!

PostPosted: Fri Oct 15, 10 5:55 pm
by Hanover Fist
Threads to justify typos

PostPosted: Fri Oct 15, 10 6:20 pm
by James
AGENT_ORANGE wrote:Threads to justify typos


lol, if you really think that bothers me I've been spelling ATDM wrong constantly since 2008, look at other threads. (if u wer in da ADTM scene u'd know all dis????????????)

How's the Matrix btw m8?

PostPosted: Sun Oct 24, 10 3:06 pm
by Marder
I think DX3 will bring a few old skool types out of the woodwork or those wanting to try HDTP etc will add a few people to those playing atdm, but it won't be that many. I think more single player players will take up dxmp than existing players return.

A happy medium of augs was rare in my 5 years of mp, it was always either btdm or atdm, very few servers hosted anything else for long. Since I didn't start playing online until 2005, I remember ctdm games like AG and SG as being the most popular always, it surprised me to see a resurgence of atdm with new players last year. I don't think atdm will perish entirely though.

PostPosted: Mon Oct 25, 10 7:01 am
by Hanover Fist
AG and SG are mods. CTDM is any gametype with the starting augs, augs per kill, and skillpoints settings changed to be anything other than BTDM or ATDM.

just sayin

PostPosted: Mon Oct 25, 10 11:27 am
by ~ô¿ô~Nobody~
Actually, CTDM means Custom Team DeathMatch.

That just says it's a kind of TDM that differs from the specification of ATDM and BTDM..
..and SG and AG are team based. :o

PostPosted: Tue Oct 26, 10 11:15 pm
by Hanover Fist
The game itself specifies CTDM as 2 augs per starts 3 augs per skill, start at level 2 skills, half skills per kill. Or maybe 5 augs to start and 1 per kill starting at level 1 skill points and earning 0 points per kill. Or it can just be 0 augs to start 0 augs per kill with level 3 skillpoints and 0 points per kill.


SG and AG are team based mods. Your argument is just petty.

PostPosted: Wed Oct 27, 10 12:51 am
by ~ô¿ô~Nobody~
Well, if you want to be exact.. SG generally has 2 initial augs and 0 per kill and skills maxed out.
On AG you got 3-4 augs.. depending on the class you've chosen.
And as you've already noticed.. it's team based. :)

PostPosted: Fri Oct 29, 10 2:03 am
by [FGS]Fear
Similar to Blade, zero augs pretty much dominated the server list when i became a regular player.

ATDM players who say zero augs is what killed dxmp should be more specific, if they mean it killed the meaning of the game then i completely agree, but i dont think it killed the community as much as some think, its fair to say dxmp has been surviving mainly on zero augs since late 2004, maybe its because there was never enough of a community from this point for anybody to ever take up learning ATDM, apart from a select few, which caused its popularity to decrease.

I wasn't around the judge but i think even from the very beginning the game was falling victim to the developments of PC gaming, i think it would be in the same state if not worse now had zero augs never been introduced.

BTDM had a massive spell in 2008/9 thanks to E.d.H

PostPosted: Fri Oct 29, 10 6:58 am
by ~ô¿ô~Nobody~
Ye, and SGDM had a massive spell in 2005/2006 :o

PostPosted: Fri Oct 29, 10 7:05 am
by James
~ô¿ô~Nobody~ wrote:Ye, and SGDM had a massive spell in 2005/2006


Image

But in a fair serious comment, most silly mods got huge popularity throughout the life of Deus Ex.

PostPosted: Fri Oct 29, 10 11:06 am
by ~ô¿ô~Nobody~
..WHAT THE FÜCK??

SG IS SOOO AWESOME THAT IT CANNOT BE NEGATED! :wtf:

PostPosted: Fri Oct 29, 10 11:12 am
by James
LISTEN KID

IT JUST DID

PostPosted: Sat Oct 30, 10 12:12 pm
by synthetic
ATDM is unique, excellent game type. It was not augs that killed "its" popularity or that of dxmp. It was the fact that the game simply sucks. Limited amount of game types, limited amount of tiny maps, shit eye-candy oriented custom maps excluding but one or at best two. Shit coding be it security or net code, much of it was not fixed until years after the release. Retarded default buttons for the augmented game. Add it all together and you get the picture.
It is unlikely that an online gaming community will see another game with a huge set of aggressive augmentations (as opposed to 2-3 short duration power-ups or passive augmentations that make a minute difference) and emphasis on team work. I stated years ago how the priority should be on improving the game before dreaming of plans of drawing masses of new players to dxmp. Modders working on quake engine released a ton of free popular and often unique games based on Q3 but looking anything but (Tremulous, Urban Terror.. list goes on and on), yet this community achieved little besides jumping maps or flying toilet projectiles.