Counterstrike Server

All multiplayer related discussion.

Moderator: Forum Guards

Counterstrike Server

Postby atrey65789 » Sat Feb 18, 12 8:51 pm

Does anyone know where I can get this CSGuns.u package?


Because I am not going to wait and download 85 MBs to play on a server.
lol
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby bambi » Sun Feb 19, 12 12:21 am

lmao, yea I got it but its not ready. The mod fails right now, so I'll upload later
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby atrey65789 » Sun Feb 19, 12 12:34 am

Alrighty, just keep me updated :) And I take it that's your server? lol
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby Psycho » Sun Feb 19, 12 3:58 am

Sui vest is class
Last edited by Psycho on Sun Feb 19, 12 8:58 pm, edited 1 time in total.
User avatar
Psycho
Forum Hero
 
Posts: 2598
Joined: Mon Dec 27, 04 11:00 am
Location: North Wales

Postby Marder » Sun Feb 19, 12 8:42 pm

Bamborz.

Can we haz please...

1. Poor's suicide vest
2. Alex's plant the bomb, but with ability to position bomb
3. Clyzm weps
4. Chinny, mine and any other CS maps edited for the mod + mapvote. Only CS conversions.
5. VIP mode (One player get's sawn-off only and is "VIP", only kicks in if 3+ players)
6. Hostage mode (NPC's)
7. Quake sounds mod
8. Quit removing lockpicking, hacking and tooling, incorporate it.
9. DXRV Smoke grenades, in small amounts here and there.
10. Flashbang

Many thanks in advance.
Last edited by Marder on Sun Feb 19, 12 8:43 pm, edited 2 times in total.
Marder
Poster
 
Posts: 231
Joined: Sun Oct 10, 10 12:58 pm
Location: Classified

Postby bambi » Mon Feb 20, 12 8:35 pm

lol
1. Hopefully, Poor's suicide vest is probably the coolest suicide vest. And I'll probably be able to creal it from him
2. No, Alex's mod is foobar.
3. Yes!! IT will be clyzm's weapons 2012 weapons!!! I'll have to include a message thanking him in the mod
2. IT will be CS Maps only. I'm not sure what u mean by conversations
4. Maybe. My first gametype after the elimination will be zombies.
5. Probably not.
6. lol! they just add lag. No one needs a biocell or lockpick or multitool
5. YEs! I wanna find a good smoke grenade.
6. Flashbang is essentail. I am working on one, but unfortunately it lblinds the thrower too, so it needs work.
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby clyzm » Mon Feb 20, 12 8:59 pm

I also made this mod a couple years ago, because people were complaining about the file size of MP5s.u. It's only 8mb. I don't know if it's the same mod you guys are referring to or not, but just thought I'd bring it up
Last edited by clyzm on Mon Feb 20, 12 9:02 pm, edited 1 time in total.
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby Marder » Mon Feb 20, 12 9:20 pm

6. lol! they just add lag. No one needs a biocell or lockpick or multitool


This is where I think you're making a mistake. You might as well go play CS then.
DX's advantages over CS 1.6 at least, complexity of movers/elevators, cameras, tooling, etc...
Also breakables in DX are so much better. Vending machines, TNT etc... there's a million reasons to make CS like DX, but I can't really think of any reason to make DX like CS. Just one example, DX has xbows that can fire underwater. Or the vending machine can actually work or break etc.

And tools aren't going to add lag. Not these days. I just think 0-aug goes way too far sometimes. It's a brilliant map, but even comparing the DX version of Office to the CS version, there's actually more interaction in the CS version, ladder/crates, breakable windows, storm shutters that open and close, it's been ripped out of the DX version.

This is my concern. That especially with custom weps, it's popularity could quickly wain, once the novelty wears off.

CS-Conversions. This means converting a map from CS to DXMP.

Also you might want to consider, with daylight maps, it's very hard to read the infolink, if the map is bright.

Oh and Bambz could you link us to forums plz. Hunterkillerz.lefora.com is inactive.
Last edited by Marder on Mon Feb 20, 12 9:30 pm, edited 5 times in total.
Marder
Poster
 
Posts: 231
Joined: Sun Oct 10, 10 12:58 pm
Location: Classified

Postby bambi » Tue Feb 21, 12 12:07 am

lol! how do ou know that link??

CLYZM1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I NEED THAT MOD. That is your original counterstrike mod, right? With the ak and the counterstrike knife? That is awesome!

But the link is dead....
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby clyzm » Tue Feb 21, 12 12:28 am

Sure thing, here you go
Attachments
cstrike.zip
(8.46 MiB) Downloaded 124 times
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby atrey65789 » Tue Feb 21, 12 12:36 am

Whow, Clyzm... your a beast modeler and modder.
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby bambi » Tue Feb 21, 12 12:50 am

yea, this is the guy. Clyzm I wish you still made some awesome mods like these. This is unreal!
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby atrey65789 » Tue Feb 21, 12 1:52 am

He is unreal! Oh one day I would like to help you .
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby bambi » Tue Feb 21, 12 7:31 am

hey Clyzm,

one problem,

it doesn't work on multiplayer. The odd thing it doesn't work when the server mode is dedicated. I can host a non-dedicated server multipalyer and the guns spawn. But I switch to dedicated it replaces the guns, but the guns are invisible..

Its really strange.
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby clyzm » Tue Feb 21, 12 7:41 am

Not sure exactly how to fix it, but maybe this missing file will help. Place it in the System folder and tell me what you find out
Attachments
otherstuff.zip
(327 Bytes) Downloaded 121 times
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby bambi » Tue Feb 21, 12 8:07 am

hey thanks, yea u gotta have the int.

Wait: it doesn't work still on multiplayer online. I'm not sure why though.

I used some code from hejhuka to get the guns to replace. But its definitely a no go.
Last edited by bambi on Wed Feb 22, 12 3:14 am, edited 1 time in total.
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby Marder » Thu Feb 23, 12 10:24 am

bambi wrote:hey Clyzm,

one problem,

it doesn't work on multiplayer. The odd thing it doesn't work when the server mode is dedicated. I can host a non-dedicated server multipalyer and the guns spawn. But I switch to dedicated it replaces the guns, but the guns are invisible..

Its really strange.


try placing them in the SDK? Does that work?
Marder
Poster
 
Posts: 231
Joined: Sun Oct 10, 10 12:58 pm
Location: Classified

Postby bambi » Thu Feb 23, 12 5:05 pm

I'm not sure. Like I said, I got it working, but anyone else who uses this current package won't be able to use cuz the guns aren't visible in multipalyer.

I'm not sure why.
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby {HK}MooK » Fri Sep 07, 12 1:31 pm

bam when the fuck will this mod of yours be done? been waiting for months! :P
“It is the mark of an educated mind to be able to entertain a thought without accepting it.”
-Aristotle
{HK}MooK
Newbie
 
Posts: 4
Joined: Thu Feb 02, 12 7:20 pm
Location: US

Postby bambi » Sat Sep 08, 12 3:51 am

lmao, I keep deleting it because its such chit. But this new version should be good
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby {HK}MooK » Sun Sep 09, 12 6:45 pm

ya ya bam, so how long? :D
“It is the mark of an educated mind to be able to entertain a thought without accepting it.”
-Aristotle
{HK}MooK
Newbie
 
Posts: 4
Joined: Thu Feb 02, 12 7:20 pm
Location: US


Return to Multiplayer

Who is online

Users browsing this forum: No registered users and 4 guests
cron