by Marder » Sun Mar 11, 12 10:51 pm
It's like James said, mappers do an awful job most of the time. Coders too, map awfully. Nobody edited some decent maps and Face made some great maps, but these are exceptions. There are guys who have a lot of skill, but they lack the experience of hosting their work and learning by watching/listening to players. Some players also have a strange loyalty to the stock maps, which in truth were the first ever MP maps and suffer for it. Cathedral for example, is a bloody great map, but the turrets make it unpopular.
DX11 and careful mapping can massively update the look of the game, but animations will always be antique. In future I think the survival of DXMP will happen by turning the weakness into strengths. Minecraft has shown that it's not important, but that co-op and sandbox features are what players want. The popularity of Cagematch is another example.
Also there's still a ton of stupid rivalry, mistrust and fear in DXMP, which does mean slow progress sometimes. It means also that teams are far smaller than they could be. Also, people's priorities at the age of 15 are massively different by the time they are 18.
Last edited by
Marder on Sun Mar 11, 12 10:53 pm, edited 1 time in total.