Mods in Multiplayer

All multiplayer related discussion.

Moderator: Forum Guards

What do you want to see be improved in DXMP?

Better Maps
1
8%
Better Weapons
1
8%
Better Gametypes
2
17%
Better Characters
1
8%
Better Everything!
7
58%
 
Total votes : 12

Mods in Multiplayer

Postby atrey65789 » Sat Mar 10, 12 4:54 pm

Everyday, I look in the serverlist, and see the same thing in a some of the servers.... Original weapons.... Same maps.... etc...


Where's all the mods? the weapons? Newer maps?


We need to update these servers lol.


What do you want to see in servers?
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby James » Sat Mar 10, 12 5:05 pm

Better everything, but it was always necessary to develop maps for Team Deathmatch conditions. The stock maps were awful, and most custom TDM maps were lauded and coddled for their mediocrity.
Last edited by James on Sat Mar 10, 12 5:06 pm, edited 1 time in total.
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby atrey65789 » Sat Mar 10, 12 5:08 pm

I agree with you on that.
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby James » Sat Mar 10, 12 5:14 pm

I think the pool/selection of weapons and gametypes are fine right now but should be adjusted.
Last edited by James on Sat Mar 10, 12 5:14 pm, edited 1 time in total.
I am dead.
User avatar
James
Alpha
 
Posts: 28885
Joined: Sun Oct 26, 03 9:14 pm
Location: Home

Postby atrey65789 » Sat Mar 10, 12 5:18 pm

Most of the servers are using originial weapons... At least have Tnag or Tactical. And yes, Gametypes are fine.
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby Kalman11 » Sat Mar 10, 12 10:23 pm

I'd like to see an Assassin's Creed mod for Deus Ex, something like I mentioned on gravity-world:
http://gravity-world.com/viewtopic.php?f=1&t=3336
Kalman11
Wannabe
 
Posts: 122
Joined: Tue Aug 03, 10 2:38 pm
Location: 9th circle of hell

Postby Psychotic » Sat Mar 10, 12 10:59 pm

Gotta agree with Mastakilla on that forum.

It sounds pretty neat, but would require an obscenely large amount of work.
"You either die a lurker, or you live long enough to see yourself become a troll."
User avatar
Psychotic
Master
 
Posts: 1171
Joined: Thu Mar 01, 12 1:54 am
Location: New Zealand

Postby atrey65789 » Sun Mar 11, 12 1:33 am

Anyone wanna help with making DXMP Better?
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby ~ô¿ô~Nobody~ » Sun Mar 11, 12 10:04 pm

The last poll option literally makes the whole poll obsolete.
Nobody is perfect...
------------------------------
Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
User avatar
~ô¿ô~Nobody~
Alpha
 
Posts: 2520
Joined: Fri Dec 31, 04 3:20 pm
Location: Proclarush Taonas

Postby Marder » Sun Mar 11, 12 10:51 pm

It's like James said, mappers do an awful job most of the time. Coders too, map awfully. Nobody edited some decent maps and Face made some great maps, but these are exceptions. There are guys who have a lot of skill, but they lack the experience of hosting their work and learning by watching/listening to players. Some players also have a strange loyalty to the stock maps, which in truth were the first ever MP maps and suffer for it. Cathedral for example, is a bloody great map, but the turrets make it unpopular.

DX11 and careful mapping can massively update the look of the game, but animations will always be antique. In future I think the survival of DXMP will happen by turning the weakness into strengths. Minecraft has shown that it's not important, but that co-op and sandbox features are what players want. The popularity of Cagematch is another example.

Also there's still a ton of stupid rivalry, mistrust and fear in DXMP, which does mean slow progress sometimes. It means also that teams are far smaller than they could be. Also, people's priorities at the age of 15 are massively different by the time they are 18.
Last edited by Marder on Sun Mar 11, 12 10:53 pm, edited 1 time in total.
Marder
Poster
 
Posts: 231
Joined: Sun Oct 10, 10 12:58 pm
Location: Classified

Postby atrey65789 » Sun Mar 11, 12 10:58 pm

I just don't like see people who create these brilliant mods, weapons.... and NOT host it on a server!! That's what needs to happen! lol
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby Poor » Sun Mar 11, 12 11:38 pm

atrey65789 wrote:I just don't like see people who create these brilliant mods, weapons.... and NOT host it on a server!! That's what needs to happen! lol


Like Red Greasel's / Playor's Zombie mod. I loved that mod. I would play that everyday if it was hosted.
Poor
Poster
 
Posts: 190
Joined: Tue Jan 04, 11 7:42 pm

Postby atrey65789 » Sun Mar 11, 12 11:41 pm

Same here. I just wish I could host everything I have. But I don't have a fast enough connection.
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm

Postby Kalman11 » Mon Mar 12, 12 5:41 am

atrey65789 wrote:I just don't like see people who create these brilliant mods, weapons.... and NOT host it on a server!! That's what needs to happen! lol

Or like Animals vs Humans?
Kalman11
Wannabe
 
Posts: 122
Joined: Tue Aug 03, 10 2:38 pm
Location: 9th circle of hell

Postby atrey65789 » Mon Mar 12, 12 11:49 am

Yes!! I loved that one!! That needs to get back up!!!
-A
atrey65789
Regular
 
Posts: 400
Joined: Thu Dec 22, 11 3:02 pm


Return to Multiplayer

Who is online

Users browsing this forum: Google [Bot] and 9 guests