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Mods in Multiplayer

PostPosted: Sat Mar 10, 12 4:54 pm
by atrey65789
Everyday, I look in the serverlist, and see the same thing in a some of the servers.... Original weapons.... Same maps.... etc...


Where's all the mods? the weapons? Newer maps?


We need to update these servers lol.


What do you want to see in servers?

PostPosted: Sat Mar 10, 12 5:05 pm
by James
Better everything, but it was always necessary to develop maps for Team Deathmatch conditions. The stock maps were awful, and most custom TDM maps were lauded and coddled for their mediocrity.

PostPosted: Sat Mar 10, 12 5:08 pm
by atrey65789
I agree with you on that.

PostPosted: Sat Mar 10, 12 5:14 pm
by James
I think the pool/selection of weapons and gametypes are fine right now but should be adjusted.

PostPosted: Sat Mar 10, 12 5:18 pm
by atrey65789
Most of the servers are using originial weapons... At least have Tnag or Tactical. And yes, Gametypes are fine.

PostPosted: Sat Mar 10, 12 10:23 pm
by Kalman11
I'd like to see an Assassin's Creed mod for Deus Ex, something like I mentioned on gravity-world:
http://gravity-world.com/viewtopic.php?f=1&t=3336

PostPosted: Sat Mar 10, 12 10:59 pm
by Psychotic
Gotta agree with Mastakilla on that forum.

It sounds pretty neat, but would require an obscenely large amount of work.

PostPosted: Sun Mar 11, 12 1:33 am
by atrey65789
Anyone wanna help with making DXMP Better?

PostPosted: Sun Mar 11, 12 10:04 pm
by ~ô¿ô~Nobody~
The last poll option literally makes the whole poll obsolete.

PostPosted: Sun Mar 11, 12 10:51 pm
by Marder
It's like James said, mappers do an awful job most of the time. Coders too, map awfully. Nobody edited some decent maps and Face made some great maps, but these are exceptions. There are guys who have a lot of skill, but they lack the experience of hosting their work and learning by watching/listening to players. Some players also have a strange loyalty to the stock maps, which in truth were the first ever MP maps and suffer for it. Cathedral for example, is a bloody great map, but the turrets make it unpopular.

DX11 and careful mapping can massively update the look of the game, but animations will always be antique. In future I think the survival of DXMP will happen by turning the weakness into strengths. Minecraft has shown that it's not important, but that co-op and sandbox features are what players want. The popularity of Cagematch is another example.

Also there's still a ton of stupid rivalry, mistrust and fear in DXMP, which does mean slow progress sometimes. It means also that teams are far smaller than they could be. Also, people's priorities at the age of 15 are massively different by the time they are 18.

PostPosted: Sun Mar 11, 12 10:58 pm
by atrey65789
I just don't like see people who create these brilliant mods, weapons.... and NOT host it on a server!! That's what needs to happen! lol

PostPosted: Sun Mar 11, 12 11:38 pm
by Poor
atrey65789 wrote:I just don't like see people who create these brilliant mods, weapons.... and NOT host it on a server!! That's what needs to happen! lol


Like Red Greasel's / Playor's Zombie mod. I loved that mod. I would play that everyday if it was hosted.

PostPosted: Sun Mar 11, 12 11:41 pm
by atrey65789
Same here. I just wish I could host everything I have. But I don't have a fast enough connection.

PostPosted: Mon Mar 12, 12 5:41 am
by Kalman11
atrey65789 wrote:I just don't like see people who create these brilliant mods, weapons.... and NOT host it on a server!! That's what needs to happen! lol

Or like Animals vs Humans?

PostPosted: Mon Mar 12, 12 11:49 am
by atrey65789
Yes!! I loved that one!! That needs to get back up!!!