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Any codes for changing the Gametype?

PostPosted: Fri Sep 09, 05 12:17 pm
by ferdvds
Any of you guys know the code for changing a server from Team Deathmatch to Deathmatch. I also need to one you need to increase the time limit. I need these for the AAGP server. Thanks

PostPosted: Fri Sep 09, 05 2:16 pm
by Dae
-splitted-

To change gametype to death match:
admin servertravel DXMP_Smuggler?Game=DXMTL152b1.MTLDeathmatch
To change gametype to team dm back:
admin servertravel DXMP_Smuggler?Game=DXMTL152b1.MTLTeam
+ a mistake in code will crash the server, carefully! And DXMP_Smuggler is just an example, you can put there any map you want as usually when you type servertravel.

To change time/score limit:
admin set deusex.deusexmpgame scoretowin 20
+ you dont have to restart a server. Changes are being applied straight after you typed a command.

To change between time/score victory condition:
admin set deusex.deusexmpgame victorycondition time - time
admin set deusex.deusexmpgame victorycondition frags - frags

Enjoy 8)

PostPosted: Fri Sep 09, 05 6:03 pm
by ferdvds
Thanks Dae. One problem though:

admin servertravel DXMP_Smuggler?Game=DXMTL152b1.MTLTeam

The above code does not work, you sure its correct?

Thanks

Ferd

PostPosted: Fri Sep 09, 05 6:18 pm
by Dae
I've just tryed switching to dm and back to tdm on my own server. It worked fine... try again, maybe you mistyped :-k

+Did server crash? Or just nothing changed?
++If it wasn't a typo, check server.log or post it here so we could see what kind of error it is.

PostPosted: Fri Sep 09, 05 6:30 pm
by ferdvds
Annoying. Now I have geps and turrets on the server too. Bah :roll:

I will have a look now

*Edit*

Just restarted server. All ok now :)

Thanks

PostPosted: Fri Sep 09, 05 6:48 pm
by Dae
Oh if GEPs and turrets are on, then, i guess, the weapon selector mutator got disabled. If so, just add ?Mutator=mPack1.DXWeaponSelector after ?Game=... declaration, so the whole line should look like this:

admin servertravel DXMP_Smuggler?Game=DXMTL152b1.MTLTeam?Mutator=mPack1.DXWeaponSelector

+A little offtopic: ferd, please, get rid of Cathedral on AAGP. Most of the people get package mismatch (those who use 1112fm patch instead of GOTY version), others just don't want to play on it so the server stays empty. You can try a user-made map, like Smuggles. To avoid lag disable downloads via a HEX command or that simple dos window utility.

PostPosted: Fri Sep 09, 05 6:53 pm
by Dejavu
or you can use admin relaunch <commandline>

(by Nobody)

PostPosted: Fri Sep 09, 05 7:12 pm
by Dae
DejaVu wrote:or you can use admin relaunch <commandline>

(by Nobody)

Ferd uses 152b1, i think

PostPosted: Sat Sep 10, 05 10:57 am
by Dejavu
that works with mtl152b :D tested.

PostPosted: Mon Jun 25, 12 6:54 am
by Aidan
I'd like to create a server start up script that includes the Limit Type.

Code: Select all
@echo off
echo Starting DXAlpha Classic Server...
DEUSEX.EXE FunLine_UnlimitedParty-3?Game=DXMTL152b1.MTLDeathMatch?Mutator=DXMapVote100.MVMutator?-server?log=server.log


This is currently what I'm using. I'd like it to be set on a 30 minute timer instead of a 20 kill 'death limit'.

Thanks in advance.

PostPosted: Mon Jun 25, 12 9:30 am
by Alex
You're best off if you configure it in the .ini file.
Code: Select all
ScoreToWin=30
VictoryCondition=Time

PostPosted: Mon Jun 25, 12 3:29 pm
by Aidan
Alex wrote:You're best off if you configure it in the .ini file.
Code: Select all
ScoreToWin=30
VictoryCondition=Time


:$


That's the funny part; I was looking side to side, down and up to find something similar to that.

Thanks. Been a long while since hosting a DX server haha.

PostPosted: Mon Jun 25, 12 6:15 pm
by Aidan
Not in my ini, and I don't remember how to implement it exactly. Ever since I added...

Code: Select all
[DeusEx.DeusExMPGame]
SkillsTotal=0
SkillsAvail=0
SkillsPerKill=0
InitialAugs=9
AugsPerKill=0
ScoreToWin=120
VictoryCondition=Time
MPSkillStartLevel=3
CurrentMap=FunLine_UnlimitedParty-3
fFriendlyFireMult=0.000000
bTrackWeapons=False
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False


The server crashes whenever I boot it up.

PostPosted: Mon Jun 25, 12 7:23 pm
by Dae
Aidan wrote: The server crashes whenever I boot it up.

You can see why in server.log

PostPosted: Mon Jun 25, 12 10:41 pm
by Aidan
Dae wrote:
Aidan wrote: The server crashes whenever I boot it up.

You can see why in server.log


I quite literally slapped myself. Thanks.


I only forgot to add the MOTD .u and .int files in the System folder. :oops: