Moderator: Forum Guards
~c[A]t~ wrote:how do i spam forum ¯(º_o)/¯
{DXS}Destroyer wrote:All in the poll should be in Deus ex, i voted for Movable vehicles.
UT has them, and thats the same engine as DX, so is there gonna be vehicles in DX sometme?
~[A]Daedalus~ wrote:{DXS}Destroyer wrote:All in the poll should be in Deus ex, i voted for Movable vehicles.
UT has them, and thats the same engine as DX, so is there gonna be vehicles in DX sometme?
They share the same engine title, yet the engines differ a lot.
~c[A]t~ wrote:how do i spam forum ¯(º_o)/¯
{DXS}Destroyer wrote:someone, or I could make a huge , massive map, with roads.
Not that hard.
~c[A]t~ wrote:how do i spam forum ¯(º_o)/¯
Longc[A]t wrote:Needs moar LAW.
WeaponRifle.uc doesn't have any code, save MP modification.Aquina$ wrote:i like these ideas, however i dont know how you would actually get rid of the triple damage on the scope. is it in the code somewhere on weaponrifle.uc?
[REN]UNDEAD wrote:+ completely remove the crosshairs from sniper unscoped (AVP2 example)
+ make it kill instantly even if hit torso, or leave it with like 5-10 hp (sniper bullets are no joke)
You forget, most weapons don't vanish when picked up. Another sacrifice of playability vs reality...Clix wrote:Do you really think there would just be a house with weapons everywhere, indestructable walls, unlimited weapons and ammo, and someone who you cant see who constantly restocks all LAMs
*cough* CS. */cough*Clix wrote:Yeah. Using more reality is nice in some situations, but if you want to keep a playable MP, you surely can't have weapons as strong as in reality, as there wouldnt be much fun and the game would be only about being the first one to hit.