First-person or Third-person?

Discussion about the prequel by Square Enix.

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First-Person
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Third-Person
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Total votes : 31

First-person or Third-person?

Postby Tonnochi » Sat Dec 01, 07 8:00 pm

I was thinking about this, and I would love for it to be third-person. I've been playing a lot of third person games lately and I've been trying to play DX in third-person.
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Postby kBo » Sat Dec 01, 07 8:04 pm

I think this is ridiculous. People would flip their shit if it was a TPS.
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Postby Tonnochi » Sat Dec 01, 07 8:06 pm

Meh, it would be more RPG like.
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Postby synthetic » Sat Dec 01, 07 8:16 pm

It would not be DX-like. Swords and mana plx.
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Postby James » Sat Dec 01, 07 8:21 pm

I'd prefer DX as a FPS.
If you want more RPG than action, yet keeps the style of DX, KOTOR.
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Postby Psykorgasm » Sat Dec 01, 07 8:34 pm

First person all the way.
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Postby ~[R2K]D-BLOCK~ » Sat Dec 01, 07 9:09 pm

FPS FTW
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Postby clyzm » Sat Dec 01, 07 11:08 pm

FPS of course.

Though it would be great if you can switch between the two, like in Rainbow Six Vegas when you're taking cover.
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Postby Allan » Sat Dec 01, 07 11:15 pm

FPS or bust.
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Postby Siva » Sat Dec 01, 07 11:18 pm

Third person and the player becomes JC, First Person and JC becomes the player.
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Postby Cozmo » Sat Dec 01, 07 11:37 pm

I like 1st person, but a toggle would be cool.
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Postby James » Sun Dec 02, 07 1:48 am

lolol wrote:Though it would be great if you can switch between the two, like in Rainbow Six Vegas when you're taking cover.


It'll be better if there were less FPS games that uses TPS when covering, its kind of cheating.
I'd prefer a cover option to eavesdrop on conversations for passcodes and adding more stealth in the game rather than old school crouching and STEALTH CAMOUFLAGE cheating. And the ability to peak if you hold in the direction key, which could lead to your discovery if someone is looking directly your way.
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Postby Psykorgasm » Sun Dec 02, 07 1:56 am

Thats a bit too complex with the engine they're using! :lol:
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Postby James » Sun Dec 02, 07 1:58 am

ITS ALL SO TRUE. :D
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Postby Mr. Tastix » Sun Dec 02, 07 3:47 am

Woops, I thought you meant what game style we like in general so I went TP lol. But DX should be a FPS...
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Postby ~SaSQuAtCH~ » Sun Dec 02, 07 12:05 pm

TPS would be better for consoles than FPS.
For PC's I prefer FPS.
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Postby James » Sun Dec 02, 07 12:09 pm

DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.

That kind of stuff.
Last edited by James on Sun Dec 02, 07 12:10 pm, edited 1 time in total.
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Postby ~SaSQuAtCH~ » Sun Dec 02, 07 12:15 pm

I've played both and both seem to be an "upgraded" FPS for me :shock: :)
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Postby James » Sun Dec 02, 07 12:16 pm

Condemned is possibly the most realistic game I've ever played in terms of camera movement.
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Postby Mr. Tastix » Sun Dec 02, 07 2:57 pm

The only games I really like to play in Third-Person anyway, are games like The Forgotten Realms series and any "medieval" based game. I prefer First-Person for shooters. That's kind of the reason why I like yet dislike The Elder Scrolls series (from Morrowind and up) - it's an FPS hack and slash. It just doesn't suit me.
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Postby Survive. » Sun Dec 02, 07 6:25 pm

FPS, nothing better :D
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Postby Zantinzuken » Sun Dec 02, 07 8:38 pm

It has to be FPS!

We need something like DX3 to put the newboys in their place.

Oh the irony. DX3 might just show back up on FPS scene, state it's been around since 2000 and say it's been a vet since the beginning and that there's only one gametype (FPS/RPG) that should be played and that the rest are all just losers for going with the easy gametype.

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Postby James » Sun Dec 02, 07 9:31 pm

Yeah I always thought that, even though its a hybrid is a very fun and action packed FPS on its own.

I'd rather call it FPA though because you're really not forced to use any projectile weapons ever in the game, you can simply drop every gun.
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Postby kBo » Mon Dec 03, 07 2:46 am

LTKJAY wrote:DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.

That kind of stuff.


DX1 had camera bob.
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Postby clyzm » Mon Dec 03, 07 2:48 am

kBo wrote:
LTKJAY wrote:DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.

That kind of stuff.


DX1 had camera bob.


Yeah, also the weapons had BobDamping which can be modified to make the weapon move back and forth as you run.
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Postby James » Mon Dec 03, 07 2:50 am

kBo wrote:
LTKJAY wrote:DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.

That kind of stuff.


DX1 had camera bob.


So did most games, including Doom, but it just felt like it was going up and down, up and down, not really bobbing just a simple trick, although it could of been revolutionary at the time.

But a realistic action was healthy taken with CoD4 with a totally believable sprint.
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Postby clyzm » Mon Dec 03, 07 2:51 am

Plus the melee in COD4, realistically done.
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Postby James » Mon Dec 03, 07 2:51 am

Already mentioned.
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Postby clyzm » Mon Dec 03, 07 2:54 am

Have you played COD3?

When you reload some weapons like the Garand, the camera rushes back and forth depending on movement, for example loading the clip into the Garand makes a quick dash of the camera. Plus everything's blurred besides the gun as you reload.

Doesn't happen in COD4 though, I guess the modern soldier doesn't really need to look at his gun to know how to reload it.

That would be a nifty feature in DX3 though.
Last edited by clyzm on Mon Dec 03, 07 2:55 am, edited 1 time in total.
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Postby James » Mon Dec 03, 07 2:56 am

Yes, readied magazines and bolts etc aren't as a hassle I guess.

COD3 is a dim game compared to COD4 and COD2.
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