DXHR / Eidos Montreal Pixologic interview - Modeling and computer art

Discussion about the prequel by Square Enix.

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DXHR / Eidos Montreal Pixologic interview - Modeling and computer art

Postby James » Fri Nov 04, 11 7:10 am

Last edited by James on Fri Nov 04, 11 8:09 am, edited 1 time in total.
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Postby Tantalus » Fri Nov 04, 11 12:00 pm

This little number's for you... 8)
Signatures are dumb.

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Postby clyzm » Fri Nov 04, 11 5:40 pm

Interesting techniques, especially with PolyPaint. It makes me kind of want to move to Montreal and try applying at one of the studios there, they seem to be really relaxed and intuitive with their game designs. And it pays off!

Nice find 8)
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Postby Aidan » Sat Nov 05, 11 5:06 am

clyzm wrote:Interesting techniques, especially with PolyPaint. It makes me kind of want to move to Montreal and try applying at one of the studios there, they seem to be really relaxed and intuitive with their game designs. And it pays off!

Nice find 8)


Montreal is very relaxed. You'd love it there.


You might not love learning french however :lol: Or you might love it. Who knows :P

To work in Montreal, 95% of job positions require you to be bilingual. If you are serious about this motion. Consider trying out French.
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