kypster wrote:Would there be any chance of you guys getting us a little trailer of the game to watch.
I have plans for releasing trailer video really soon. It depends on how soon I will get video-capture hardware.
Moderator: Ded
kypster wrote:Would there be any chance of you guys getting us a little trailer of the game to watch.
kypster wrote:couldn't you just you'se fraps or do you need a speacilised tolol.
Ded wrote:kypster wrote:couldn't you just you'se fraps or do you need a speacilised tolol.
I'd better wait until I get video-capture card, so the video will have really nice quality.
kypster wrote:Hey, after looking through your great screens again I noticed that non of them (except one) contained NPC's, How many NPC's can we expect to see walking around each area.
kypster wrote:Are the NPC's model updated in anyway or form.
KingJ wrote:hidden parts.....
*thinks porn star meshes*
[A] GeneralJoey wrote:Ded, that is very, VERY impressive. The only bad thing I can discover is the hand-through-weapon, but other than that minor thing, it looks beautiful.
[A] GeneralJoey wrote:How long did it take to create that effect? It's... beautiful... *Drools*
kypster wrote:Is it possible for you to fiddle with the animations and get the charactera and NPC's to move there hand into the right position.
kypster wrote:So its possible but hard, whats so hard about puting in new animations into the unreal engine, people do it all the time don't they, or is it different with Deus Ex.
kypster wrote:Doesn't the old unreal engine draw on its animations from an animation libary and can't it blend its animations, (I only have a vague Idea bwhat I'm talking baout here)