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Project: 2027 modification discussion. Download it now!

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My. Fucking. God.

Postby Mr. Tastix » Tue Sep 15, 09 12:47 pm

http://planetdeusex.ru/2027/en/#/

http://planetdeusex.ru/2027/en/#/screenshots/

I'm fucking impressed. Those screenshots are fucking stunning. Also, for those who are unaware:

http://twitter.com/project2027
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Postby MainMan » Tue Sep 15, 09 1:39 pm

Wow they finally updated (the update was promised for Sep 1st)

Just browsing through the stuff
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Postby ~DJ~ » Tue Sep 15, 09 2:28 pm

Nice!

Although it seems that screenshots are doctored, that true?

Or its real :o
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Postby Mr. Tastix » Tue Sep 15, 09 2:30 pm

I love the DirectX 10 support thing. The graphics look amazing.
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Postby MainMan » Tue Sep 15, 09 2:58 pm

The screenshot which is on the main page is just CG, but the others are real afaik.


DX10 doesn't really change much tbh, he's using the ENB Series modification to get the bloom and highlights on the bricks. I don't like it really though, it just looks like everything's coated in goo
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Postby Mr. Tastix » Tue Sep 15, 09 3:41 pm

Bump mapping is what it is, IIRC. I've never really liked it, looks like plastic wrap. The guns look nice. And is that milbot different looking (aside from colour)? First time round I thought it was, but maybe I just expected it to so I did. Second time it looks no different from the original (again, except for colours).
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Postby MainMan » Tue Sep 15, 09 3:44 pm

Nah the bump mapping is fine, it looks good, but the shiny bloom kills it for me :(

It looks like everything is soaking wet.
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Postby Dae » Tue Sep 15, 09 3:46 pm

There will be an option to turn bloom off for those who don't like it, don't worry :)
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Postby MainMan » Tue Sep 15, 09 4:12 pm

Ah, excellent. Although perhaps it can be tweaked rather than turned off. :)
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Postby Dae » Tue Sep 15, 09 5:22 pm

Correct, Ded said some screenshots are somewhat outdated as he improved the configuration recently.
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Postby Dex » Tue Sep 15, 09 6:00 pm

My god, those shots are beautiful. North Labs remind me of Crysis :oops:
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Postby Ded » Tue Sep 15, 09 6:05 pm

Some screenshots are oversaturated with bloom (like those in the 4th gallery) due to configuration problems, I will fix that. All new shader stuff can be turned off from options, but I can't guarantee that graphics will be good in that way, since I optimize textures & light for these new advanced effects.
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Postby clyzm » Tue Sep 15, 09 9:47 pm

SOME OF THOSE GUNS LOOK REAL FAMILIAR

Nice stuff
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Postby MainMan » Wed Sep 16, 09 1:01 am

Also, screenshots - 2nd gallery, 2nd image - The blurring in the background, is that added to the sshot later? Or have you implemented some kind of field-of-view focus system?
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Postby clyzm » Wed Sep 16, 09 3:38 am

DX10 doesn't really change much tbh


It's actually quite a huge improvement tbh, http://www.dxalpha.com/forum/viewtopic.php?t=14733
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Postby Professor Layton » Wed Sep 16, 09 11:04 am

I don't think there's much difference between DX9 and DX10, though.
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Postby Dex » Wed Sep 16, 09 11:25 am

Clix wrote:I don't think there's much difference between DX9 and DX10, though.


There is a huge difference. DX10 renderer makes the game look much better, however, a lot of noticeable artifacts appear. For instance, I once threw a gas grenade and while gassed I could see masked textures (for example ladders and pink\gray\black mask tex on pawns).
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Postby Mr. Tastix » Wed Sep 16, 09 11:36 am

Clix wrote:I don't think there's much difference between DX9 and DX10, though.


It depends highly on the developers. DirectX 9 has limits DirectX 10 doesn't have, DX10 also has the possibility of having better graphics than DX9, if developers actually use the full potential of it to their advantage that is.

I notice a difference between DX9 and DX10 graphics in games like Far Cry 2, but not as much in Deus Ex (between DX9 and 10).
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Postby Aidan » Wed Sep 16, 09 2:02 pm

I would love to see the pictures, but I guess I'll have to wait untill I get home. I'm at school, where Ultrasurf is blocked and air proxy (only unblocked proxy), won't let me view russian sites :S

I'm sure it looks amazing though. Can't wait to play =D
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Postby ~DJ~ » Wed Sep 16, 09 2:04 pm

portable mp3 player wrote:SOME OF THOSE GUNS LOOK REAL FAMILIAR



Are you doing the weapons?
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Postby clyzm » Wed Sep 16, 09 2:21 pm

~DJ~ wrote:
portable mp3 player wrote:SOME OF THOSE GUNS LOOK REAL FAMILIAR



Are you doing the weapons?


No lol, i'm not part of team 2027

though i wanted to be for like 2 years lol
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Postby Dae » Wed Sep 16, 09 7:45 pm

~DJ~ wrote:Are you doing the weapons?

Weapons have been ported by Clyzm. :D
(I was wrong earlier, deleted post)
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Postby Aidan » Mon Sep 28, 09 10:10 pm

HOLY SHIT!

I got around to checking out those screen shots. Completely blown away. Can't wait. Also, I love the site update =D
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Postby Spiderbot01 » Tue Sep 29, 09 8:40 am

Looks a bit crap really.

Very successful troll will be very successful
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Postby Aidan » Tue Sep 29, 09 1:53 pm

ARE YOU HIGH?! WTF.

successfull indeed.
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Postby Snakey » Tue Sep 29, 09 5:10 pm

Spiderbot01 wrote:Looks a bit crap really.


FFFF WHAT IS YOUR PROBLEM
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Postby clyzm » Tue Sep 29, 09 10:17 pm

Spiderbot01 wrote:Looks a bit crap really.

Very successful troll will be very successful


10/10
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Postby clyzm » Wed Jan 13, 10 4:50 am

What's this? Gameplay footage?

http://project2027.com/en/#/video/

Haha, wow. That looks insane.
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Postby Wasted. » Wed Jan 13, 10 1:39 pm

MainMan wrote:Nah the bump mapping is fine, it looks good, but the shiny bloom kills it for me :(

It looks like everything is soaking wet.


Try it on matr0x haha
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Postby ~DJ~ » Wed Jan 13, 10 1:45 pm

At that video, I was amazed to see those weapons, truly awesome!

But eh, I think it looks the same as ENBSeries thing.

Also, if there is no voicing for the characters.. I don't think this will be that great as TNM. Because sound does matter.. seriously..
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