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My. Fucking. God.

PostPosted: Tue Sep 15, 09 12:47 pm
by Mr. Tastix
http://planetdeusex.ru/2027/en/#/

http://planetdeusex.ru/2027/en/#/screenshots/

I'm fucking impressed. Those screenshots are fucking stunning. Also, for those who are unaware:

http://twitter.com/project2027

PostPosted: Tue Sep 15, 09 1:39 pm
by MainMan
Wow they finally updated (the update was promised for Sep 1st)

Just browsing through the stuff

PostPosted: Tue Sep 15, 09 2:28 pm
by ~DJ~
Nice!

Although it seems that screenshots are doctored, that true?

Or its real :o

PostPosted: Tue Sep 15, 09 2:30 pm
by Mr. Tastix
I love the DirectX 10 support thing. The graphics look amazing.

PostPosted: Tue Sep 15, 09 2:58 pm
by MainMan
The screenshot which is on the main page is just CG, but the others are real afaik.


DX10 doesn't really change much tbh, he's using the ENB Series modification to get the bloom and highlights on the bricks. I don't like it really though, it just looks like everything's coated in goo

PostPosted: Tue Sep 15, 09 3:41 pm
by Mr. Tastix
Bump mapping is what it is, IIRC. I've never really liked it, looks like plastic wrap. The guns look nice. And is that milbot different looking (aside from colour)? First time round I thought it was, but maybe I just expected it to so I did. Second time it looks no different from the original (again, except for colours).

PostPosted: Tue Sep 15, 09 3:44 pm
by MainMan
Nah the bump mapping is fine, it looks good, but the shiny bloom kills it for me :(

It looks like everything is soaking wet.

PostPosted: Tue Sep 15, 09 3:46 pm
by Dae
There will be an option to turn bloom off for those who don't like it, don't worry :)

PostPosted: Tue Sep 15, 09 4:12 pm
by MainMan
Ah, excellent. Although perhaps it can be tweaked rather than turned off. :)

PostPosted: Tue Sep 15, 09 5:22 pm
by Dae
Correct, Ded said some screenshots are somewhat outdated as he improved the configuration recently.

PostPosted: Tue Sep 15, 09 6:00 pm
by Dex
My god, those shots are beautiful. North Labs remind me of Crysis :oops:

PostPosted: Tue Sep 15, 09 6:05 pm
by Ded
Some screenshots are oversaturated with bloom (like those in the 4th gallery) due to configuration problems, I will fix that. All new shader stuff can be turned off from options, but I can't guarantee that graphics will be good in that way, since I optimize textures & light for these new advanced effects.

PostPosted: Tue Sep 15, 09 9:47 pm
by clyzm
SOME OF THOSE GUNS LOOK REAL FAMILIAR

Nice stuff

PostPosted: Wed Sep 16, 09 1:01 am
by MainMan
Also, screenshots - 2nd gallery, 2nd image - The blurring in the background, is that added to the sshot later? Or have you implemented some kind of field-of-view focus system?

PostPosted: Wed Sep 16, 09 3:38 am
by clyzm
DX10 doesn't really change much tbh


It's actually quite a huge improvement tbh, http://www.dxalpha.com/forum/viewtopic.php?t=14733

PostPosted: Wed Sep 16, 09 11:04 am
by Professor Layton
I don't think there's much difference between DX9 and DX10, though.

PostPosted: Wed Sep 16, 09 11:25 am
by Dex
Clix wrote:I don't think there's much difference between DX9 and DX10, though.


There is a huge difference. DX10 renderer makes the game look much better, however, a lot of noticeable artifacts appear. For instance, I once threw a gas grenade and while gassed I could see masked textures (for example ladders and pink\gray\black mask tex on pawns).

PostPosted: Wed Sep 16, 09 11:36 am
by Mr. Tastix
Clix wrote:I don't think there's much difference between DX9 and DX10, though.


It depends highly on the developers. DirectX 9 has limits DirectX 10 doesn't have, DX10 also has the possibility of having better graphics than DX9, if developers actually use the full potential of it to their advantage that is.

I notice a difference between DX9 and DX10 graphics in games like Far Cry 2, but not as much in Deus Ex (between DX9 and 10).

PostPosted: Wed Sep 16, 09 2:02 pm
by Aidan
I would love to see the pictures, but I guess I'll have to wait untill I get home. I'm at school, where Ultrasurf is blocked and air proxy (only unblocked proxy), won't let me view russian sites :S

I'm sure it looks amazing though. Can't wait to play =D

PostPosted: Wed Sep 16, 09 2:04 pm
by ~DJ~
portable mp3 player wrote:SOME OF THOSE GUNS LOOK REAL FAMILIAR



Are you doing the weapons?

PostPosted: Wed Sep 16, 09 2:21 pm
by clyzm
~DJ~ wrote:
portable mp3 player wrote:SOME OF THOSE GUNS LOOK REAL FAMILIAR



Are you doing the weapons?


No lol, i'm not part of team 2027

though i wanted to be for like 2 years lol

PostPosted: Wed Sep 16, 09 7:45 pm
by Dae
~DJ~ wrote:Are you doing the weapons?

Weapons have been ported by Clyzm. :D
(I was wrong earlier, deleted post)

PostPosted: Mon Sep 28, 09 10:10 pm
by Aidan
HOLY SHIT!

I got around to checking out those screen shots. Completely blown away. Can't wait. Also, I love the site update =D

PostPosted: Tue Sep 29, 09 8:40 am
by Spiderbot01
Looks a bit crap really.

Very successful troll will be very successful

PostPosted: Tue Sep 29, 09 1:53 pm
by Aidan
ARE YOU HIGH?! WTF.

successfull indeed.

PostPosted: Tue Sep 29, 09 5:10 pm
by Snakey
Spiderbot01 wrote:Looks a bit crap really.


FFFF WHAT IS YOUR PROBLEM

PostPosted: Tue Sep 29, 09 10:17 pm
by clyzm
Spiderbot01 wrote:Looks a bit crap really.

Very successful troll will be very successful


10/10

PostPosted: Wed Jan 13, 10 4:50 am
by clyzm
What's this? Gameplay footage?

http://project2027.com/en/#/video/

Haha, wow. That looks insane.

PostPosted: Wed Jan 13, 10 1:39 pm
by Wasted.
MainMan wrote:Nah the bump mapping is fine, it looks good, but the shiny bloom kills it for me :(

It looks like everything is soaking wet.


Try it on matr0x haha

PostPosted: Wed Jan 13, 10 1:45 pm
by ~DJ~
At that video, I was amazed to see those weapons, truly awesome!

But eh, I think it looks the same as ENBSeries thing.

Also, if there is no voicing for the characters.. I don't think this will be that great as TNM. Because sound does matter.. seriously..