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Occasional information on development

PostPosted: Thu Apr 07, 11 9:26 pm
by Dae
...from the PlanetDeusEx.ru forum, provided by Ded himself.

Image Image Image
(All clickable).

To get the idea of scale in the first screenshot, see this picture with NPCs marked red.

In the third screenshot you can see Russian conversations for the Paris missions. Note the total amount of pages — that is about 1/3 of all texts in the mod.

PostPosted: Fri Apr 08, 11 1:31 am
by MainMan
ого, не кисло. Масштаб приличный! А че в UEd1?

sorry for inconsiderate russian, english translation: looks good. A decent size/scale! Why in UnrealEd 1 though?

PostPosted: Fri Apr 08, 11 1:57 am
by Dae
I think partially because the development of 2027 had started long before UEd2 for DX was released, partially because UEd2 does not support models & scripts in Deus Ex format (2027 uses custom DeusEx.u and introduces a lot of new models), partially because Ded simply got used to it.

I believe some of the maps with terrain have been designed in UEd3 though.

PostPosted: Tue Apr 12, 11 11:33 pm
by Dae
Winter in Moscow with the new effects.

Image Image Image

PostPosted: Tue Apr 12, 11 11:35 pm
by James
Posted that in chat yesterday, the textures on the apartments are great and I'm glad Ded has managed to create a good daytime environment.

PostPosted: Wed Apr 13, 11 6:57 am
by clyzm
Sick. The anti-aliasing on the trees is a bit bothering but that's the engine's fault, not the mod's.

See PM Dae.

PostPosted: Wed Apr 13, 11 7:06 pm
by James
7:02 PM - i fucking love touhou: http://i.imgur.com/3gEdG.jpg DID YOU SEE MY GREAT PICTURE

PostPosted: Thu Apr 14, 11 10:05 am
by Shinobi
Wow. Literally THE best effort I've seen at creating a daytime environment within DX.

Still no rough estimate on release dates eh? I can't wait for this.

Well done for singlehandedly rearing a monster, Ded (whoever you are!).


~Shin

PostPosted: Mon Apr 25, 11 10:26 am
by Dae
[youtube]http://www.youtube.com/watch?v=VCuC36N5MoQ[/youtube]

PostPosted: Mon Apr 25, 11 10:49 am
by ~DJ~
damnn thats too hot :oops:

PostPosted: Tue Apr 26, 11 12:22 pm
by Dae
In case someone didn't see that in news / twitter:

[youtube]http://www.youtube.com/watch?v=6ETKR9hhRp4[/youtube]

PostPosted: Tue Apr 26, 11 12:30 pm
by James
The Omar inclusion puzzled me, but they are Russian oriented from abandoned Versalife projects. Want to see what Ded delivers on this.

PostPosted: Tue Apr 26, 11 11:39 pm
by Aidan
I. Fucking. Love. 2027.

It's so badass!

PostPosted: Sun May 01, 11 11:12 pm
by Dae
To avoid any disappointment in the future: there will no voice acting in Project: 2027.

The only voiced parts are bots and some of the cutscenes, such as this one (note: this is in Russian):


The voice belongs to Denton, my friend and co-founder of PlanetDeusEx.ru, I believe it was recorded purely as an experiment in ~2004 at a studio in St. Petersburg.

Also, found this:
Steve Tack, 10.10.2004 wrote:Just wanted to say "Way to go!" on 2027. I saw the news update that you have an alpha version, which is really cool. I can't imagine how much work you guys have done with all the custom art assets and coding and all. (the screenshots are jaw-dropping) Deus Ex mods are so rare these days, and it looks like you guys are serious about hanging in there until the end. Keep up the good work!!!

PostPosted: Mon May 02, 11 12:14 am
by ~DJ~
I was all surprised seeing Steve Tack quote, till I realized the date haha.

Anyway, it's still awesome, I think they should go for voice acting though.. Russian version, only.. would be better? :oops:

PostPosted: Mon May 02, 11 1:21 am
by Aidan
Minimal voice acting doesn't bother me really, considering the mod is fantastic.
However I do think the game would lose it's atmosphere without the voice acting.



Hell. I'll do the English voice acting is Ded want's. I can do a variety of accents and voices.
I've done acting, performing since I was a wee lad up until a couple years ago.

PostPosted: Mon May 02, 11 5:45 pm
by Rödewijk
Respect man for this 1 man project. 8)

PostPosted: Mon May 02, 11 8:36 pm
by Aidan
Major respect.

PostPosted: Mon May 02, 11 8:50 pm
by MainMan
kick ass

PostPosted: Tue May 31, 11 1:18 pm
by Dae
Image Image Image

Ded's comments:

— pistols and submachine gun handling is controlled by one "skill";

— player will be able to choose one out of three appearance options;

— there are two types of ammo for each of the guns.

PostPosted: Tue May 31, 11 3:40 pm
by James
i assume assault rifles arent regarded as smgs?

cant see images if it mentions

PostPosted: Tue May 31, 11 5:09 pm
by Aidan
Can't wait to play it.

PostPosted: Wed Jun 01, 11 7:10 am
by James
Ded loves that bloom btw. :(

PostPosted: Wed Jun 01, 11 7:16 am
by ~DJ~
What's the ICON up there? a PLUS? Cross?

All I see is |+|

can we haz info? :oops:

PostPosted: Wed Jun 01, 11 7:18 am
by James
If I'm not mistaken, Ded made a religious organisation one of the factions.

PostPosted: Wed Jun 01, 11 12:52 pm
by Dae
Some of the older screenshots.

Image Image Image Image Image Image

The Omars, bot control, the said skill system and augmentations system.

On a side note Ded has just announced that 2027 entered the private beta testing phase.

PostPosted: Wed Jun 01, 11 1:00 pm
by James
Related from earlier.

James wrote:The Omar inclusion puzzled me, but they are Russian oriented from abandoned Versalife projects. Want to see what Ded delivers on this.


Will be a lil weird if they have nothing to do with Versalife, I'm aware the Omar in 2027 is just called "Omar" though

PostPosted: Wed Jun 01, 11 1:01 pm
by Shinobi
WATZ AN OMAR

PostPosted: Wed Jun 01, 11 1:39 pm
by Ded
Omars in DX:IW have nothing to do with Versalife too, they are from Sverdlovsk, Russia.

What's the ICON up there? a PLUS? Cross?

All I see is |+|

|+| is a logo of the Human Horizon corporation. It is not a religious organization.

Ded loves that bloom btw.

You can turn off all new visual effects in the video settings screen.

PostPosted: Wed Jun 01, 11 1:40 pm
by Shinobi
How long please, Ded?