2027 Not Loading Past Creation Menu

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2027 Not Loading Past Creation Menu

Postby ZeroPressence » Sun Sep 25, 11 5:27 pm

Hey guys. Every time I go past the Creation menu, it loads for a few seconds, then crashes to the desktop and a Critical Error message pops up. It states:

"General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc <-
0000000F 0 FArray <- (36397) <- UObject::CollectGarbage <- Cleanup <-
UGameEngine::LoadMap <- LoadURL <- UGameEngine::Browse <-
ClientTravel <- UGameEngine::Tick <- XGameEngineExt::Tick <-
UpdateWorld <- MainLoop"

I'm using Windows 7 64 Bit, and DirectX 11. Any ideas what I'm getting this message?
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Postby Ded » Sun Sep 25, 11 6:44 pm

Please show your 2027\System\2027.log file.
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Postby ZeroPressence » Sun Sep 25, 11 7:39 pm

Here it is, I think I found the problem already :P I thought the Game of The Year Edition already had the latest patch installed.


Log: Log file open, 09/25/11 12:23:05
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: ini="..\2027\System\2027.ini" userini="..\2027\System\2027User.ini" log="..\2027\System\2027.log"
Init: Base directory: C:\Games\Deus Ex\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: JOHNPC
Init: User: John
Init: Memory total: Phys=4191800K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3415.637138 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package GameMedia
Log: Loading: Package GameEffects
Log: Loading: Package CoreTexWater
Log: Loading: Package DeusExDeco
Log: Loading: Package CoreTexTextile
Log: Loading: Package CoreTexDetail
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package MPCharacters
Log: Loading: Package IpServer
Log: Loading: Package ResEffects
Log: Loading: Package GameUI
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 2 6 2
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Loading: Package Game
Log: Loading: Package GameSFX
Log: Loading: Package GameMisc
Log: Loading: Package TexDetails
Log: Loading: Package MP5S
Log: Loading: Package SupportBots
Log: Loading: Package GameSigns
Log: Loading: Package Tavern
Log: Game class is 'TrueGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Player?Class=Game.TruePlayer
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=Game.TruePlayer
Log: Loading: Package DX
Log: Bound to VSDDX.dll
Log: Loading: Package VSDDX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 36094->36093; refs: 411891
Log: Game class is 'TrueGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Game.TruePlayer
ScriptLog: Base Mutator is DX.Mutator1
Log: DeusExLevelInfo object missing! Unable to bind Conversations!
ScriptWarning: MusicControl DX.MusicControl0 (Function VSDDX.MusicControl.SetSilence:0014) Accessed None
Log: ..\2027\Music\2027MainTheme.ogg
Init: Initialized moving brush tracker for Level DX.MyLevel
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Tue Jan 30 12:55:08 2001 v1.109fm ***
Log: DeusExLevelInfo object missing! Unable to bind Conversations!
Log: Bound to otpUIfix.dll
Log: Loading: Package otpUIfix
Log: otpUIfix >> Function hooking complete, DetourTransactionCommit returned code 0
Log: Possessed PlayerPawn: TruePlayer DX.TruePlayer0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 13
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 4.089904 seconds
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.TruePlayer0.otpRootWindow0.GameMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow0
Log: Assigning Last Button Window to MenuUIClientWindow DX.TruePlayer0.otpRootWindow0.GameSetDifficulty0.MenuUIClientWindow1
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.TruePlayer0.otpRootWindow0.GameSetDifficulty0.MenuUIClientWindow1.MenuUIMenuButtonWindow10
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.TruePlayer0.otpRootWindow0.GameMenuScreenNewGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.TruePlayer0.otpRootWindow0.GameMenuScreenNewGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
Log: Export travel for: Player
Log: Browse: 02_Washington_CIA?Name=Player?Class=Game.TruePlayer
Log: Doing load, not loadgame
Log: Current mission number is -1, next is 2
Log: Attempting to get player
Log: Unloading: Package DX
Log: LoadMap: 02_Washington_CIA?Name=Player?Class=Game.TruePlayer
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 02_Washington_CIA
Log: Loading: Package UNATCO
Log: Loading: Package CoreTexMetal
Log: Loading: Package CoreTexGlass
Log: Loading: Package CIA
Log: Loading: Package CoreTexStone
Log: Loading: Package MJ12_lab
Log: Loading: Package Area51Textures
Log: Loading: Package HK_Interior
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CoreTexMisc
Log: Loading: Package Mobile_Camp
Log: Loading: Package NYCBar
Log: Loading: Package CoreTexWallObj
Log: Loading: Package HK_VersaLife
Log: Loading: Package CoreTexWood
Log: Loading: Package CoreTexTiles
Log: Loading: Package CoreTexConcrete
Log: Loading: Package NewYorkCity
Log: Loading: Package NorthLabs
Log: Loading: Package HK_Helibase
Log: Loading: Package CoreTexCeramic
Log: Loading: Package CoreTexBrick
Log: Loading: Package Catacombs
Log: Loading: Package HK_Signs
Log: Loading: Package CoreTexPaper
Log: Loading: Package France
Log: Loading: Package 2027HumanHorizon_Music
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Log: Purging garbage
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 0000000F 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Critical: DeleteObject
Critical: (36397)
Critical: DeleteGarbage
Critical: (TruePlayer0)
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/25/11 12:28:33
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Postby Aidan » Mon Sep 26, 11 12:22 am

Rendering issue?

DX9 installed properly?
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Postby ~DJ~ » Mon Sep 26, 11 1:04 pm

Sorry, offtopic, Zero, why have you created a new account here mate!
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Postby ZeroPressence » Sat Oct 01, 11 7:52 pm

Sorry for not replying earlier. Looks like updating to 1.2 worked. Although after a few days of gameplay, it seems like the graphics are running a bit rough. I'm not sure what's causing it. Any suggestions?

DJ, I don't think I'm the same person you're thinking of :P This is the first time I've created an account on here :)
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Postby Dae » Sat Oct 01, 11 8:12 pm

ZeroPressence wrote:This is the first time I've created an account on here

Wait, you're not Chris Potts aka ZeroPresence?

What exactly do you mean by rough?
Last edited by Dae on Sat Oct 01, 11 8:13 pm, edited 2 times in total.
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Postby ZeroPressence » Sat Oct 01, 11 8:38 pm

Haha no, I'm not Chris Potts :P I'm guessing he was a regular here, and deleted his account. I must have taken his name... woops :)

By rough I mean its a bit laggy, not the type of laggy that involves dual core processors and all that. It's hard to describe, but the frame rate is a bit off and not smooth. If its easier, I can record a little bit of gameplay with Xfire
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Postby Ded » Sat Oct 01, 11 9:41 pm

Try to reboot your computer (ENBSeries sometimes run into a performance issue that cannot be fixed in any other way).
Last edited by Ded on Sat Oct 01, 11 9:43 pm, edited 1 time in total.
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Postby ZeroPressence » Sat Oct 01, 11 10:01 pm

It worked! Thank you for the help :) I'm curious, are you thinking of making a squeal or another mod like 2027 in the future, Ded?
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Postby Mastakilla » Sun Oct 02, 11 3:04 pm

Another 7+ years of mod development? *grin*
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Postby ZeroPressence » Sun Oct 02, 11 6:04 pm

They say patience is a virtue ;)
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