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2027 Not Loading Past Creation Menu

PostPosted: Sun Sep 25, 11 5:27 pm
by ZeroPressence
Hey guys. Every time I go past the Creation menu, it loads for a few seconds, then crashes to the desktop and a Critical Error message pops up. It states:

"General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc <-
0000000F 0 FArray <- (36397) <- UObject::CollectGarbage <- Cleanup <-
UGameEngine::LoadMap <- LoadURL <- UGameEngine::Browse <-
ClientTravel <- UGameEngine::Tick <- XGameEngineExt::Tick <-
UpdateWorld <- MainLoop"

I'm using Windows 7 64 Bit, and DirectX 11. Any ideas what I'm getting this message?

PostPosted: Sun Sep 25, 11 6:44 pm
by Ded
Please show your 2027\System\2027.log file.

PostPosted: Sun Sep 25, 11 7:39 pm
by ZeroPressence
Here it is, I think I found the problem already :P I thought the Game of The Year Edition already had the latest patch installed.


Log: Log file open, 09/25/11 12:23:05
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: ini="..\2027\System\2027.ini" userini="..\2027\System\2027User.ini" log="..\2027\System\2027.log"
Init: Base directory: C:\Games\Deus Ex\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: JOHNPC
Init: User: John
Init: Memory total: Phys=4191800K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3415.637138 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package GameMedia
Log: Loading: Package GameEffects
Log: Loading: Package CoreTexWater
Log: Loading: Package DeusExDeco
Log: Loading: Package CoreTexTextile
Log: Loading: Package CoreTexDetail
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package MPCharacters
Log: Loading: Package IpServer
Log: Loading: Package ResEffects
Log: Loading: Package GameUI
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 2 6 2
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Loading: Package Game
Log: Loading: Package GameSFX
Log: Loading: Package GameMisc
Log: Loading: Package TexDetails
Log: Loading: Package MP5S
Log: Loading: Package SupportBots
Log: Loading: Package GameSigns
Log: Loading: Package Tavern
Log: Game class is 'TrueGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Player?Class=Game.TruePlayer
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=Game.TruePlayer
Log: Loading: Package DX
Log: Bound to VSDDX.dll
Log: Loading: Package VSDDX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 36094->36093; refs: 411891
Log: Game class is 'TrueGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Game.TruePlayer
ScriptLog: Base Mutator is DX.Mutator1
Log: DeusExLevelInfo object missing! Unable to bind Conversations!
ScriptWarning: MusicControl DX.MusicControl0 (Function VSDDX.MusicControl.SetSilence:0014) Accessed None
Log: ..\2027\Music\2027MainTheme.ogg
Init: Initialized moving brush tracker for Level DX.MyLevel
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Tue Jan 30 12:55:08 2001 v1.109fm ***
Log: DeusExLevelInfo object missing! Unable to bind Conversations!
Log: Bound to otpUIfix.dll
Log: Loading: Package otpUIfix
Log: otpUIfix >> Function hooking complete, DetourTransactionCommit returned code 0
Log: Possessed PlayerPawn: TruePlayer DX.TruePlayer0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 13
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 4.089904 seconds
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.TruePlayer0.otpRootWindow0.GameMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow0
Log: Assigning Last Button Window to MenuUIClientWindow DX.TruePlayer0.otpRootWindow0.GameSetDifficulty0.MenuUIClientWindow1
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.TruePlayer0.otpRootWindow0.GameSetDifficulty0.MenuUIClientWindow1.MenuUIMenuButtonWindow10
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.TruePlayer0.otpRootWindow0.GameMenuScreenNewGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.TruePlayer0.otpRootWindow0.GameMenuScreenNewGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
Log: Export travel for: Player
Log: Browse: 02_Washington_CIA?Name=Player?Class=Game.TruePlayer
Log: Doing load, not loadgame
Log: Current mission number is -1, next is 2
Log: Attempting to get player
Log: Unloading: Package DX
Log: LoadMap: 02_Washington_CIA?Name=Player?Class=Game.TruePlayer
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 02_Washington_CIA
Log: Loading: Package UNATCO
Log: Loading: Package CoreTexMetal
Log: Loading: Package CoreTexGlass
Log: Loading: Package CIA
Log: Loading: Package CoreTexStone
Log: Loading: Package MJ12_lab
Log: Loading: Package Area51Textures
Log: Loading: Package HK_Interior
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CoreTexMisc
Log: Loading: Package Mobile_Camp
Log: Loading: Package NYCBar
Log: Loading: Package CoreTexWallObj
Log: Loading: Package HK_VersaLife
Log: Loading: Package CoreTexWood
Log: Loading: Package CoreTexTiles
Log: Loading: Package CoreTexConcrete
Log: Loading: Package NewYorkCity
Log: Loading: Package NorthLabs
Log: Loading: Package HK_Helibase
Log: Loading: Package CoreTexCeramic
Log: Loading: Package CoreTexBrick
Log: Loading: Package Catacombs
Log: Loading: Package HK_Signs
Log: Loading: Package CoreTexPaper
Log: Loading: Package France
Log: Loading: Package 2027HumanHorizon_Music
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Log: Purging garbage
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 0000000F 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Critical: DeleteObject
Critical: (36397)
Critical: DeleteGarbage
Critical: (TruePlayer0)
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/25/11 12:28:33

PostPosted: Mon Sep 26, 11 12:22 am
by Aidan
Rendering issue?

DX9 installed properly?

PostPosted: Mon Sep 26, 11 1:04 pm
by ~DJ~
Sorry, offtopic, Zero, why have you created a new account here mate!

PostPosted: Sat Oct 01, 11 7:52 pm
by ZeroPressence
Sorry for not replying earlier. Looks like updating to 1.2 worked. Although after a few days of gameplay, it seems like the graphics are running a bit rough. I'm not sure what's causing it. Any suggestions?

DJ, I don't think I'm the same person you're thinking of :P This is the first time I've created an account on here :)

PostPosted: Sat Oct 01, 11 8:12 pm
by Dae
ZeroPressence wrote:This is the first time I've created an account on here

Wait, you're not Chris Potts aka ZeroPresence?

What exactly do you mean by rough?

PostPosted: Sat Oct 01, 11 8:38 pm
by ZeroPressence
Haha no, I'm not Chris Potts :P I'm guessing he was a regular here, and deleted his account. I must have taken his name... woops :)

By rough I mean its a bit laggy, not the type of laggy that involves dual core processors and all that. It's hard to describe, but the frame rate is a bit off and not smooth. If its easier, I can record a little bit of gameplay with Xfire

PostPosted: Sat Oct 01, 11 9:41 pm
by Ded
Try to reboot your computer (ENBSeries sometimes run into a performance issue that cannot be fixed in any other way).

PostPosted: Sat Oct 01, 11 10:01 pm
by ZeroPressence
It worked! Thank you for the help :) I'm curious, are you thinking of making a squeal or another mod like 2027 in the future, Ded?

PostPosted: Sun Oct 02, 11 3:04 pm
by Mastakilla
Another 7+ years of mod development? *grin*

PostPosted: Sun Oct 02, 11 6:04 pm
by ZeroPressence
They say patience is a virtue ;)