Cats On Water?!?!?

Discussion about the original game by Ion Storm. Also known as Deus Ex: The Conspiracy.

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Cats On Water?!?!?

Postby KingJ » Thu Feb 19, 04 10:44 am

Has anyone every tried to summon a cat so that it lands in water?

well fyi they hit the water and jump up as high as the game will let them, like as if they have power jump suits!

my kitty dosent jump up and down on the water

so why do Deus Ex Kitties do it?

( also for you entertainment get a cat and a dog and let them meet + greet )
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Postby C:Enter:£££ » Thu Feb 19, 04 4:55 pm

they do it cos cats dnt like water, what happens with the cat and dog?
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Postby Jeoh » Thu Feb 19, 04 4:58 pm

I know.
Know what you should do?

Fly up high

summon projectilegenerator
set projectilegenerator projectileclass cat

Have fun.
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Postby Dae » Thu Feb 19, 04 5:08 pm

Situation is very easy. DX engine, called Unreal has important for reality creating things. First of all, water = zone, zone is a place with some properties, different from default one. Default one is air. There are also two properties in water zone: velocity and gravity.
Second one, cats, dogs and etc have exact mass. When the mass of object in Unreal physics is less then gravity, zone puts it out of it. Of course, when object is outside the zone, it gets another properties. Thats why cat after jumping falls down - it is in another zone. And mass of the Unreal engine player is bigger then velocity, thats why we STAND. Mass of player is a BIT smaller then velocity in water zone: that is why player goes up in the water when he dont move (when he moves, his speed is > then velocity, but velocity also affects on speed in water). For example, in UnlimitedParty 2 map, there is a jumping pit. This pit is a zone, where i changed properties, if exactly, property called velocity. And in that pit you feel yourself like a cat :)
P.S. I don't know if i had mixed velocity with gravity, but IMO, velocity is vector (property) that shows coef of 'putting out' force and gravity is coef of 'weight down' force vector (srry, i know how it is called in russian, but not in english; my vocabulary is bad (i mean non-exact) in science language). So, velocity and gravity are vectors, by default (in default zone), gravity is > velocity and by default they're reversed. Correct me if i made a mistake.
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Postby Jeoh » Thu Feb 19, 04 6:14 pm

Riiiiiiiiiiiiiiiiiiiiiiiiight.
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Postby Chococat » Thu Feb 19, 04 6:42 pm

|ALPHA|Daedalus wrote:Correct me if i made a mistake.


I'll take your word that its right.. :wink: :wink: :wink: ^_^
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Postby DarkKnight » Thu Feb 19, 04 7:15 pm

erm...that looks like pysics...... :shock:

I'm going to...erm...go...that way...erm...bye!
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Postby Dae » Thu Feb 19, 04 8:00 pm

Physics is cool, especially Unreal :)
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Postby Jeoh » Thu Feb 19, 04 8:04 pm

Ahem.

HELP ME!!!!!
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Postby Chococat » Thu Feb 19, 04 9:45 pm

*Hands GJ a cone with strawberry and chocolate ice-cream with a chocolate flake*

You are saved! :D
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Postby C:Enter:£££ » Fri Feb 20, 04 2:36 am

dnt i get one? :cry:
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Postby Jeoh » Fri Feb 20, 04 6:49 am

Yay!
No mosh, I ate yours.
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Postby C:Enter:£££ » Fri Feb 20, 04 1:52 pm

ur goin down joey! and im takin back my ice cream. *pulls out sniper rifle* :twisted:
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Postby Jeoh » Fri Feb 20, 04 3:01 pm

fuck.
adminlogin <BALEETED>
set deusex.jcdentonmale bcheatsenabled true
god
summon zodiac.zodiaccommando

There.
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Postby KingJ » Fri Feb 20, 04 7:14 pm

|ALPHA|Daedalus wrote:Situation is very easy. DX engine, called Unreal has important for reality creating things. First of all, water = zone, zone is a place with some properties, different from default one. Default one is air. There are also two properties in water zone: velocity and gravity.
Second one, cats, dogs and etc have exact mass. When the mass of object in Unreal physics is less then gravity, zone puts it out of it. Of course, when object is outside the zone, it gets another properties. Thats why cat after jumping falls down - it is in another zone. And mass of the Unreal engine player is bigger then velocity, thats why we STAND. Mass of player is a BIT smaller then velocity in water zone: that is why player goes up in the water when he dont move (when he moves, his speed is > then velocity, but velocity also affects on speed in water). For example, in UnlimitedParty 2 map, there is a jumping pit. This pit is a zone, where i changed properties, if exactly, property called velocity. And in that pit you feel yourself like a cat :)
P.S. I don't know if i had mixed velocity with gravity, but IMO, velocity is vector (property) that shows coef of 'putting out' force and gravity is coef of 'weight down' force vector (srry, i know how it is called in russian, but not in english; my vocabulary is bad (i mean non-exact) in science language). So, velocity and gravity are vectors, by default (in default zone), gravity is > velocity and by default they're reversed. Correct me if i made a mistake.


:?:

So your saying if I place a cat and then edit its properties so that its mass is about 100.000000 it wont jump on the water as if the water is a trampoline?
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Postby Dae » Fri Feb 20, 04 7:37 pm

Yes, i guess so.
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Postby Dae » Fri Feb 20, 04 7:51 pm

Wow i proved so, in single player (it had same effect as in DXMP)
- summoned cat, it were jumping then i typed set cat mass 500 and it gone under water as a stone. Then it landed to bottom and it walked under water like it is land, making lots of bubbles 0_o
Then it died :cry:
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Postby KingJ » Fri Feb 20, 04 7:56 pm

are you sure you summoned a deusex.cat and not a FLServersV3.fattykitty?
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Postby Dae » Fri Feb 20, 04 8:00 pm

There is no difference, mass in both cats is same.
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Postby KingJ » Fri Feb 20, 04 8:17 pm

you should really increase the mass of the FLServersV3.fattykitty to a more realistic value - for realism reasons of course
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Postby Dae » Fri Feb 20, 04 8:21 pm

Okay, i'll fix it in FunLine Servers V4 mod, but i still don't get why do we need it :) Anyway, cats dont jump in the water by themselves if someone won't touch them.
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Postby KingJ » Fri Feb 20, 04 10:41 pm

but i still don't get why do we need it


For realism reasons


Question Awnsered
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Postby Jeoh » Fri Feb 20, 04 11:20 pm

O.k, this is getting scary, 2 physics freaks in one forum, one is enough!
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Postby Aussiefella » Sat Feb 21, 04 1:15 am

i understand the physics Dae, but i still cant understand what IMO is?
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Postby DarkKnight » Sat Feb 21, 04 7:49 am

In My Opinion :wink:

Or

In My Honest Opinion

:D

(I am really hopeing thats right :shock: )
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Postby Aussiefella » Mon Feb 23, 04 9:22 am

looks right to me..... :lol:
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Postby Dae » Mon Feb 23, 04 10:16 am

For realism reasons

Realism of fat cat is 0 % already. But i'll do this.
IMO = in my opinion
IMHO = in my humble opinion
IMAO = In My Arrogant Opinion
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Postby Aussiefella » Mon Feb 23, 04 10:37 am

ahhhhh i get it!
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Postby Jeoh » Mon Feb 23, 04 11:51 am

|ALPHA|Daedalus wrote:
For realism reasons

Realism of fat cat is 0 % already. But i'll do this.
IMO = in my opinion
IMHO = in my humble opinion
IMAO = In My Arrogant Opinion


And I will continue the list...

LMAO=Laughing my ass off
LOL=Laughing out loud
STFU=Shut the fuck up
ROFL=Rolling on floor laughing
OM(F)G=Oh my (fucking) god
nvm=Nevermind
WTF=what the fuck
WTH=What the hell
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Postby Aussiefella » Mon Feb 23, 04 11:59 am

and GFY = Go fuck yourself
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