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[PATCH] "Fixed" DXMTL152b1

PostPosted: Sat May 17, 08 5:55 pm
by ~ô¿ô~Nobody~
My first project for the modding community to enable modders to make mods basing on MTL was the MTLExtender.

NOW here comes the second one. AN MTL version that is ACTUALLY loadable with UCC and the unreal editor.

Installation:
Simply extract and copy it into the system folder.
Before, you should make a backup of your original.


for archive password see attachment

PostPosted: Fri Jun 06, 08 1:26 am
by SnakeEater
one question doing with mtl, how come we can't lean anymore? there's alot of things that you Can't do in dxmtl that you can in classic dx :S

PostPosted: Fri Jun 06, 08 1:34 am
by Professor Layton
Just taking lean as an example, it was abused by some players.. If I remember well, it caused your model / animation / hitboxes to be messed up, giving you an advantage over the others. I guess the other functions got removed for reasons alike.

PostPosted: Fri Jun 06, 08 1:44 am
by SnakeEater
ok i gots it, that's a good reason it was removed then, but in single player you can't choose what your skin and hair color looks like, what was the reason for that?

PostPosted: Fri Jun 06, 08 9:30 am
by Dex
Don't play Singleplayer with DXMTL, maybe?

PostPosted: Sat Jun 14, 08 1:45 am
by SnakeEater
seems simple unless it's fixed

PostPosted: Thu Oct 15, 09 5:39 am
by Vexus
Wait, so what does it do? (sorry if I am noobish, just wondering)

PostPosted: Thu Oct 15, 09 6:11 am
by Mr. Tastix
DXMTL is an anti-cheat modification (with updates to the server list as well), this "fix" allows it to be loadable with UCC (not sure wtf that is though) and the Unreal editor.

You can download it via the Deus Ex Files Archive or by clicking this link.

PostPosted: Thu Oct 15, 09 1:04 pm
by ~DJ~
UCC as in EditPackages=DXMTL152b1 and you can compile a modification, meaning you can extend to MTLPlayer in other word, For your custom player to be much as secure like MTL one.

PostPosted: Sat Oct 17, 09 7:35 pm
by ~ô¿ô~Nobody~
This is good for loading MTL based mods in UnrealED without crashing the editor.
Since it can be used as MTL for gaming too, it's better than a normal dummy.
If you want to make mods with it, I still need to disappoint you.
Coming soon, though.

PostPosted: Thu Sep 16, 10 8:55 pm
by EntityReborn
Nobody, any luck on being able to make a mod from the compiled version?