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[RELEASE] Remote explosive grenades

PostPosted: Sat Aug 30, 08 12:41 am
by ~ô¿ô~Nobody~
Basically, this is a modification that implements grenades that you can blow up remotely by the ALTFIRE key.
It is the 3rd and final version.

It also contains a replacer, so a server can always use the remote explosive (RX) versions of the default grenades.
Don't worry. The grenades got 2 modes. At their initial mode, they behave like normal grenades. However, pressing the ammo change key, enables the RX mode. :twisted:

As I always tend to say... take a look at the readme. It explains all.

PostPosted: Sat Aug 30, 08 1:02 am
by ~DJ~
Picktures? plox?

I Can guarantee that its an awesome mod. :twisted:

PostPosted: Sat Aug 30, 08 8:14 am
by Leenuks
Yah I was messing with them on a server the other day.

Makes for a sneaky tactic to take out the enemy before it can be disarmed.

The mode change is another nice touch.

Thanks Nobody!

PostPosted: Sat Aug 30, 08 9:17 am
by Mr. Tastix
It's like sticky bombs off TF2... kinda. FUN lol.

PostPosted: Sat Aug 30, 08 10:48 am
by James
I can only imagine these in the original game, would be overpowered with the linear paths of the AI.

Psy wrote:It's like sticky bombs off TF2... kinda. FUN lol.


Overpowered as fuck, regardless WIN BOMBS AH AH AH AH AH

PostPosted: Sat Aug 30, 08 11:59 am
by ~SaSQuAtCH~
they look like lams, they just have another name <- still want screenshot?
this mod is great Herr Niemand

PostPosted: Sun Aug 31, 08 5:12 pm
by ~ô¿ô~Nobody~
Ye, ty Mr Bigfoot!

Anyway, I doubt the mod is overpowered in MP, since proximity doesn't work for the RX grenades.
There you can use the normal mode again.

PostPosted: Sun Aug 31, 08 5:22 pm
by Dae
Moved the topic here.

I'll also post about your mods on the upcoming site in "projects" (if you don't mind).

PostPosted: Sun Aug 31, 08 5:30 pm
by ~ô¿ô~Nobody~
That's very obliging, thanks. :)

I don't know if I have access to the site management interface anymore but DXTelnetAdmin needs to be updated on the downloads section too.

PostPosted: Mon Sep 01, 08 5:07 am
by ~DJ~
~DJ~ wrote:Picktures? plox?

I Can guarantee that its an awesome mod. :twisted:

PostPosted: Mon Sep 01, 08 2:47 pm
by ~ô¿ô~Nobody~
Ok, fine.
There. :P

PostPosted: Mon Sep 01, 08 4:35 pm
by Psycho
WOW, that is amazing! :D

PostPosted: Tue Sep 02, 08 1:20 am
by ~DJ~
But... i want in-game one D:

PostPosted: Tue Sep 02, 08 10:44 am
by Shinobi
Heh cool 'nades.

PostPosted: Tue Sep 02, 08 1:33 pm
by ~SaSQuAtCH~
DJ omfg...

PostPosted: Tue Sep 02, 08 1:52 pm
by Shinobi
Lol innit.

PostPosted: Wed Sep 03, 08 7:22 am
by ~DJ~
Meh.. i will check out the mod myself :P

PostPosted: Wed Sep 03, 08 2:45 pm
by Mastakilla
It's a remote explosive, how the fuck do you take a screenshot of that? Kinda dumb DJ :P

Anyway cool mod

PostPosted: Wed Sep 03, 08 5:17 pm
by [17]&#20320;&#215
Floor Lam ftw.

PostPosted: Wed Sep 03, 08 5:28 pm
by Baleout
Did you fix the hit detection thing when sticking grenades to people?

PostPosted: Thu Sep 04, 08 1:02 pm
by ~ô¿ô~Nobody~
RX grenades, that hit people always hit them at the right place and got stuck there.
The thing you're talking of, is the the grenades looking like they would float in the air away from the attached player, although they aren't on the server.
i.e. if you press altfire, it would still blow up the player, although the grenade seems to be far away.

It's a MP replication issue, that I could not fix. (yet)

PostPosted: Thu Sep 04, 08 1:43 pm
by ~SaSQuAtCH~
nobody fails to solve the problem!

PostPosted: Thu Sep 04, 08 3:31 pm
by Allan
DeathMaster wrote:nobody fails to solve the problem!


PARADOX!

PostPosted: Fri Nov 28, 08 12:02 pm
by Allan
~ô¿ô~Nobody~ wrote:RX grenades, that hit people always hit them at the right place and got stuck there.
The thing you're talking of, is the the grenades looking like they would float in the air away from the attached player, although they aren't on the server.
i.e. if you press altfire, it would still blow up the player, although the grenade seems to be far away.

It's a MP replication issue, that I could not fix. (yet)


Actually, idea - Make the grenades invisible when they attach to a mobile target?

[/semi-necropost]

PostPosted: Fri Nov 28, 08 11:45 pm
by Gaydar
ALLAH I MISSED YOU 8) 8) 8)

PostPosted: Sun Nov 30, 08 2:18 am
by ~DJ~
DEJAVU.

PostPosted: Sun Nov 30, 08 12:12 pm
by Dex
Nope.

PostPosted: Sun Nov 30, 08 2:30 pm
by ~DJ~
DEJAVU'S SOMETHING GUY AKA LEMONADE GUY..


GUNTHER LEMONADE... o_O

PostPosted: Fri Apr 03, 09 1:44 pm
by Raiiiny
Hmm.. Can possibly make the grenade invisable on impact an that would spawn a DT_Sprite attatched to it with no actor collison slightly off center of the grenade so that it would appear to be on the player. May solve the problem, no major flaw though really.

Thanks for the download.

PostPosted: Mon Jul 19, 10 7:01 am
by James