FunLine Basketball is a relatively simple modification with a relatively simple code, but I'm still proud of it.
In case you don't remember, features of FLBasketball:
- The ball features smooth movement, improved physics, better sound & design.
- The auxiliary classes allow a modder to build a complete online basketball gametype, with sharpened, practice-proven cheating and spoiling protections, scoring system based on distance of throw and much more.
- Classes work without a separate game type or player classes. You may even extract FLBasketball.uc and FLBasketball4Player.uc with minimal changes to use alone without auxiliary classes on your maps.
- The ball is picked up automatically when the player touches it (no need to press right mouse button -- helpful for high-pingers; although this feature may be turned off).
- Muscle aug enhances force of throw, so does movement (impulse).
- Players may force other players to throw the balls by making damage (jumping on each other, for example).
- Players can manually control the amount of balls in the game, while admins can be sure that the map won't be cloggered with thousands of balls lying everywhere.
The archive includes only the source codes of the aforementioned mod (+ the Readme.txt). After making some changes they can be used by Unreal script programmers to compile a working package, suitable for hosting and playing.
Please don't hesitate to ask questions, because it's been a long time since we made this and I could forget to mention something in the readme.
Authors:
Eugene 'Dae' Zuyev
Derek 'Cataclyzm' Kirby