[MODEL] FN P90

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[MODEL] FN P90

Postby clyzm » Sun Sep 03, 06 8:50 am

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FN P90

Type: models & skins
Version: 1.00
Project: [A] Weapons

DOWNLOAD BELOW

About:
Here is a premodelled, preskinned, roughly 700 poly FN P90. Textures are good for importing, comes in three skins (see above), and comes in two filetypes: .ms3d and .3ds.

Requirements:
Windows 95/98/2000/ME/XP
Milkshape 3D/3ds MAX/Any other program that can view .ms3d or .3ds.

Installation:
Open it up in MS3D or 3ds max.

Use:
Use it or import it anyway you want, just accredit [A] labs.

Syntax:
N/A.


Credits:
Cataclyzm - modelling, skinning.
Attachments
fn_p90.zip
FN P90 models & skins.
(68.9 KiB) Downloaded 1007 times
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Postby Gishank » Sun Sep 03, 06 9:38 am

Nice work cataclyzm, but i think the textures need some work/
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Postby clyzm » Sun Sep 03, 06 11:38 am

Sh¤gån wrote:Nice work cataclyzm, but i think the textures need some work/


Let's see you try to texture coordinate with an image 256 x 128 then.
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Postby Dae » Sun Sep 03, 06 12:14 pm

[A] Cataclyzm wrote:
Sh¤gån wrote:Nice work cataclyzm, but i think the textures need some work/


Let's see you try to texture coordinate with an image 256 x 128 then.

Can you use more than one texture?
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Postby Alex » Sun Sep 03, 06 12:16 pm

Well, it's not only the texture height & width that is the problem. I know what image he used for the model, and it's one of the best one's around, but still, it's crap.

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Postby clyzm » Sun Sep 03, 06 12:20 pm

I can't find a better one though :S.

All of the ones i found either are not profile view, have attachments or are small.
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Postby Alex » Sun Sep 03, 06 12:23 pm

Yup, that is why it's quite impossible to texture a FN-P90 correctly.
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Postby clyzm » Sun Sep 03, 06 12:24 pm

Unless you are Klop, who knows oh so much about texturing :roll:
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Postby jesus » Sun Sep 03, 06 12:47 pm

lmao, o wonderful klop, plz give us sum advice on the topic of textures
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Postby ynnaD » Sun Sep 03, 06 1:06 pm

Ahh yes the 4th SMG in CS GG that was a good transfer :D
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Postby clyzm » Sun Sep 03, 06 1:08 pm

0o7 wrote:Ahh yes the 4th SMG in CS GG that was a good transfer :D


O_o

I made this gun myself, I didn't "transfer" anything. I don't even have CS for that matter.
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Postby ynnaD » Sun Sep 03, 06 1:10 pm

Really? It looks almost the same GG for making it urself.
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Postby Allan » Sun Sep 03, 06 1:10 pm

¤[ß2S]¤je$u$ wrote:lmao, o wonderful klop, plz give us sum advice on the topic of textures


Advice on the topic of textures -- by Allan:

If using a texture that has non "Power of 2" digits, make it size up to the next size, if it doesn't stretch it out too much, else size it down.
An ideal size for a texture for a mesh is about 256x256 , or for guns, 256x512. More detail that way =D
The colour you use for your material in MS3D has (as far as I know of) no effect on the colour of the gun in DX. so don't waste too much time with it.

err... I can't think of anything else at the mo, if I do, i'll put it up =D
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Postby Dae » Sun Sep 03, 06 1:13 pm

Can you use textures from Counter Strike or any other game?
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Postby clyzm » Sun Sep 03, 06 1:16 pm

Allan wrote:
¤[ß2S]¤je$u$ wrote:lmao, o wonderful klop, plz give us sum advice on the topic of textures


Advice on the topic of textures -- by Allan:

If using a texture that has non "Power of 2" digits, make it size up to the next size, if it doesn't stretch it out too much, else size it down.
An ideal size for a texture for a mesh is about 256x256 , or for guns, 256x512. More detail that way =D
The colour you use for your material in MS3D has (as far as I know of) no effect on the colour of the gun in DX. so don't waste too much time with it.

err... I can't think of anything else at the mo, if I do, i'll put it up =D


Repeat:

I had a very small image to begin with.

And what do you mean color has no effect in DX? are you referring to the orange mag, black mag & grey skin of the P90?

I can't use textures from counterstrike due to the fact that they are UV mapped, and i dont have Counterstrike textures.
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Postby jesus » Sun Sep 03, 06 10:03 pm

u did a good enough job, i dont have a clue wa the hell ur all talking about textures 4 or wa the hell textures are but u dont c the gun so will the texture of the gun matter?
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Postby clyzm » Mon Sep 04, 06 12:48 am

¤[ß2S]¤je$u$ wrote:u did a good enough job, i dont have a clue wa the hell ur all talking about textures 4 or wa the hell textures are but u dont c the gun so will the texture of the gun matter?


How come you don't "c" the gun?
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Postby Fatman » Mon Sep 04, 06 1:08 am

Most likely because he can figure out how to put it all together, Thats my problem due to the fact that i do not have milkshake 3d stuff. But from the pics it looks cool, I think you should put it into Nobodys SG server.
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Postby clyzm » Mon Sep 04, 06 1:14 am

Fatman wrote:Most likely because he can figure out how to put it all together, Thats my problem due to the fact that i do not have milkshake 3d stuff. But from the pics it looks cool, I think you should put it into Nobodys SG server.


That's for Tactical Mod, lol.
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Postby Alistair » Mon Sep 04, 06 3:06 pm

Nice fucking work son. Screw the others, they are jealous. I know the DX guys used Lightwave and another program for their textures.
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