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Sh¤gån wrote:Nice work cataclyzm, but i think the textures need some work/
[A] Cataclyzm wrote:Sh¤gån wrote:Nice work cataclyzm, but i think the textures need some work/
Let's see you try to texture coordinate with an image 256 x 128 then.
~þsÿçhø~ wrote:My laptops screen is broke, how can i fix it?
James wrote:THROW DARK SOULS AT IT
0o7 wrote:Ahh yes the 4th SMG in CS GG that was a good transfer
~þsÿçhø~ wrote:My laptops screen is broke, how can i fix it?
James wrote:THROW DARK SOULS AT IT
¤[ß2S]¤je$u$ wrote:lmao, o wonderful klop, plz give us sum advice on the topic of textures
Allan wrote:¤[ß2S]¤je$u$ wrote:lmao, o wonderful klop, plz give us sum advice on the topic of textures
Advice on the topic of textures -- by Allan:
If using a texture that has non "Power of 2" digits, make it size up to the next size, if it doesn't stretch it out too much, else size it down.
An ideal size for a texture for a mesh is about 256x256 , or for guns, 256x512. More detail that way =D
The colour you use for your material in MS3D has (as far as I know of) no effect on the colour of the gun in DX. so don't waste too much time with it.
err... I can't think of anything else at the mo, if I do, i'll put it up =D
¤[ß2S]¤je$u$ wrote:u did a good enough job, i dont have a clue wa the hell ur all talking about textures 4 or wa the hell textures are but u dont c the gun so will the texture of the gun matter?
Fatman wrote:Most likely because he can figure out how to put it all together, Thats my problem due to the fact that i do not have milkshake 3d stuff. But from the pics it looks cool, I think you should put it into Nobodys SG server.