[MODELS] [BETA] Clyzm's Mod v.015

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[MODELS] [BETA] Clyzm's Mod v.015

Postby clyzm » Mon May 28, 07 10:02 pm

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Requirements:
Windows 95/98/2000/ME/XP

Description:
This is my noob collaboration weapons pack. It is still unfinished and I do not wish to progress with it further, so I'll release it for anyone who wants it.

It does NOT come with belt icons.
Also, the Multiplayer settings of the weapons are the same as the DX weapons, so no need to fret for overdamaged weapons.

Installation:
Put the .U in your system folder, and go to your DeusEx.ini. Find the lines with "EditPackages". Add this line: EditPackages=clyzmsmod


For more information (such as usage in servers), please read the readme.txt found in the zip.

Use:
Free for use in mods, maps, and anything else. At least provide some form of contact to either me or [A] (for example, posting on our forums.)

Syntax:
All of the weapons:

clyzmsmod.weaponberetta
clyzmsmod.weapondeserteagle
clyzmsmod.weaponmp5n
clyzmsmod.weaponmp5sd
clyzmsmod.weapong36c
clyzmsmod.weapong36csilenced
clyzmsmod.weaponusp
clyzmsmod.weaponuspunsil
clyzmsmod.weaponcoltcommando
clyzmsmod.weaponglock
clyzmsmod.weaponwalther
clyzmsmod.weaponjackhammer
clyzmsmod.weaponpumpshotgun
clyzmsmod.weaponsniper
clyzmsmod.weaponmacingram

Bugs and Solutions:
  • - Belt icons, custom ammo type, constant "squishing" etc


Credits:
Cataclyzm - modelling, skinning, animating, importing.

DOWNLOAD BELOW
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Postby Imperial » Mon May 28, 07 10:15 pm

looking good, oh ye, btw did you make the revolver? ( I don't think it's here)
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Postby Dae » Mon May 28, 07 10:16 pm

awesome stuff :o
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Postby clyzm » Mon May 28, 07 10:17 pm

Revolver O_o
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Postby Imperial » Mon May 28, 07 10:18 pm

ye I saw it on some server recently, thought it was yours

o.O
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Postby Magus » Mon May 28, 07 10:20 pm

Looks like the weapons in CS to me.

I'll download it later.
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Postby Cozmo » Mon May 28, 07 10:21 pm

Nice work. :P

Just. Wow. :shock:
Last edited by Cozmo on Mon May 28, 07 10:22 pm, edited 1 time in total.
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Postby clyzm » Mon May 28, 07 10:22 pm

Magus wrote:Looks like the weapons in CS to me.

I'll download it later.


Nah mang.

I'm planning to make a mod similar to the CS weapons later.

:)
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Postby Imperial » Mon May 28, 07 10:44 pm

thing that kinda looks like a sniper as reguards to colour at top, what weapon is that? It looks good
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Postby clyzm » Mon May 28, 07 10:45 pm

It's a Scout me thinks.
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Postby Imperial » Mon May 28, 07 10:47 pm

hmm cool


Oh, these would go nicely with that bh_7 map :o
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Postby ~[T]ScArFaCe~ » Tue May 29, 07 12:53 am

lookin brilliant. good job
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Postby Mr. Tastix » Tue May 29, 07 10:48 am

Sweet, I'm gunna try these lol.
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Postby chinny » Tue May 29, 07 7:22 pm

cant get it to work, does it replace the existing weapons, or do i have to log in and spawn them?

Anyone got it to work yet?

edit: ok i can log in and spawn them, is there any way to embed them into a map?

alos is there any way around having to summon them ?
Last edited by chinny on Tue May 29, 07 7:48 pm, edited 3 times in total.
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Postby clyzm » Tue May 29, 07 9:18 pm

Soz man. I dunno how to code a replacer. :\
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Postby chinny » Tue May 29, 07 10:46 pm

ok, can i embed the weps into a map then, is that possible?

Also can anyone tell me if there are any replacement weapons out there at the moment?

a mutator would be ideal.

cheers.
Last edited by chinny on Tue May 29, 07 10:48 pm, edited 1 time in total.
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Postby clyzm » Tue May 29, 07 11:20 pm

Yep, you can embed them if you want :)
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Postby chinny » Wed May 30, 07 12:00 am

ok how do i do that? :P
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Postby Jon » Wed May 30, 07 12:04 am

There is no way unless you edit the map; load Clyzm's mod through the 'Classes' sidebar in the SDK, and simply find the weapon you want and add it as normal.
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Postby chinny » Wed May 30, 07 12:39 am

Ok cheers Jon I wasn't quite doing it right before , thanks.
Last edited by chinny on Wed May 30, 07 2:15 am, edited 3 times in total.
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Postby The RZA » Wed May 30, 07 3:49 am

Simply, Amazing.
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Postby Allan » Wed May 30, 07 8:16 am

wtf Jon: CheeseMutant.uc?
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Postby Mastakilla » Wed May 30, 07 9:35 am

I smell a fetish.
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Postby Jon » Wed May 30, 07 12:55 pm

In my efforts to help one mapper open his heavily modded map, I had to download the entirety of one 'WaltonMod' package. Suffice to say, I haven't had the effort to clean out my DeusEx folder since.

.it is quite amusing, though.
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Postby clyzm » Wed May 30, 07 12:56 pm

Haha, I know HelioWalton.
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Postby Magus » Wed May 30, 07 5:43 pm

I knew him. He wasn't that bad at mapping, to be honest.
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Postby chinny » Wed May 30, 07 9:24 pm

one little problem i can see isthe ammocrates don't seem to work with the modded weapons.
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Postby clyzm » Thu May 31, 07 12:53 am

The Deus Ex ammo crate seems to only work with Deus Ex weapons. :\
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Postby Allan » Thu May 31, 07 9:44 am

Are you sure you're not just over-loading the weapons with ammo?

By default, the max amount of ammo a class can have is: 3x the amount of ammo you get for collecting the respective ammo pickup for it.

IE: I pick up a box of 10mm ammo, with no other ammo in my inventory. I get 6 10mm rounds. So the most amount of ammo I could restock from an ammo crate would be 18 rounds. There is a way to over-ride this, but it needs special ammo classes.
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Postby Magus » Thu May 31, 07 10:03 am

Then just code yourself a new ammocrate with the function to restore ammo for custom guns.

Much easier.
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