[MODELS] [BETA] Clyzm's Mod v.015

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Postby Jon » Thu May 31, 07 11:04 am

...or you could reduce download time by taking heed of Allan's words ;)
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Postby {17}agentsmith » Thu May 31, 07 12:11 pm

out of interest why have you only put it as V.015?
its an awesome mod + the only thing that needs editing is weapon damage levels :D
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Postby ~{17}~JIN~ » Thu May 31, 07 7:21 pm

mah server is hosting his mod along with the UMP-45 and the Updated Famas and Famas with a scope.
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Postby {BX}Néurótic » Thu May 31, 07 7:39 pm

so how does this weapons work? they replace original dx weapons like sniper -> new sniper etc?

sorry for newbie question :oops:
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Postby ~{17}~JIN~ » Thu May 31, 07 8:08 pm

you can do that but you'll need a mutator.. or you can just killall weapon in your server and spawn these.
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Postby Dae » Thu May 31, 07 8:11 pm

It's Mainman's virtual, don't bother replying.
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Postby ~{17}~JIN~ » Thu May 31, 07 8:23 pm

but i did :(
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Postby Cozmo » Fri Jun 01, 07 1:31 am

Try using the guns on the first mission on realistic difficulty. Especially the shotgun and sniper. It's just... :D
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Postby chinny » Fri Jun 01, 07 1:32 am

nice sig there razr.

Is there anyway to disable people downloading the mod when they connect to my server?

that way people would have to dl it from forums etc.

it would erradicate the lag, is that possible?

also any chance of making this into a mutator?
Last edited by chinny on Fri Jun 01, 07 1:35 am, edited 1 time in total.
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Postby ~{17}~JIN~ » Fri Jun 01, 07 2:55 am

erm thanks and i think theres a way but wait till the smart people get online :lol:
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Postby clyzm » Fri Jun 01, 07 4:04 am

Allan's made a mutator atm, but there's some bugs with it.

As for the download, I'm not sure but there's like a AllowServerDownloads or something in DeusEx.ini. You'll have to ask Alex or Allan :)
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Postby {17}agentsmith » Fri Jun 01, 07 7:44 am

right i think its that line in the deusex.ini that needs to be changed

[IpDrv.TcpNetDriver]
AllowDownloads=True
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Postby Dae » Fri Jun 01, 07 8:10 am

I'm not sure that works. Without Nephthys it definitely doesn't work.

But I don't think that it's a good idea to disable downloads now. Most of people won't notice that its downloadable on the forums and just find another server to play.
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Postby The RZA » Fri Jun 01, 07 5:05 pm

played with them n loved m.
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Postby chinny » Fri Jun 01, 07 11:13 pm

ok lads cheers

"but wait till the smart people get online Laughing"

haha my sentiments exactly.
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Postby Tonnochi » Sat Jun 30, 07 4:36 am

Who the hell runs that server with Clyzm's as a ServerPackage? 25Mb download? Wow, no thanks.
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Postby clyzm » Sat Jun 30, 07 4:36 am

Tonnochi wrote:Who the hell runs that server with Clyzm's as a ServerPackage? 25Mb download? Wow, no thanks.


What's the server called?
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Postby Baconbits » Fri Dec 09, 11 6:03 am

Downloaded and placed where the readme said. Only when I start a new game and try to summon any weapon it does nothing. Am I not doing something right?
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Postby ynnaD » Fri Dec 09, 11 10:10 am

Someone please help this man, he has the best name ever
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Postby ~DJ~ » Fri Dec 09, 11 12:27 pm

Have you tried adding it in your DeusEx.ini's EditPackages part?
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Postby EXetoC » Fri Dec 09, 11 8:04 pm

This is much appreciated. However, i'm trying to test the USP by temporarily modifying some of 2027's WeaponBeretta class; namely these, which i copied from the editor
Code: Select all
     HIResPickupMesh=LodMesh'clyzmsmod.uspunsilpickup'
     LOResPickupMesh=LodMesh'clyzmsmod.uspunsilpickup'
     HIRes3rdMesh=LodMesh'clyzmsmod.uspunsil3rd'
     LORes3rdMesh=LodMesh'clyzmsmod.uspunsil3rd'
     Mesh=LodMesh'clyzmsmod.uspunsilpickup'
     PickupViewMesh=LodMesh'clyzmsmod.uspunsilpickup'
     PlayerViewMesh=LodMesh'clyzmsmod.uspunsil1st'
     PlayerViewOffset=(X=22,Y=-10,Z=-14)
     ThirdPersonMesh=LodMesh'clyzmsmod.uspunsil3rd'
     FireOffset=(X=-22,Y=10,Z=14)

The problem is, nothing shows up in-game. The animations seems to work as expected in Mesh Viewer though. This is what the game logs
ScriptLog: Fabricate Game.weaponberetta
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (Function DeusEx.DeusExWeapon.PlaySelect:001D) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (State DeusEx.DeusExWeapon.Idle:008B) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (Function Game.GameWeapon.PlaySelectiveFiring:00C5) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (State DeusEx.DeusExWeapon.Idle:008B) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (Function Game.GameWeapon.PlaySelectiveFiring:00C5) PlayAnim: No mesh
ScriptWarning: WeaponBeretta 03_Paris_Club.WeaponBeretta0 (State DeusEx.DeusExWeapon.Idle:008B) PlayAnim: No mesh

I've added the script to EditPackages and it doesn't complain about that so it's probably able to locate it.
Last edited by EXetoC on Fri Dec 09, 11 8:05 pm, edited 1 time in total.
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Postby EXetoC » Sat Dec 10, 11 4:08 am

~DJ~ wrote:Have you tried adding it in your DeusEx.ini's EditPackages part?

I'm getting this in UnrealEd then
Failed to load 'clyzmsmod': Can't find Function in file 'Function DeusEx.WeaponSawedOffShotgun.PostBeginPlay()

And i got it once when i compiled as well. It's there though so i don't know what is going on.
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Postby Mastakilla » Sat Dec 10, 11 12:58 pm

Is your deusex.u broken? :lol:
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Postby Poor » Sat Dec 10, 11 4:07 pm

In the EditPackages list, is clyzmsmod listed before the package with the beretta? If it is not the meshes won't be loaded.
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Postby EXetoC » Sat Dec 10, 11 6:46 pm

Poor wrote:In the EditPackages list, is clyzmsmod listed before the package with the beretta? If it is not the meshes won't be loaded.

That makes sense. However, it doesn't make a difference. I get this when i do "summon clyzmsmod.weaponusp":
Warning: Failed to load 'clyzmsmod': Can't find Function in file 'Function DeusEx.WeaponSawedOffShotgun.PreBeginPlay'

I'll re-install everything and see if it helps, because it's all a mess at the moment.
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Postby EXetoC » Sat Dec 10, 11 10:40 pm

I get the same error after having re-installed, even on the unmodified client that i have as a backup.
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Postby atrey65789 » Wed Jan 04, 12 1:16 pm

Man.... When people make Weapons for DX.... i notice that everyone have the same arm and hand models, is it like a template or something or did you just take the arms and hands from another model? I would like to know be cause i have guns that im trying to make.
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Postby ~DJ~ » Wed Jan 04, 12 6:03 pm

Well, there's no animation template.. People just tend to generally use that hand so it has a DX look. You can get that hand by basically any other weapon model, get the hand shape you find the best for your weapon.
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Postby atrey65789 » Thu Jan 05, 12 12:54 am

Ok, cool, One more thing, I got 3ds max, is milkshape better to use ?
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Postby clyzm » Thu Jan 05, 12 9:03 am

It's all a matter of preference but 3DS Max is definitely much more sophisticated. When it comes to actually modeling, by far 3DS Max is better, but for importing and acting as a general "hub" between 3d formats, I would use Milkshape.
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