by Psychotic » Fri Jun 15, 12 9:04 am
I haven't played these games, which is why I say "most games I've played".
I agree that some games are excessively violent and that the "Hollywood way" is to over-dramatize everything, but I refuse to believe that we're made to love it, I refuse to believe that the majority of gamers "love" violence. I think games have desensitized us to the idea of violence but I think the media has done this more-so, not only that but being desensitized to violence does not mean we love it.
I'm not saying there doesn't need to be less violent games, just that the majority aren't "ultra-violent" and I do not believe that the majority of people "love" violence. I also think it's not up to the game industry to teach people the difference between right and wrong and that, despite the ever-increasing violent nature in games, I still find such acts in real life horrendously disgusting. That, I think, is what should be the primary difference between real-life and fantasy.
There's a huge difference between watching somebodies guts get ripped out in a video game and then seeing the same thing happen in real life. I believe video games desensitize people on the same field as a movie because of the fact they're not real. They're not 100% immersive and so you can "break away" from them at any time, but to see and do the same acts in real-life is non-comparable. I've known people who have thought the prospect of war and killing another man was "fun" until they actually did it.
I've always liked the idea of games having "realistic" graphics but at the end of the day, a method to break from the fantasy will always be needed because yes, once you can no longer tell the difference between what is real and what is not, then there is a problem. I don't think that pinnacle has been reached, however.
I also find it really hard to listen to this from a guy who helped create plenty of violent games. He argues that the violence in Deus Ex was designed to "shock" but at the end of the day, you didn't need to have people become mutilated into gibs when you cut them or shot them with explosives. It wasn't necessary and it didn't really add any amount of "shock" value, as far as I'm concerned.
[e] I wish I could condense half of this post.
Last edited by
Psychotic on Fri Jun 15, 12 9:05 am, edited 1 time in total.
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