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Thief 4

PostPosted: Tue Mar 05, 13 5:03 pm
by James

PostPosted: Tue Mar 05, 13 6:02 pm
by James

PostPosted: Tue Mar 05, 13 8:12 pm
by Dae
James wrote:http://vk.com/album-49981920_170847341

Russian comments say that the screenies remind of Dishonored.

PostPosted: Tue Mar 05, 13 9:32 pm
by Tantalus
URRRRRGGGGGGHHHHHH hell yes.

Commenters are dumb, though.

PostPosted: Tue Mar 05, 13 11:12 pm
by clyzm
Fuck yeah

If it ends up being a Dishonored clone I will be really let down though

Thief is much much darker than Dishonored and truthfully the only game I've seen to do first person stealth the best, and combine steampunk with magicka

PostPosted: Wed Mar 06, 13 3:57 am
by Aidan
yesyesyesyesyesyesyesyesyesyes

Awating Demo Now..

PostPosted: Thu Mar 14, 13 9:45 am
by James

PostPosted: Thu Mar 14, 13 7:00 pm
by clyzm
We never really see much of Garrett in Thief 1/2 anyway, as long as he's still voiced by Stephen Russell and it's 1st person (mostly) and about actual stealth I'll still play it

Hate that new look though

PostPosted: Thu Mar 14, 13 7:56 pm
by James
It's not about how he looks, it's how they're going about the character and world such as removing elements such as fantasy creatures, the gothic feel (integral to Thief) and making him stand out when he dresses relatively normally and wasn't very suspicious looking to others at a distance.

RE: the design tho (not what I'm pointing out), I don't mind it except he looks more like a generic assassin/shinobi and has an uncanny similarity to Rikkimaru from Tenchu. What does bother me is that it is a character design mishap that a lot fail to understand in the videogame industry, the more 'cool' you make someone without a true defining feature (his eye doesn't count), the less people will remember him as he'll look like every other protagonist. See Black Terror compared to older comic book heroes at the time of his conception, guy stands out and people actually remember him from this era. (Ignoring the greats like Batman and Superman)

PostPosted: Thu Mar 14, 13 9:35 pm
by Tantalus
James wrote:has an uncanny similarity to Rikkimaru from Tenchu.


Now that you mention it...

PostPosted: Mon Apr 01, 13 4:37 am
by clyzm
Oh Man I picked up a GameInformer today talking about the upcoming mechanics

Its gonna suck y'all

bIG time

PostPosted: Mon Apr 01, 13 9:19 am
by Tantalus
Details yo.

Also, I'm dying at the avatars.

PostPosted: Mon Apr 01, 13 3:24 pm
by clyzm
They have a hub that explains it all but one of the experimental features basically lets Garrett scan rooms for items and focus on gold and loot like some kind of fucking cyborg

http://www.gameinformer.com/p/thief.aspx

PostPosted: Mon Apr 01, 13 4:49 pm
by Baleout
Compound bows don't work like that.

PostPosted: Mon Apr 01, 13 7:33 pm
by Tantalus
Truly the worst thing about this is the font used for the title. Hope they change that.

I'm cautiously optimistic. Remember when we all flipped shit about Deus Ex HR? They still managed to pull it together. Not going to suggest they will snatch victory from the jaws of defeat, but you never know with Montreal. Although, his appearance is the most cliched thing I have ever seen.

PostPosted: Mon Apr 01, 13 7:47 pm
by James
DXHR never really shat all over the lore or style of Deus Ex, most changes we were in outrage were about console port shite. Also, we had no real information about DXHR for years... Thief 4 seems fine enough to shit on what I like about Thief.

PostPosted: Mon Apr 01, 13 8:04 pm
by Tantalus
It wasn't just that, it was the crappy aug ideas, the third person shooter aspect, the title itself, how the art style greatly departed from Deus Ex 1 and made it look like a totally separate universe.

PostPosted: Mon Apr 01, 13 8:41 pm
by James
that's dx1's fault for using vcrs.

PostPosted: Tue Apr 02, 13 12:06 am
by clyzm
Should've just called it Dishonored's Creed II Steampunk Ninja Edition

I wonder if anything from the previous games will even appear in this one like Mechanists and Hammerites and shit or have they decided that 99% of enemies will be City Guards

If I play this game and don't hear the word taffer within the first ten minutes I am going to write a very angry letter

PostPosted: Thu Apr 04, 13 1:33 pm
by James
http://imgco.de/116QPN.jpg

BOYCOTT THIS PIECE OF SHIT

PostPosted: Thu Apr 04, 13 10:32 pm
by Psychotic
Thief 4: "BioWare aren't the only ones who destroy franchises!"

Mass Effect 3 all over again. Fan-fucking-tastic.

I don't see how the same company that made Deus Ex: Human Revolution (which wasn't a bad game, just not as good as the original) can turn around and give us this shit.

PostPosted: Thu Apr 04, 13 10:42 pm
by Tantalus
Christ! There's no gameplay yet! Let's not fly off the handle, so cynical.

PostPosted: Thu Apr 04, 13 11:01 pm
by Aidan
DO I SMELL DmC. ?!?!?!?


DO I SMELL.....


NINJA THEORY?

PostPosted: Thu Apr 04, 13 11:17 pm
by clyzm
>VA for Garrett is not Stephen Russell
>trailer even shows his ass getting caught running past guards
>fast paced action and jumping out of windows
>catering to mainstream audiences

This is not a Thief game anymore

I can't believe you murdered this franchise Eidos

Seriously just compare the visual style, atmosphere, basically everything about the T4 trailer with this

[youtube]http://www.youtube.com/watch?v=iUxsgmJv-2c[/youtube]

PostPosted: Thu Apr 04, 13 11:36 pm
by Aidan
Image

I think we can stop playing games now.

PostPosted: Thu Apr 04, 13 11:40 pm
by James
Tantalus wrote:Christ! There's no gameplay yet! Let's not fly off the handle, so cynical.


We already know enough about it so far though, and it's quite obvious it is "we want the Dishonoured/Assassin's Creed Audience" which is clearly not Thief. Honestly, it's too transparent to even deny that this is not going to be a Thief game for Thief fans.

PostPosted: Fri Apr 05, 13 12:32 am
by Psychotic
The problem isn't with the industry, it's with the people playing the games.

Do you know why MTV shows reality shows? It's because people watch them. It sells.

This is why the gaming industries biggest players are recycling old content. Because it sells.

You don't have to like it; I certainly don't, but nothing is going to change companies like EA, Square Enix or Activision from pumping out recycled bullshit like Call of Duty if it keeps making them a quick buck. Bleeding the franchise dry is good business, apparently.

I still buy the new games but that's because my expectations are pretty damn low now. I also look to indie games for anything with actual depth and decency.

PostPosted: Fri Apr 05, 13 1:41 am
by Aidan
Magniir wrote:The problem isn't with the industry, it's with the people playing the games.


I think both sides are the total issue. Our generalized society has poor taste as a whole, while pubs are looking to make cash with what they know is safe to make.

eg --> Now that EA realizes BF3 is safe to go mainstream, they've made their little BF3 store, and have Decided to shit out BF4 witch is practically the same game.

It went from "This game feels eery and was very immersive. I love how it feels like [SAID GAME] but is in its own category"

to....

"yo bro that shit was sick he like did a 360 headshot and blew up ahaha. Srsly tho like my wife is n the other room also i am 15"



If you think of it like this:

-One has to be mature, and intelligent to comprehend complex game mechanics, well thought out plot, original art-style, immersive OST, etc. with relations between all.

-It is a known fact that the "mature, and intelligent" audience are getting older and play games less frequently (and will continue to decline playing games) in comparison to the largely populated 'immature, and naive' audience who eat up every 'awesome' game pubs spit out, and will continue to do so for quite a long time. They won't be able to tell the difference between good/bad, because all they've been subject to are the shit they've been given their entire lives.

-I'm not trying to say that there are no intelligent younger people; but those who ARE intelligent will always be the minority, thus not an appropriate target for corporate revenue.

Again, it goes both ways.

PostPosted: Fri Apr 05, 13 2:46 am
by Psychotic
My point was that the world is ever-changing and we as the minority can either adapt or be left behind because things aren't likely to change for us anytime soon.

This is why I tend to look to indie games. It doesn't take a big team to make a deep game, but it does take willpower to not fall into the trap that easy money brings.

The main reason why the entire state aggravates me is because I am by no means old. I am only 22 (as of today). I am of the very generation I so loathe. Granted, I didn't grow up a privileged child and spent a much different childhood than most people my age.

PostPosted: Fri Apr 05, 13 3:11 am
by Aidan
Magniir wrote:My point was that the world is ever-changing and we as the minority can either adapt or be left behind because things aren't likely to change for us anytime soon.

This is why I tend to look to indie games. It doesn't take a big team to make a deep game, but it does take willpower to not fall into the trap that easy money brings.

The main reason why the entire state aggravates me is because I am by no means old. I am only 22 (as of today). I am of the very generation I so loathe. Granted, I didn't grow up a privileged child and spent a much different childhood than most people my age.


Yeah man, you're about the same age as I am. It aggravates me as well; but you're right... Corporations love easy money. It's as simple as that.

We can point fingers at however deep we want to look into the matter. Gamers? Devs? or Parenting? Society? Media? Drugs?

...other than easy corporate money, it's hard to find the exact reason shit games are recycled many a time. All we can really do is speculate until we are given a large sum of money to conduct extreme research on the matter.