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Custom sounds

PostPosted: Wed Sep 10, 08 8:16 am
by or 1=1
I've read few tutorial, read all topics in this forum related to the argument but I still haven't an answer.

How do I import a sound in .wav format in UED 1 ?

PostPosted: Wed Sep 10, 08 11:20 am
by ~DJ~
Hi.

First of all, you do know how to make a package in a real way.. (Ofcourse.. why would you ask that lol..)

Okay heres how you will do it..

Firstly, create a "Sounds" Folder.. then

Secondly, open the file.. like if your making a weapon.. open its UC file.. Paste this code near the first comment of your weapon for e.g
"//==========
//weaponname
//===========
"
Paste this code after that line..

"#exec AUDIO IMPORT FILE="Sounds\soundname.wav" NAME="soundnamedj" GROUP="anything" "

There!

You can actually add that code to the import file..

that works good.. so yeah.. try that too..

Also shouldnt this be in the Editing issues? :D

PostPosted: Wed Sep 10, 08 11:53 am
by or 1=1
I've read few tutorial, read all topics in this forum related to the argument but I still haven't an answer.

How do I import a sound in .wav format in UED 1 ?

Image

PostPosted: Wed Sep 10, 08 12:21 pm
by Dae
Basically there are 3 ways to do it:

Way 1. Import the sounds into a .u package, then compile it with ucc make, then load the newly created package in UEd. (DJ explained this way well).

Way 2. Import the sounds into a .u or .uax (no difference) package using UEd. Like on your screenshot -- hit import, choose the name of a package, just don't forget to save the package after that.

Way 3. Import the sounds into a map file (the easiest way, then you don't have to have a "satellite" file). Same as Way 2, just the package name should be "MyLevel".

PostPosted: Wed Sep 10, 08 2:15 pm
by or 1=1
Thanks,

When I read "weapon" in Dj post I felt lost.

PostPosted: Wed Sep 10, 08 2:27 pm
by ~DJ~
I Thought you wanted to import for your weapons.. ._.

Because anyone can easily import in UED1 aka SDK.. o_o