Can't open my map after re-installing windows

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Can't open my map after re-installing windows

Postby ~[ß]Lost~ » Sun Aug 23, 09 5:13 pm

Yeah, I never had problems with my new map before I re-installed Windows last night. I use Unreal Ed 2 with 64-bit Vista.

Here's the editor log

Code: Select all
Log: Log file open, 08/23/09 19:05:17
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6001)
Init: Version: 432
Init: Compiled: Oct  4 2000 21:31:15
Init: Command line:
Init: Base directory: D:\Pelit\DeusExMini\UEd2\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: SIKEPC
Init: User: sike
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3005.551877 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 0.645639 seconds
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Init: Input system initialized for U2Viewport2
Log: Opened viewport
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Log: 4.00 314.00 219.00 153.00
Log: 4.00 314.00 219.00 153.00
Log: 4.00 314.00 219.00 153.00
Init: Input system initialized for MeshViewer
Log: Opened viewport
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: New File, Existing Package (Package MyLevel, Package DXMP_VS34)
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Not enough storage is available to process this command. (8)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Warning: glxStopOutput() failed: 6
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 -229348 FArray
Critical: FArray::Realloc
Critical: -8191*28
Critical: TArray<<
Critical: UModel::Serialize
Critical: LoadObject
Critical: (Model MyLevel.Model1 3761537==3761537/7128569 1374573 4039499)
Critical: ULinkerLoad::Preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::LoadPackage
Critical: UEditorEngine::Exec
Critical: (MAP LOAD FILE="D:\Pelit\DeusExMini\Maps\DXMP_VS34.dx")
Critical: WEditorFrame::OnCommand
Critical: WM_HSCROLL
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00040560 273
Critical: MessagePump
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/23/09 19:05:24


Could it really be virtual memory? I have 6GB of 800MHz DDR2.
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Legion wrote:By default, I'm bi. However I've spent a great deal of time "burying" that aspect of me...
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Postby Mr. Tastix » Sun Aug 23, 09 8:04 pm

I blame Vista. Have you done all the usual shit you'd do in Vista when something doesn't work (admin mode, compatibility options that pretty much don't do jack shit anyway)?
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Postby ~[ß]Lost~ » Sun Aug 23, 09 9:01 pm

Every other map works fine and so did this one before I re-installed, which is strange.

Waiting for some tech pro to reply...
Last edited by ~[ß]Lost~ on Sun Aug 23, 09 9:01 pm, edited 1 time in total.
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Postby MainMan » Sun Aug 23, 09 9:16 pm

Can you get it to load in UEd 1?
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Postby ~[ß]Lost~ » Sun Aug 23, 09 9:25 pm

I don't have UEd 1. Where can I download it, just can't be fucked searching.
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Postby MainMan » Sun Aug 23, 09 10:18 pm

try the dxalpha archives
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Postby ~[ß]Lost~ » Sun Aug 23, 09 11:07 pm

Gives me the same error

Code: Select all
Log: Log file open, 08/24/09 01:03:46
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6001)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: D:\Pelit\DeusExMini\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: SIKEPC
Init: User: sike
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3004.347717 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Loading: Package Editor
Log: Loading: Package Core
Log: Loading: Package Engine
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Loading: Package UWindow
Log: Loading: Package UBrowser
Log: Bound to Extension.dll
Log: Loading: Package Extension
Log: Loading: Package DeusExUI
Log: Bound to ConSys.dll
Log: Loading: Package ConSys
Log: Loading: Package DeusExConversations
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Loading: Package DeusExDeco
Log: Loading: Package DeusExCharacters
Log: Loading: Package MPCharacters
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package IpServer
Log: Bound to DeusEx.dll
Log: Loading: Package DeusEx
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 1.757326 seconds
Cmd: HIDELOG
Cmd: APP SET ProgressBar=919054 ProgressText=919004
Cmd: APP HIDE
Cmd: MAP GRID X=16 Y=16 Z=16 BASE=ABSOLUTE SHOW2D=ON SHOW3D=OFF
Cmd: MAP ROTGRID PITCH=4 YAW=4 ROLL=4
Cmd: MODE CAMERAMOVE GRID=ON ROTGRID=ON SNAPTOPIVOT=ON SNAPDIST=10
Cmd: CAMERA OPEN HWND=984628 X=0 Y=0 XR=919 YR=473 FLAGS=1737 REN=13 NAME="Standard1V"
Init: Input system initialized for Standard1V
Log: Opened viewport
Log: Bound to SoftDrv.dll
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=984628 X=928 Y=0 XR=473 YR=473 FLAGS=1737 REN=14 NAME="Standard2V"
Init: Input system initialized for Standard2V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=984628 X=0 Y=483 XR=919 YR=474 FLAGS=1993 REN=5 NAME="Standard3V"
Init: Input system initialized for Standard3V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
DevAudio: Galaxy SetViewport: Standard3V
Cmd: CAMERA OPEN HWND=984628 X=928 Y=483 XR=473 YR=474 FLAGS=1737 REN=15 NAME="Standard4V"
Init: Input system initialized for Standard4V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: SETPAUSE 1
Cmd: MODE CAMERAMOVE
Cmd: CAMERA UPDATE X=10 Y=0 XR=144 YR=803 FLAGS=8777 HWND=67430 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Init: Input system initialized for BrowserCam
Log: Opened viewport
Cmd: SETPAUSE 0
Cmd: CAMERA UPDATE X=10 Y=0 XR=144 YR=803 FLAGS=8777 HWND=67430 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Cmd: SETPAUSE 1
Cmd: CAMERA OPEN X=10 Y=0 XR=144 YR=803 FLAGS=8777 HWND=67430 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Cmd: SETPAUSE 0
Cmd: ParseLeftClick
Cmd: Fire
Cmd: ParseRightClick
Cmd: ParseLeftClick
Cmd: Fire
Cmd: SETPAUSE 1
Cmd: MAP LOAD FILE="D:\Pelit\DeusExMini\Maps\DXMP_VS34.dx" REDRAW=OFF
Log: New File, Existing Package (Package MyLevel, Package DXMP_VS34)
Log: Loading: Package MyLevel
Log: Loading: Package CoreTexMetal
Log: Loading: Package CoreTexDetail
Log: Loading: Package NewYorkCity
Log: Loading: Package CoreTexWood
Log: Loading: Package area51textures
Log: Loading: Package Catacombs
Log: Loading: Package Paris
Log: Loading: Package CoreTexEarth
Log: Loading: Package HK_BuildingExt
Log: Loading: Package CoreTexBrick
Log: Loading: Package CoreTexStone
Log: Loading: Package Rocket
Log: Loading: Package CoreTexGlass
Log: Loading: Package CoreTexSky
Log: Loading: Package Airfield
Log: Loading: Package CoreTexMisc
Log: Loading: Package CoreTexWater
Log: Loading: Package DetailTest
Log: Loading: Package ParisCathedral_Music
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Not enough storage is available to process this command. (8)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: FMallocWindows::Malloc
Critical: FMallocWindows::Realloc
Critical: 00000000 -229348 FArray
Critical: FArray::Realloc
Critical: -8191*28
Critical: TArray<<Critical>=2 [File:..\..\Engine\Inc\UnLevel.h] [Line: 222]
Log: appRequestExit(1)
Log: Log file closed, 08/24/09 01:04:03


Is it possible that my map somehow got corrupted?
Sike
clanb.deus-ex.net

Legion wrote:By default, I'm bi. However I've spent a great deal of time "burying" that aspect of me...
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Postby Dae » Sun Aug 23, 09 11:32 pm

~[ß]Lost~ wrote:Is it possible that my map somehow got corrupted?

possible

try to open your map in any text editor and check the file for suspicious stuff, like dots filling the end of it
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Postby ~[ß]Lost~ » Mon Aug 24, 09 9:30 am

Just remembered I saved a copy of this map to a USB stick. Not much was lost after all...
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