Incorrect meshes after compiling

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Incorrect meshes after compiling

Postby Kalman11 » Sun Oct 24, 10 1:52 pm

Hi!
I've got a problem.
I've got Windows 7 and I made a cube in 3DS Max. I convert it to a .3d file
It's looks correct in a mesh viewer, but after I compile, it look incorrect. There is a pic form it:
Image
This is a cube :/
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Postby ~ô¿ô~Nobody~ » Mon Oct 25, 10 11:29 am

Did you process the mesh with unr2de?
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Postby Kalman11 » Sat Oct 30, 10 6:21 pm

no, with 3ds2unr
i try the 3ds2de converter
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Postby Kalman11 » Sun Oct 31, 10 11:42 am

i works with 3ds2de, but it says:
Warning: out of sequence obj (Box02) skipped
Warning: out of sequence obj (Box03) skipped

i try to make a new weapon, but only converts the hands
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Postby ~DJ~ » Sun Oct 31, 10 2:36 pm

Do you have Milkshape?

Can you upload your model here?
Last edited by ~DJ~ on Sun Oct 31, 10 2:36 pm, edited 1 time in total.
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Postby Kalman11 » Sun Oct 31, 10 4:04 pm

i've got 3ds max 9, but i upload my model
it's a little bit ugly, but i made this only for testing
http://www.mediafire.com/?6ymj86c9zzc0csn
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Postby Kalman11 » Mon Nov 01, 10 1:42 pm

it works, but there is no animations :(
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