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Enhanced Textures in MP [BIG PICS]

PostPosted: Tue May 31, 11 7:39 pm
by Shinobi
Managed to use the replacement textures from www.kentie.net (http://kentie.net/article/d3d10drv/unatco.zip)
and D3D10 renderer (also from kenti.net) to have bump-mapped (or POM or whatever it's called) texs in DXMP.

I edited DXMP_TCF_Sniperzone to show my mate.

Here's the screenies:
Image
Image


Can this be done for new vision textures somehow?? For those of you who understand textures and renderers 'n' shit, there's plenty of info here: http://kentie.net/article/d3d10drv/page2.htm

~Shin.[/img]

PostPosted: Wed Jun 01, 11 2:50 am
by ~DJ~
New vision is already doing this.. isnt it? :O

PostPosted: Wed Jun 01, 11 2:52 am
by Shinobi
Not in mp tho

PostPosted: Wed Jun 01, 11 4:53 am
by ~DJ~
because it would be a bigass download? not to mention the mismatches.. to remove mismatches you have to retexture the old maps and rename the new texture file? :$

PostPosted: Wed Jun 01, 11 5:46 am
by Shinobi
nephthys.

and i wanna know id there a way of doin it without retexturing everything

PostPosted: Wed Jun 01, 11 6:50 am
by ~DJ~
If the other person doesn't have nephthys installed, it's useless.

PostPosted: Wed Jun 01, 11 6:59 am
by Kaiden
Nephthys

I tried web downloads on my server a few years ago, it works well if they have Nephthys naturally, but enough people don't and will have to manually download.

PostPosted: Wed Jun 01, 11 10:16 am
by Shinobi
well everyone should have it, it's standard i thought, most ppl know bout it.

it does work well i use it often.

and about the retexturing??

PostPosted: Wed Jun 01, 11 11:57 am
by ~DJ~
I haven't installed it. Not once.

Think about new players, too. You can't force/expect all of the community to have it installed.

PostPosted: Wed Jun 01, 11 12:05 pm
by Shinobi
well they shud lol

PostPosted: Wed Jun 01, 11 1:20 pm
by Alex
Shinobi wrote:well they shud lol

No they shouldn't. Nephthys was originally introduced to DX for servers, not clients. Of course it serves clients as well, but the main reason we wanted Nephthys was due to servers being attacked.

PostPosted: Wed Jun 01, 11 1:25 pm
by Shinobi
I know. Just think any knowledgeable DX player has dabbled with hosting at some point.

PostPosted: Wed Jun 01, 11 1:29 pm
by Alex
Shinobi wrote:I know. Just think any knowledgeable DX player has dabbled with hosting at some point.

Of course not, some players don't want to host at all, and only want to play.

PostPosted: Wed Jun 01, 11 1:30 pm
by Professor Layton
non-dedi server is how we roll

PostPosted: Wed Jun 01, 11 1:34 pm
by Alex
Professor Layton wrote:non-dedi server is how we roll

without opening ports, asking myself after 3 hours of playing why noone joins

PostPosted: Wed Jun 01, 11 1:38 pm
by Shinobi
LMFAO. Been there done that, got the dent in the computer to prove it.... circa 2006 lol.

PostPosted: Thu Jul 18, 13 10:22 am
by Mickel
i wanna know id there a way of doin it without retexturing everything

PostPosted: Thu Jul 18, 13 3:30 pm
by synthetic
You can try looking into how enhanced textures work with the renderer and use New Vision resources where applicable through that method.

Should be able to cover lot of MP textures like that, at least in theory. Some textures likely have to be adjusted, but with NV one should still be able to avoid re-texing from scratch.

Just a thought, and not implying that NV magically covers absolutely all textures in DXMP.

PostPosted: Thu Jul 18, 13 4:10 pm
by ~DJ~
hey ken
those posts are from 2011

PostPosted: Fri Jul 19, 13 6:24 am
by synthetic
Posted: Thu Jul 18, 13 11:22 am


Not quite, but I got trolled by spambot. I stand by my once-made statement that some of these spambots appear smarter than some humans. I got a little suspicious when he copied part of my sentence from that UFO thread, but didn't check if this here was copy-paste as well :(

In any case, maybe someone finds the thought useful.

Re: Enhanced Textures in MP [BIG PICS]

PostPosted: Tue Sep 16, 14 10:05 am
by xiaonvren
just checking again, 100% my ssd.