I'm in the process of making the new vision textures suitable for MP use. I've done CoreTexStone so far, just to give an example of how it can look.
I need help creating normal maps and height maps (see these files used to replace unatco stone tex: http://kentie.net/article/d3d10drv/unatco.zip).
This has to be done for every texture. Obviously it's fucking time consuming so it'll be a while.
I'll uploading some tonight so you can try it out. NOTE: Must be using kentie.net's D3D10 (or 11) renderer for DX iin order to benefit from this.
more later
Shin.