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ms2de texture flags

PostPosted: Wed Jul 04, 12 11:25 am
by Kalman11
Hi!
I want to make a model (a TV) with an unlit surface (screen) in Milkshape 3D, i did it, exported it into DX, looks good, but how can I make that surface unlit? Is there anything like in 3ds2de? e.g. if I name the material as UNLIT, it will be unlit

PostPosted: Wed Jul 04, 12 2:06 pm
by ~DJ~
bUnlit=True?

or try UnrealFX.. select the materials/vertexes thingies you want to be unlit.

PostPosted: Wed Jul 04, 12 4:50 pm
by Kalman11
i want only one polygon as unlit (TV's screen), i'll try with unrealfx

PostPosted: Wed Jul 04, 12 5:04 pm
by Mastakilla
If the mesh isn't too complicated you can import it as a brush instead? Into the editor obv

PostPosted: Wed Jul 04, 12 6:22 pm
by Kalman11
Not too complicated, but I need to change it's screen in runtime, and I can't make it with brush, so model is easier.
Edit: Nevermind, UnrealFX shows the mesh messed up. I set the actor to bUnlit, and made the texture darker