HELP ME!!!

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HELP ME!!!

Postby Bob » Sat Sep 11, 04 1:11 pm

see the photo

Edit: max attachment size =256 :shock:
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Postby Bob » Sat Sep 11, 04 1:12 pm

well anyway my problem is that everytime i open dx>multiplayer>internet game

no servers come up

even my own :shock:

there has to be some serious reason behind this as it was working fine yesterday!

please help me!!
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Postby AlexDenton » Sun Sep 12, 04 9:26 pm

re-install DX
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Postby ZepHroN » Sun Sep 12, 04 9:32 pm

You just gave advice to ur brother, over a forum...and hes probably...20 metres away, max...lol....
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Postby AlexDenton » Sun Sep 12, 04 9:51 pm

20 miles about lol

Code: Select all
Log: Log file open, 09/12/04 21:20:59
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: C:\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: ..\
Init: Computer: FRODO
Init: User: Glasgows
Init: Memory total: Phys=261616K Pagef=633884K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1095.342664 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Loading: Package DXMTL152b1
Log: Game class is 'MTLGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
DXMTL: InitGame:
DXMTL: Base Mutator: Entry.CBPMutator0
Log: Browse: DX.dx?Name=Player?Class=Zodiac.PaulDentonPlayer?Team=0?Skin=?Face=
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=Zodiac.PaulDentonPlayer?Team=0?Skin=?Face=
Log: Loading: Package DX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 35268->35267; refs: 401094
Log: Game class is 'MTLGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
DXMTL: InitGame: ?Name=Player?Class=Zodiac.PaulDentonPlayer?Team=0?Skin=?Face=
DXMTL: Base Mutator: DX.CBPMutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
Log: Loading: Package Zodiac
ScriptLog: Team 0
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: Team 0
Log: Possessed PlayerPawn: MTLJCDenton DX.MTLJCDenton0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Log: Setting 800x600x16
Log: DirectDraw: System memory, 800x600, Stride=0
Log: DirectDraw: Rate=0
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Aureal A3D 1.x 3D sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 27.095885 seconds
DevMusic: Load music: Music Title_Music.Title_Music
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow8
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuMPMain0.MenuUIClientWindow1.MenuUIMenuButtonWindow10
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: Resolving master0.gamespy.com...
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: DeusExGSpyLink: Master Server is master0.gamespy.com:28900
Init: WinSock: I am frodo (81.79.250.102)
Log: Open: An error occured while attempting to connect: 10022
Log: Assigning Last Button Window to MenuUIListHeaderButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIClientWindow2.MenuUIListHeaderButtonWindow1
Log: Assigning Last Button Window to MenuUIListHeaderButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIClientWindow2.MenuUIListHeaderButtonWindow1
Log: Assigning Last Button Window to MenuUIListHeaderButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIClientWindow2.MenuUIListHeaderButtonWindow1
ScriptLog: DeusExGSpyLink: Couldn't connect to master server.
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow0
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow0
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuMPMain0.MenuUIClientWindow1.MenuUIMenuButtonWindow15
Log: Tried to remove lastbuttonwindow descendant. MenuUIMenuButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuMPMain0.MenuUIClientWindow1.MenuUIMenuButtonWindow15
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MTLMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow9
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MenuUIMessageBoxWindow0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow2
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.MTLJCDenton0.DeusExRootWindow0.MenuUIMessageBoxWindow0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow2
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: Unbound to DeusEx.dll
Log: Unbound to Extension.dll
Log: Unbound to ConSys.dll
Log: Unloading: Package DeusEx
Log: Unloading: Package Core
Log: Unloading: Package Engine
Log: Unloading: Package Extension
Log: Unloading: Package DeusExCharacters
Log: Unloading: Package DeusExUI
Log: Unloading: Package DeusExItems
Log: Unloading: Package Effects
Log: Unbound to Fire.dll
Log: Unloading: Package Fire
Log: Unloading: Package ConSys
Log: Unloading: Package DeusExSounds
Log: Unloading: Package DeusExDeco
Log: Unloading: Package UBrowser
Log: Unloading: Package UWindow
Log: Unbound to IpDrv.dll
Log: Unloading: Package IpDrv
Log: Unbound to DeusExText.dll
Log: Unloading: Package DeusExText
Log: Unloading: Package Ambient
Log: Unloading: Package MoverSFX
Log: Unloading: Package IpServer
Log: Unloading: Package MPCharacters
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: Unloading: Package Entry
Log: Unloading: Package Title_Music
DevMusic: Unregister music: Music Title_Music.Title_Music
Log: Unloading: Package DXMTL152b1
Log: Unloading: Package DX
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Unloading: Package Zodiac
Log: Unbound to SoftDrv.dll
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
Exit: Galaxy shut down
Log: Unloading: Package DXFonts
Log: Garbage: objects: 35738->0; refs: 401094
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory  0.071M /  2.059M
Uninitialized: Peak Memory  59.725M /  61.371M
Uninitialized: Allocs         172 Current /  261059 Total
Uninitialized: Log file closed, 09/12/04 21:21:47


can anyone see a problem here

this is bobs log file
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Postby Bob » Sun Sep 12, 04 9:52 pm

Lmao!!

us brothers?!?!?!?!

wtf

no no no no no no.

he was one of my first main aquaintances in dx, but he aint my brother!!

lmao at adam!!
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Postby AlexDenton » Sun Sep 12, 04 9:54 pm

rofl!

that actually quite a few ppl thinking we are bros maybe its got sumfin 2 do with this

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Location:Scotland, Bob's House =P


ROFL
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Postby Bob » Sun Sep 12, 04 9:57 pm

but i am at your house,

in your hidden toilet, (LMAO at james!!)
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Postby ZepHroN » Sun Sep 12, 04 9:58 pm

Heh *is embarrassed*

Oh well....
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Postby AlexDenton » Tue Sep 14, 04 5:34 pm

i just noticed

Log: LoadMap: DX.dx?Name=Player?Class=Zodiac.PaulDentonPlayer?Team=0?Skin=?Face=
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Postby DoughBoy » Tue Sep 14, 04 5:39 pm

HAs he opened the correct ports? Thats the only why it wouldnt list.
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Postby Bob » Tue Sep 14, 04 7:18 pm

umm correct ports?!?!

you lost me there DBoy

it has been fine until now
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Postby AlexDenton » Wed Sep 15, 04 5:04 pm

ports, the erm.... passage that your net uses to connect to the dx server

i think the master DX server port is 27900

i still think it may hav sumfin to do with the fact DX:Zodiac seems to have merged itself with your normal DX.... straaaaaaaaange

bah!

yeh, send me ur dx.ini later and ill check what port its trying to connect thru


Edit: its fine 0_o..blame zodiac
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Postby AlexDenton » Wed Sep 15, 04 5:11 pm

problem resolved

¬_¬

lol u aint really a noob..... or.... nah....
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Postby Bob » Wed Sep 15, 04 5:36 pm

wtf

that aint my desktop!!

lies!!
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Postby AlexDenton » Wed Sep 15, 04 7:32 pm

YOU MAGNIFICENT BASTARD!
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Postby Bob » Wed Sep 15, 04 8:01 pm

huh....

what are you trying to say?
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Postby Marouku » Thu Sep 16, 04 2:49 am

~[A]Bob~ wrote:huh....

what are you trying to say?


he's trying to say

AlexD wrote:YOU MAGNIFICENT BASTARD!
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Postby kBo » Thu Sep 16, 04 3:16 am

Haha :lol: not that funny.
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Postby AlexDenton » Thu Sep 16, 04 4:51 pm

oUtKaSt wrote:
~[A]Bob~ wrote:huh....

what are you trying to say?


he's trying to say

AlexD wrote:YOU MAGNIFICENT BASTARD!

ROFL
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