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PostPosted: Wed Sep 26, 07 4:07 pm
by Survive.
Yes it is, that's what these mods that Nobody and people make ;)

PostPosted: Wed Sep 26, 07 4:13 pm
by ~[R2K]D-BLOCK~
Is their any progress? :oops:

PostPosted: Wed Sep 26, 07 4:15 pm
by Survive.
Well the realeases of CRD and MMUserInterface are the one that would be fixing these. So if there are releases of these, YES ;) .

PostPosted: Sun Oct 14, 07 12:25 am
by [ß]Lost
I have a big ass gpf problem in DX. Lately when I've been playng, I usually gpf around 15-30 times / map. I even get gpfs when I use my last lockpick or multitool :( So yeah, is there any way to avoid this?

PostPosted: Sun Oct 14, 07 1:26 am
by Survive.
Post your log file, and maybe your ini, because the mutators you might have installed can cause this to you, like MMUserInterface... And somebody might be abble to fix it for you ;) .

PostPosted: Sun Oct 14, 07 1:30 am
by Kaiden
Are they on certains maps/ at certain times/ on certain servers?

PostPosted: Sun Oct 14, 07 8:23 am
by Alex
~RïçhVíöLënçè~ wrote:I have a big ass gpf problem in DX. Lately when I've been playng, I usually gpf around 15-30 times / map. I even get gpfs when I use my last lockpick or multitool :( So yeah, is there any way to avoid this?

It's called the Inventory Bug, it's identical to Medkit GPF (Which only occurs when you use your last medkit), it can also happen with grenades.

The problem is that is tries to delete your HUD Icon from the Object Belt, and something goes wrong there.

PostPosted: Sun Oct 14, 07 11:58 am
by [ß]Lost
I know Alex. But is there any way to avoid this? Could I be gpfing because I've disabled decals or because the copy of DX I use for playng MP is fucked up or something? With the old copy of DX I had, I gpf'd very rarely.

PostPosted: Sun Oct 14, 07 12:46 pm
by Dae
How big is your Cache folder? (weight and amount of files)

PostPosted: Mon Oct 15, 07 6:03 pm
by [ß]Lost
149 megabit. 137 files. Should I delete it all?

PostPosted: Thu Oct 25, 07 9:09 am
by Survive.
My augs would not show up. Then the game changed map, and then this happened :(

Code: Select all
Log: LoadMap: 85.181.12.49:17577/DXMP_Smuggler?Name=¤[ß2S]¤Sürvívë?Class=DeusEx.JCDentonMale?Team=1?Skin=?Face=?Checksum=NoChecksum
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package DXMP_Smuggler
Log: Loading: Package Dockyard
Log: Loading: Package Catacombs
Log: Loading: Package Paris
Log: Loading: Package NYCStreets_Music
Log: Collecting garbage
Critical: UObject::GetFullName
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1.CBPAugmentationDisplayWindow LastTarget[0])
Critical: UObject::Serialize
Critical: (CBPAugmentationDisplayWindow DXMP_Cmd.MTLNSF7.DeusExRootWindow15.CBPDeusExHUD16.CBPAugmentationDisplayWindow16)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.HUDAmmoDisplay prevSibling[0])
Critical: UObject::Serialize
Critical: (HUDAmmoDisplay DXMP_Cmd.MTLNSF7.DeusExRootWindow15.CBPDeusExHUD16.HUDAmmoDisplay32)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.HUDHitDisplay prevSibling[0])
Critical: UObject::Serialize
Critical: (HUDHitDisplay DXMP_Cmd.MTLNSF7.DeusExRootWindow15.CBPDeusExHUD16.HUDHitDisplay32)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.Crosshair prevSibling[0])
Critical: UObject::Serialize
Critical: (Crosshair DXMP_Cmd.MTLNSF7.DeusExRootWindow15.CBPDeusExHUD16.Crosshair32)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1.CBPDeusExHUD Cross[0])
Critical: UObject::Serialize
Critical: (CBPDeusExHUD DXMP_Cmd.MTLNSF7.DeusExRootWindow15.CBPDeusExHUD16)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.DeusExRootWindow HUD[0])
Critical: UObject::Serialize
Critical: (DeusExRootWindow DXMP_Cmd.MTLNSF7.DeusExRootWindow15)
Critical: XTabGroupWindow::Serialize
Critical: XModalWindow::Serialize
Critical: TestReach
Critical: TArray<<
Critical: UObject::SerializeRootSet
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: AttemptLoadPending
Critical: TickPending
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/23/07 19:29:54

PostPosted: Sun Oct 28, 07 9:26 pm
by Survive.
Here is another one, something with DXAG I think...

PostPosted: Thu Nov 01, 07 12:24 pm
by Survive.
Code: Select all
Log: LoadMap: 85.249.166.196:7780/DXSG_Area51Bunker_V3_152?Name=¤[ß2S]¤ßà!l?Class=DXMTL152b1.MTLJCDenton?Team=1?Skin=?Face=?TeamPreference=0?Checksum=NoChecksum
DevAudio: Galaxy SetViewport: WindowsViewport0
NetComeGo: Close TcpipConnection0 11/01/07 01:23:26
Exit: WinSock shut down
Log: Collecting garbage
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.HUDAmmoDisplay Weapon[0])
Critical: UObject::Serialize
Critical: (HUDAmmoDisplay DXSG_CMD_V1.MTLNSF136.DeusExRootWindow4.CBPDeusExHUD5.HUDAmmoDisplay10)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.HUDHitDisplay prevSibling[0])
Critical: UObject::Serialize
Critical: (HUDHitDisplay DXSG_CMD_V1.MTLNSF136.DeusExRootWindow4.CBPDeusExHUD5.HUDHitDisplay10)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.Crosshair prevSibling[0])
Critical: UObject::Serialize
Critical: (Crosshair DXSG_CMD_V1.MTLNSF136.DeusExRootWindow4.CBPDeusExHUD5.Crosshair10)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1.CBPDeusExHUD Cross[0])
Critical: UObject::Serialize
Critical: (CBPDeusExHUD DXSG_CMD_V1.MTLNSF136.DeusExRootWindow4.CBPDeusExHUD5)
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.DeusExRootWindow HUD[0])
Critical: UObject::Serialize
Critical: (DeusExRootWindow DXSG_CMD_V1.MTLNSF136.DeusExRootWindow4)
Critical: XTabGroupWindow::Serialize
Critical: XModalWindow::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1.MTLNSF RootWindow[0])
Critical: UObject::Serialize
Critical: (MTLNSF DXSG_CMD_V1.MTLNSF136)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1. Owner[0])
Critical: UObject::Serialize
Critical: ( DXSG_CMD_V1.1)
Critical: AActor::Serialize
Critical: TestReach
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class Engine.SkyZoneInfo XLevel[0])
Critical: UObject::Serialize
Critical: (SkyZoneInfo DXSG_CMD_V1.SkyZoneInfo3)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class Engine.ZoneInfo SkyZone[0])
Critical: UObject::Serialize
Critical: (ZoneInfo DXSG_CMD_V1.ZoneInfo1)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Struct Engine.Actor.PointRegion Zone[0])
Critical: UStruct::SerializeBin
Critical: (Class DeusEx.MedicalBot HeadRegion[0])
Critical: UObject::Serialize
Critical: (MedicalBot DXSG_CMD_V1.MedicalBot5)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class Engine.LevelInfo PawnList[0])
Critical: UObject::Serialize
Critical: (LevelInfo DXSG_CMD_V1.LevelInfo0)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1.MTLTeam Level[0])
Critical: UObject::Serialize
Critical: (MTLTeam DXSG_CMD_V1.MTLTeam1)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1.MTLManager [0])
Critical: UObject::Serialize
Critical: (MTLManager DXSG_CMD_V1.MTLManager1)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class MMUserInterface170.MMUIPlayer  [0])
Critical: UObject::Serialize
Critical: (MMUIPlayer Entry.MMUIPlayer2)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1.MTLPRI Owner[0])
Critical: UObject::Serialize
Critical: (MTLPRI Entry.MTLPRI19)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class DXMTL152b1.MTLGRI PRIArray[0])
Critical: UObject::Serialize
Critical: (MTLGRI Entry.MTLGRI0)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class MMUserInterface170.MMUIGameInfo GameReplicationInfo[0])
Critical: UObject::Serialize
Critical: (MMUIGameInfo Entry.MMUIGameInfo0)
Critical: AActor::Serialize
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class Engine.LevelInfo Game[0])
Critical: UObject::Serialize
Critical: (LevelInfo Entry.LevelInfo0)
Critical: AActor::Serialize
Critical: TestReach
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: TestReach
Critical: UGameEngine::Serialize
Critical: (DeusExGameEngine Transient.DeusExGameEngine0)
Critical: XGameEngineExt::Serialize
Critical: TestReach
Critical: TArray<<
Critical: UObject::SerializeRootSet
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: AttemptLoadPending
Critical: TickPending
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/01/07 01:24:40

PostPosted: Sun Jan 20, 08 6:04 pm
by Bear
ok this happend when I was about to join the [A] RPG server

Log: Log file open, 01/20/08 16:55:58
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.0 (Build: 2195)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: C:\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: DINING
Init: User: Daniel
Init: Memory total: Phys=1048048K Pagef=3510652K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1243.375968 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Bound to Nephthys.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Loading: Package DXMTL152b1
Log: Game class is 'MTLGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
DXMTL: InitGame:
DXMTL: Base Mutator: Entry.CBPMutator0
Log: Browse: DX.dx?Name=HÆY?Class=DXMTL152b1.MTLNSF?Team=0?Skin=?Face=
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=HÆY?Class=DXMTL152b1.MTLNSF?Team=0?Skin=?Face=
Log: Loading: Package DX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 35378->35377; refs: 401795
Log: Game class is 'MTLGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
DXMTL: InitGame: ?Name=HÆY?Class=DXMTL152b1.MTLNSF?Team=0?Skin=?Face=
DXMTL: Base Mutator: DX.CBPMutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
ScriptLog: Team 0
ScriptLog: Login: HÆY
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: Team 0
Log: Possessed PlayerPawn: MTLNSF DX.MTLNSF0
ScriptLog: All inventory from HÆY is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D8Drv.dll
Log: Initializing D3D8Drv...
Log: Enter SetRes()
Init: Depth bits: 16
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 7.894141 seconds
DevMusic: Load music: Music Title_Music.Title_Music
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.MTLNSF0.DeusExRootWindow0.MTLMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow8
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.MTLNSF0.DeusExRootWindow0.MTLMenuMPMain0.MenuUIClientWindow1.MenuUIMenuButtonWindow10
Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
Log: Resolving master0.gamespy.com...
Log: Assigning Last Button Window to MenuUIListWindow DX.MTLNSF0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIClientWindow2.MenuUIScrollAreaWindow0.ClipWindow2.MenuUIListWindow0
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: DeusExGSpyLink: Master Server is master0.gamespy.com:28900
Init: WinSock: I am DINING (192.168.0.4)
Log: Assigning Last Button Window to MenuUIListWindow DX.MTLNSF0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIClientWindow2.MenuUIScrollAreaWindow0.ClipWindow2.MenuUIListWindow0
ScriptLog: Received text \queryid\63.1\gamename\deusex\gamever\1100\minnetver\1100\location\0\hostname\ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ -|- TKG -|- OFFICIAL SERVER\hostport\7790\maptitle\Untitled\mapname\DXMP_WildWest\gametype\AlTeam\numplayers\2\maxplayers\32\gamemode\openplaying\gamever\1100\minnetver\1100\password\False\SkillsAvail\0\SkillsPerKill\0\InitialAugs\9\AugsPerKill\0\KillsToWin\50\listenserver\False\password\False\AdminName\[TKG]G220\AdminEMail\Daedalus_DX@hotmail.com\player_0\[com]soldier\frags_0\0.000000\ping_0\ 241\team_0\1\player_1\[TK]1[G]\frags_1\0.000000\ping_1\ 83\team_1\1
ScriptLog: Received text \queryid\63.2\final\
Log: Assigning Last Button Window to MenuUIListWindow DX.MTLNSF0.DeusExRootWindow0.MTLMenuScreenJoinInternet0.MenuUIClientWindow2.MenuUIScrollAreaWindow0.ClipWindow2.MenuUIListWindow0
ScriptLog: Received text \queryid\76.1\gamename\deusex\gamever\1100\minnetver\1100\location\0\hostname\ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ERRORs+SniPeR+SeRvEr 0-Aug\hostport\7790\maptitle\Untitled\mapname\DXMP_SKC\gametype\Team Custom CRD\numplayers\0\maxplayers\8\gamemode\openplaying\gamever\1100\minnetver\1100\password\False\SkillsAvail\0\SkillsPerKill\0\InitialAugs\0\AugsPerKill\0\TimeToWin\30\mutators\DXMapVote, DXWeaponSelector, FatBoy, DF-Keypad, ModifyZoneInfo\listenserver\False\password\False\AdminName\|p2ERROR, |p4-+Syn-ERROR-Gy+- |p3\final\
ScriptLog: Received text \gamename\deusex\gamever\1100\minnetver\1100\location\0\queryid\45.1
ScriptLog: Received text \hostname\ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ [RTKM]&[XPS] No-Augs\hostport\7790\maptitle\Untitled\mapname\DXMS_Iceworld\gametype\MTLTeam\numplayers\12\maxplayers\12\gamemode\openplaying\gamever\1100\minnetver\1100\password\False\queryid\45.2
ScriptLog: Received text \SkillsAvail\0\SkillsPerKill\0\InitialAugs\0\AugsPerKill\0\TimeToWin\20\mutators\DXMapVote, DXWeaponSelector\listenserver\False\password\False\AdminName\ [RTK]&[XPS] Members\AdminEMail\ Smakie5@hotmail.com\queryid\45.3
ScriptLog: Received text \player_0\Unknown\frags_0\0\ping_0\ 40\team_0\1\mesh_0\MTLNSF\skin_0\None\face_0\\queryid\45.4
ScriptLog: Received text \player_1\Player_338\frags_1\0\ping_1\ 385\team_1\0\mesh_1\MTLUNATCO\skin_1\None\face_1\\queryid\45.5
ScriptLog: Received text \player_2\~ÈÐü[ß]~\frags_2\15\ping_2\ 117\team_2\0\mesh_2\MTLUNATCO\skin_2\None\face_2\\queryid\45.6
ScriptLog: Received text \player_3\Batch\frags_3\2\ping_3\ 416\team_3\0\mesh_3\MTLUNATCO\skin_3\None\face_3\\queryid\45.7
ScriptLog: Received text \player_4\Fadzilah\frags_4\1\ping_4\ 392\team_4\1\mesh_4\MTLUNATCO\skin_4\None\face_4\\queryid\45.8
ScriptLog: Received text \player_5\

PostPosted: Sun Jan 20, 08 6:18 pm
by Kaiden
WTF? Everything is repeated loads, and it goes on about FTF and some other servers lol?

PostPosted: Mon May 05, 08 1:30 am
by Survive.
Ok, this happens everyday.
ONLY ON RTKM

When I join the server and play, it's all good. But then I'll GPF with the med or something. But then, I start GPF'ing trying to re-join. Can anybody tell me what's my problem please?

Code: Select all
Log: Loading: Package CoreTexDetail
Log: Loading: Package CoreTexGlass
Log: Loading: Package UNATCO
Log: Loading: Package Catacombs
Log: Loading: Package CoreTexConcrete
Log: Loading: Package Paris
Log: Loading: Package CRDMBugFix1b9
Log: Loading: Package DXMapVote100
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Critical: TestReach
Critical: UStruct::SerializeBin
Critical: (Class MMUserInterface180.MMUIGameData MMUISJI[0])
Critical: UObject::Serialize
Critical: (MMUIGameData Entry.MMUIGameData0)
Critical: AActor::Serialize
Critical: TestReach
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: TestReach
Critical: UGameEngine::Serialize
Critical: (DeusExGameEngine Transient.DeusExGameEngine0)
Critical: XGameEngineExt::Serialize
Critical: TestReach
Critical: TArray<<
Critical: UObject::SerializeRootSet
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: AttemptLoadPending
Critical: TickPending
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/05/08 01:26:07

PostPosted: Mon May 05, 08 1:45 am
by Kaiden
Don't ask them, they'll just blame CRDM lol.

Not sure what that GPF actually means though.

PostPosted: Mon May 05, 08 3:52 am
by Survive.
I see ;)

It only happens on RTKM. I only play on that server, and it just stops me from playing the server for the rest of the night. Which was like 3 hours ago :(

PostPosted: Mon May 05, 08 4:06 am
by Kaiden
MMUserInterface maybe?

PostPosted: Mon May 05, 08 9:01 am
by Alex
¤[ß2S]¤Sürvívë wrote:I see ;)

It only happens on RTKM. I only play on that server, and it just stops me from playing the server for the rest of the night. Which was like 3 hours ago :(

Please reinstall DXMTL152b1.

PostPosted: Mon May 05, 08 8:14 pm
by ~Si[ß]eria~
~[A]Kaiden~ wrote:Don't ask them, they'll just blame CRDM lol.

Not sure what that GPF actually means though.


"general protection fault"

PostPosted: Mon May 05, 08 8:48 pm
by Kaiden
Not what GPF stands for xD What his one meant lol xD

I know what it means!! =(

PostPosted: Mon May 05, 08 11:55 pm
by Survive.
Hmm ok thanks, just replace the files Alex?

PostPosted: Tue May 06, 08 8:03 am
by Alex
¤[ß2S]¤Sürvívë wrote:Hmm ok thanks, just replace the files Alex?

No... reinstall... So including the .ini changes.

PostPosted: Tue May 06, 08 8:05 am
by Psycho
So really, save the current ini to a folder, re-install, and then put the ini you kep there?

PostPosted: Tue May 06, 08 8:09 am
by Alex
~þsÿçhø~ wrote:So really, save the current ini to a folder, re-install, and then put the ini you kep there?

Download this: http://download.deusexnetwork.com/DX1/m ... taller.zip

It does everything for you, including the changes in your .ini file. Seeing as it's all too hard to understand when I say "including the ini changes".

PostPosted: Thu May 08, 08 6:55 pm
by Survive.
That's my brother... Typical

Cheers, i'll do it now. :)

PostPosted: Thu May 08, 08 9:05 pm
by Dex
Deus Ex using OpenGL on WinVista (DirectX 10), loads up, white 2d shapes flicker around, then gpfs after 4 secods

DeusExSP.ini is a singleplayer ini file i use for... singleplayer

Code: Select all
Log: Log file open, 05/08/08 21:54:13
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6001)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: INI=DeusExSP.ini
Init: Base directory: C:DeusExSystem
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: ../
Init: Computer: VISTAULTIMATEPC
Init: User: Stefan
Init: Memory total: Phys=2095756K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2210.022947 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Bound to Nephthys.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: DirectInput initialized successfully.
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Loading: Package DXMTL152b1
Log: Game class is 'MTLGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
DXMTL: InitGame:
DXMTL: Base Mutator: Entry.CBPMutator0
Log: Browse: DX.dx?Name=Dextruktor?Class=DXMTL152b1.MTLJCDenton?Team=0
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Dextruktor?Class=DXMTL152b1.MTLJCDenton?Team=0
Log: Loading: Package DX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 35372->35371; refs: 401755
Log: Game class is 'MTLGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
DXMTL: InitGame: ?Name=Dextruktor?Class=DXMTL152b1.MTLJCDenton?Team=0
DXMTL: Base Mutator: DX.CBPMutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
ScriptLog: Team 0
ScriptLog: Login: Dextruktor
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: Team 0
Log: Bound to otpUIfix.dll
Log: Loading: Package otpUIfix
Log: otpUIfix >> Function hooking complete, DetourTransactionCommit returned code 0
Log: Possessed PlayerPawn: MTLJCDenton DX.MTLJCDenton0
ScriptLog: All inventory from Dextruktor is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: Using pixel format 3
Init: GL_VENDOR     : Microsoft Corporation
Init: GL_RENDERER   : GDI Generic
Init: GL_VERSION    : 1.1.0
Init: GL_EXTENSIONS : GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_EXT_paletted_texture
Init: Depth bits: 32
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 3.357525 seconds
DevMusic: Load music: Music Title_Music.Title_Music
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: Error reentered: Flushed locked cache object 00008A1A.00090018
Critical: FMemCache::FlushItem
Critical: FMemCache::Flush
Critical: UEngine::Flush
Critical: UEngine::Exec
Critical: UGameEngine::Exec
Critical: DDeusExGameEngine::Exec
Critical: UPlayer::Exec
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: APlayerPawn::execConsoleCommand
Critical: UObject::ProcessEvent
Critical: (MTLJCDenton DX.MTLJCDenton0, Function DeusEx.DeusExPlayer.Interpolating.Fire)
Critical: UObject::ScriptConsoleExec
Critical: (MTLJCDenton DX.MTLJCDenton0)
Critical: UPlayer::Exec
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: UInput::ExecInputCommands
Critical: ExecAlias
Critical: UInput::Exec
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: UInput::ExecInputCommands
Critical: XInputExt::Process
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: UWindowsViewport::UpdateInput
Critical: UViewport::ReadInput
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/08/08 21:54:30

PostPosted: Thu May 08, 08 9:53 pm
by Kaiden
You got the one from;

http://www.dxalpha.com/kb/improvements/ ... ng-devices

Follow any info there too.

PostPosted: Thu May 08, 08 10:07 pm
by Dex
I know that. I change it through DeusEx.ini, RenderingDevice=
I mean, isn't it possible to play on Vista with OpenGL? :cry: