Moderator: Forum Guards
lolol wrote:Though it would be great if you can switch between the two, like in Rainbow Six Vegas when you're taking cover.
LTKJAY wrote:DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.
That kind of stuff.
kBo wrote:LTKJAY wrote:DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.
That kind of stuff.
DX1 had camera bob.
kBo wrote:LTKJAY wrote:DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.
That kind of stuff.
DX1 had camera bob.