[REQUEST] Wall cameras

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[REQUEST] Wall cameras

Postby or 1=1 » Sun Mar 16, 08 10:15 pm

I think that it could be awesome if in a 0 aug match a player can attach a camera to a wall and watch in spydrone's mini screen what the camera see.

Is it possible ?
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Postby Kaiden » Mon Mar 17, 08 1:56 am

Dunno, game is probably too fast for things like that <_<.
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Postby Mastakilla » Mon Mar 17, 08 6:56 am

It's still an awesome idea
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Postby {17}Ales » Mon Mar 17, 08 6:49 pm

What I would like to do is place a camera to a wall and have it write to a scripted texture which you place on models etc..
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Postby Tonnochi » Mon Mar 17, 08 6:53 pm

That's known as a sticky camera.
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Postby Alex » Mon Mar 17, 08 7:26 pm

{17}Ales wrote:What I would like to do is place a camera to a wall and have it write to a scripted texture which you place on models etc..

Not possible.
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Postby or 1=1 » Mon Mar 17, 08 7:31 pm

You haven't answered to me
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Postby Alex » Mon Mar 17, 08 7:37 pm

That, should be possible.
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Postby Hydra » Mon Jun 21, 10 1:17 pm

I want to have a camera screen of a securitypanel on a wall, so you don't have to hack/log in it.

That would be awesome for smuggler lockdown.
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Postby Alex » Mon Jun 21, 10 2:42 pm

Hydra wrote:I want to have a camera screen of a securitypanel on a wall, so you don't have to hack/log in it.

That would be awesome for smuggler lockdown.

Similar to this question:
Alex wrote:
{17}Ales wrote:What I would like to do is place a camera to a wall and have it write to a scripted texture which you place on models etc..

Not possible.


I did it once actually, but I ended up with a framerate of (less than) 1 FPS. Hmm, but, perhaps that was because the camera was pointing towards the screen. Thus, screen would show screen in screen in screen in screen, and so on. Oh well.
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Postby Allan » Mon Jun 21, 10 4:17 pm

Did you make a scriptedtexture that was essentially a viewport, viewing the camera?
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Postby Hydra » Mon Jun 21, 10 5:24 pm

Then don't point the camera to the screen, lol.
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Postby Darma » Mon Jun 21, 10 5:59 pm

Sure, that must be great if we could place a camera on the wall in multiplayers. (And why not in SP too)
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Postby Alex » Mon Jun 21, 10 9:14 pm

Allan wrote:Did you make a scriptedtexture that was essentially a viewport, viewing the camera?

Not sure what I did, can't remember. Was quite a long time ago (Few years eh) I think I tried ScriptedTexture, but it somehow didn't work, or something.
Last edited by Alex on Mon Jun 21, 10 9:14 pm, edited 1 time in total.
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Postby Hydra » Tue Jun 22, 10 4:12 pm

To powerful for DX' engine?
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Postby ~DJ~ » Tue Jun 22, 10 8:53 pm

too powerful for DX Engine? As in the Unreal Engine.. no. It's infact very much possible. But who can be assed..
Last edited by ~DJ~ on Tue Jun 22, 10 8:53 pm, edited 1 time in total.
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