Rename the map extension from .dx to .u, then point WOTGreal Exporter to the place where the map lies, select the map file, switch to the textures mode, tick the texture, hit "export to pcx".
Open the image, in "Image" menu, select "Mode". Make sure "8 bit/Channel" is ticked, then select "Indexed colors". Use these settings:
Palette: local (adaptive), colors: 256, forced: none, transparency unticked, dither: none.
venom wrote:When i try to open the file in adobe photoshop it gives this error (could not complete your request because the file-format cannot parse the file
What kind of file are you trying to load?
A PCX file, or UTX?