Couple of mapping questions

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Couple of mapping questions

Postby Snakey » Wed Aug 25, 10 7:36 pm

I'm working on a new map and I've hit a few problems, just want to know how to resolve them. Is it possible to add a carcass to a map and have it show up in multiplayer? Is it possible to add a decal effect such as BloodPool through UnrealEd? And finally, I have a set of mirrors in a corridor which used to work but now just show up as pitch black, could the fog lighting I have recently added to this room be to blame and if not, what else might cause this?

Here's a couple of screenshots to show you what I mean (I apologise for the .bmp):


Is there anyway to get this blood pool effect without the translucency and grey outline?
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These black rectangles are supposed to be mirrors
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Re: Couple of mapping questions

Postby Darma » Wed Aug 25, 10 8:01 pm

Is it possible to add a carcass to a map and have it show up inmultiplayer?
Yes but anyone can take it, and the carcass will desapear.

Is it possible to add a decal effect such as BloodPool through UnrealEd?
Yes, Use a sheet and put the decal texture (they are in Deusexitems.u -- textures) Image

I have a set of mirrors in a corridor which used to work but now just show up as pitch black, could the fog lighting I have recently added to this room be to blame and if not, what else might cause this?
I don't really see the bug, are you saying that your mirror aren't mirrors in-game?
Then it's the game resolution but you can avoid this by using only the "Mirror" option, not translucent and all

Is there anyway to get this blood pool effect without the translucency and grey outline?
Isn't it a bug? I mean a simple bug from DX? It appens sometimes for me and correct alone :/

I like your greasels, mine are blues, spawn simple greasels when they die and don't receive any damage from fire, electricity, knokout
Last edited by Darma on Wed Aug 25, 10 8:04 pm, edited 3 times in total.
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Postby Snakey » Wed Aug 25, 10 8:05 pm

The carcass is in an inaccessible place so that isn't an issue, the problem is that it shows up when I test the map through UnrealEd but disappears when I host a game on multiplayer.

I've tried using a sheet (as depicted in the screenshot), what I want to know is how to get rid of the surrounding grey box. The problem is my mirrors are showing up as black rectangles instead of actual mirrors. Selecting both mirror and translucent makes a shiny and reflective texture and not a mirror, which is not what I want.
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Postby Darma » Wed Aug 25, 10 8:08 pm

The carcass is in an inaccessible place so that isn't an issue, the problem is that it shows up when I test the map through UnrealEd but disappears when I host a game on multiplayer.

Strange, I don't have this bug :/ I made some coop maps with carcass and usually it works

I've tried using a sheet (as depicted in the screenshot), what I want to know is how to get rid of the surrounding grey box

Again, I don't have this bug :/ can't really say how to help...

Selecting both mirror and translucent makes a shiny and reflective texture and not a mirror, which is not what I want.

Yeah I know, what I say is to not select anything else than mirror

Can't help you anymore :(
Last edited by Darma on Wed Aug 25, 10 8:17 pm, edited 1 time in total.
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Postby ~DJ~ » Wed Aug 25, 10 9:21 pm

About that mirrors not showing up:

When ingame, I'd recommend that you launch DX and on the DX.dx map, Type Preferences.. and..

Code: Select all
Preferences > Rendering > Your Render (E.G Direct3d9) > ShinySurfaces


Make sure that ShinySurfaces is true.

And, about bloodpool.. Make sure the texture below the plane-brush's properties are both Masked and Translucent. Shiny surfaces don't tend to work well with gray masks.

About the carcass, try deleting it.. and then add it back again. And not to make it get 'eaten in multiplayer'.. Well, there's a big haxy way, you'll have to mange to turn this carcass's bool to false, this bool is named 'bQueuedDestroy'

Perhaps making a new carcass class or something, and then adding it to the default properties..
Last edited by ~DJ~ on Wed Aug 25, 10 9:53 pm, edited 3 times in total.
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Postby Snakey » Wed Aug 25, 10 10:04 pm

~DJ~ wrote:About that mirrors not showing up:

When ingame, I'd recommend that you launch DX and on the DX.dx map, Type Preferences.. and..

Code: Select all
Preferences > Rendering > Your Render (E.G Direct3d9) > ShinySurfaces


Make sure that ShinySurfaces is true.

And, about bloodpool.. Make sure the texture below the plane-brush's properties are both Masked and Translucent. Shiny surfaces don't tend to work well with gray masks.

About the carcass, try deleting it.. and then add it back again. And not to make it get 'eaten in multiplayer'.. Well, there's a big haxy way, you'll have to mange to turn this carcass's bool to false, this bool is named 'bQueuedDestroy'

Perhaps making a new carcass class or something, and then adding it to the default properties..


Tried changing ShinySurfaces to true, still no luck. The blood pool's properties are already both Masked and Translucent, are you saying to change the floor's properties too? So what you're saying about the carcass is to basically make a code like this?:

Code: Select all
class SillyCarcass extends ScientistMaleCarcass;

defaultproperties
{
bQueuedDestroy=False
}
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Postby ~DJ~ » Wed Aug 25, 10 11:10 pm

@carcass:

Yeah, so it 'maybe' doesn't get picked up and 'eaten in multiplayer' know whut I mean? And I suggested to make it appear back, delete it and put it back there, as in, a new one.. this 'bQueuedDestroy' won't fix the appearing.. but anyway, carcasses do appear in multiplayer, you're having some other sort or problem.

And.. err, I don't think I has any more ideas.. Maybe find bloods which are black-masked or something? D:

Schiesses, not ShinySurfaces too.. You're sure the one you edited, you're using that render right?
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Postby Snakey » Wed Aug 25, 10 11:13 pm

~DJ~ wrote:@carcass:

Yeah, so it 'maybe' doesn't get picked up and 'eaten in multiplayer' know whut I mean? And I suggested to make it appear back, delete it and put it back there, as in, a new one.. this 'bQueuedDestroy' won't fix the appearing.. but anyway, carcasses do appear in multiplayer, you're having some other sort or problem.

And.. err, I don't think I has any more ideas.. Maybe find bloods which are black-masked or something? D:

Schiesses, not ShinySurfaces too.. You're sure the one you edited, you're using that render right?


I wish I did D: I'll give the whole deleting it and adding a new one idea a whirl. Whatcha mean black-masked?

Schiesses? What are those? I set it to true for every possible render just to be sure.
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Postby clyzm » Wed Aug 25, 10 11:14 pm

Schiesses is shit in german lol
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Postby Snakey » Wed Aug 25, 10 11:15 pm

If schiesses is shit, what's a schnitzl?
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Postby Professor Layton » Wed Aug 25, 10 11:34 pm

Scheiße/Scheisse*
GrandpaTerran wrote:THIS MAP HAS BEEN POSTPONED FOR NOW I'LL RE-DEVELOP WHEN I HAVE COMPLETED MY MAPPING TRAINING
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Postby ~DJ~ » Thu Aug 26, 10 9:36 am

YEAH WELL.

NO HOPE M8. NO MOOR SOLUTIONS.
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Postby Jon » Thu Aug 26, 10 11:46 am

The mirror trick doesn't work with certain classes of zoneinfo, the body can just be an ammo crate with a different mesh selected in its properties. As for the blood, I haven't tried it myself, so I don't know.

Hope that helps :)
Last edited by Jon on Thu Aug 26, 10 11:48 am, edited 1 time in total.
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Postby ~DJ~ » Thu Aug 26, 10 11:48 am

Jon wrote:the body can just be an ammo crate with a different mesh selected in its properties


Oh, awesome idea. just have to remove the collision stuff too, as in bBlockPlayers and so. 1337 man.

But, carcasses appeared in Multiplayer, atleast that's what I experienced alot of times.. :o
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Postby Jon » Thu Aug 26, 10 11:54 am

The class of the carcass is made to disappear after a time IIRC. As for collision, Snakey said that the body wouldn't be in the playing area so I'm not sure collision would matter.
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Postby ~DJ~ » Thu Aug 26, 10 11:57 am

oh.. right.. disappear. good thinking.
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Postby Snakey » Fri Aug 27, 10 2:56 am

Jon wrote:The mirror trick doesn't work with certain classes of zoneinfo, the body can just be an ammo crate with a different mesh selected in its properties. As for the blood, I haven't tried it myself, so I don't know.

Hope that helps :)


I'll try getting rid of the fog, see if that works. I think I tried that before, if I remember rightly I had trouble applying either the correct model or textures. As for the carcass disappearing after a time, I don't think it shows up even from the start and I can't find any variable in the defaultproperties that control this which I haven't already changed. Thanks for your help Jon!
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